目前唯一能确定复现的方式就是把fnt文件对应的png文件的Packable勾选上,然后预览就会出现。
而且如图所示,0这张图能正常显示,其它的都是黑的···
请问,现在cc.director.preloadScene 是不是不会预加载场景依赖资源,比如图片
原生平台打包勾选md5cahce 是否有什么影响?
想要打包 Asset Bundle ,勾选了md5cache , 这时候生成的 Android 主包的资源也是有md5的,
是否需要取消勾选再次打包没有md5cache 的主包?
这个解决了吗,链接开不了,具体改了哪些文件。是第一个bug导致的?
这两个cocostudio导入问题改了吗?
下面这个崩溃有解吗?
(XMLHttpRequest::onResponse(cocos2d::network::HttpClient*, cocos2d::network::HttpResponse*)+1624)
挺多的都是XMLHttpRequest::onResponse
发生时间:昨天, 下午8:45,应用版本:11
Huawei HUAWEI Y6 Pro 2019 (HWMRD-M1), 2816MB RAM, Android 9
报告 1(共 5 页)
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 0 >>> com.xxx.yyy <<<
backtrace:
#00 pc 0000000000b4ef4e /data/app/com.xxx.yyy-lFicTHWMDJmEAuUZPUkKAA==/lib/arm/libcocos2djs.so (v8::Object::Has(v8::Local<v8::Context>, v8::Local<v8::Value>)+342)
#01 pc 000000000061270c /data/app/com.xxx.yyy-lFicTHWMDJmEAuUZPUkKAA==/lib/arm/libcocos2djs.so (se::Object::getProperty(char const*, se::Value*)+168)
#02 pc 0000000000609fe8 /data/app/com.xxx.yyy-lFicTHWMDJmEAuUZPUkKAA==/lib/arm/libcocos2djs.so
#03 pc 0000000000604c58 /data/app/com.xxx.yyy-lFicTHWMDJmEAuUZPUkKAA==/lib/arm/libcocos2djs.so (XMLHttpRequest::onResponse(cocos2d::network::HttpClient*, cocos2d::network::HttpResponse*)+1672)
#04 pc 00000000006b3194 /data/app/com.xxx.yyy-lFicTHWMDJmEAuUZPUkKAA==/lib/arm/libcocos2djs.so
#05 pc 000000000058e610 /data/app/com.xxx.yyy-lFicTHWMDJmEAuUZPUkKAA==/lib/arm/libcocos2djs.so (cocos2d::Scheduler::update(float)+432)
#06 pc 0000000000569c23 /data/app/com.xxx.yyy-lFicTHWMDJmEAuUZPUkKAA==/lib/arm/libcocos2djs.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+506)
#07 pc 0000000000432879 /system/lib/libart.so (art_quick_generic_jni_trampoline+40)
#08 pc 0000000000004517 /dev/ashmem/dalvik-jit-code-cache (deleted)
第二个
发生时间:今天, 下午12:44,应用版本:11
Huawei Y9 Prime 2019 (HWSTK-HF), 3840MB RAM, Android 10
报告 1(共 2 页)
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 0 >>> com.xxx.yyy <<<
backtrace:
#00 pc 0000000000cc6094 /data/app/com.xxx.yyy-otAxoY_qqefz8LRQAR7l1A==/lib/arm64/libcocos2djs.so (v8::Object::Has(v8::Local<v8::Context>, v8::Local<v8::Value>)+404)
#01 pc 000000000078e6a0 /data/app/com.xxx.yyy-otAxoY_qqefz8LRQAR7l1A==/lib/arm64/libcocos2djs.so (se::Object::getProperty(char const*, se::Value*)+156)
#02 pc 0000000000786a70 /data/app/com.xxx.yyy-otAxoY_qqefz8LRQAR7l1A==/lib/arm64/libcocos2djs.so
#03 pc 0000000000786e74 /data/app/com.xxx.yyy-otAxoY_qqefz8LRQAR7l1A==/lib/arm64/libcocos2djs.so
#04 pc 0000000000781dc0 /data/app/com.xxx.yyy-otAxoY_qqefz8LRQAR7l1A==/lib/arm64/libcocos2djs.so (XMLHttpRequest::onResponse(cocos2d::network::HttpClient*, cocos2d::network::HttpResponse*)+1624)
#05 pc 0000000000820364 /data/app/com.xxx.yyy-otAxoY_qqefz8LRQAR7l1A==/lib/arm64/libcocos2djs.so
#06 pc 00000000007156cc /data/app/com.xxx.yyy-otAxoY_qqefz8LRQAR7l1A==/lib/arm64/libcocos2djs.so (cocos2d::Scheduler::update(float)+404)
#07 pc 00000000006f1c10 /data/app/com.xxx.yyy-otAxoY_qqefz8LRQAR7l1A==/lib/arm64/libcocos2djs.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+632)
#08 pc 0000000002001d10 /memfd:/jit-cache (art_jni_trampoline+144)
#09 pc 00000000020067ac /memfd:/jit-cache (org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame+476)
#10 pc 000000000200a798 /memfd:/jit-cache (android.opengl.GLSurfaceView$GLThread.guardedRun+3976)
#11 pc 000000000014463c /apex/com.android.runtime/lib64/libart.so (art_quick_osr_stub+60)
#12 pc 000000000034337c /apex/com.android.runtime/lib64/libart.so (art::jit::Jit::MaybeDoOnStackReplacement(art::Thread*, art::ArtMethod*, unsigned int, int, art::JValue*)+1660)
#13 pc 00000000005c5fc0 /apex/com.android.runtime/lib64/libart.so (MterpMaybeDoOnStackReplacement+212)
#14 pc 0000000000143350 /apex/com.android.runtime/lib64/libart.so (MterpHelpers+240)
#15 pc 00000000002fbfe8 /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.guardedRun+1268)
#16 pc 00000000005bd788 /apex/com.android.runtime/lib64/libart.so (MterpInvokeDirect+1168)
#17 pc 000000000013e914 /apex/com.android.runtime/lib64/libart.so (mterp_op_invoke_direct+20)
#18 pc 00000000002fc52c /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.run+48)
#19 pc 00000000002bf948 /apex/com.android.runtime/lib64/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.llvm.4040658722762997890)+240)
#20 pc 00000000005a62c8 /apex/com.android.runtime/lib64/libart.so (artQuickToInterpreterBridge+1012)
#21 pc 000000000014d468 /apex/com.android.runtime/lib64/libart.so (art_quick_to_interpreter_bridge+88)
#22 pc 0000000000144334 /apex/com.android.runtime/lib64/libart.so (art_quick_invoke_stub+548)
#23 pc 00000000001531a4 /apex/com.android.runtime/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+252)
#24 pc 00000000004c6d18 /apex/com.android.runtime/lib64/libart.so (art::(anonymous namespace)::InvokeWithArgArray(art::ScopedObjectAccessAlreadyRunnable const&, art::ArtMethod*, art::(anonymous namespace)::ArgArray*, art::JValue*, char const*)+104)
#25 pc 00000000004c7dac /apex/com.android.runtime/lib64/libart.so (art::InvokeVirtualOrInterfaceWithJValues(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue const*)+416)
#26 pc 0000000000507d7c /apex/com.android.runtime/lib64/libart.so (art::Thread::CreateCallback(void*)+1176)
#27 pc 00000000000ce1b0 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+36)
#28 pc 0000000000070ba8 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)
我新建了一个demo,直接在场景中嵌套和prefab内再嵌套好像都没问题。可能是我的场景和prefab都是在2.4.3之前的版本创建的缘故吧。 资源应用确实也有点乱。我把场景和预制都在新重新做一下。感谢大神
现在也会的
这个rc4修复了哈
这个pr里面就可以看到了么
都改了,你可以试看看
想请问下,编辑框,如果占位符有字符串,点开后,占位符的字符变暗。这种要怎么改?
在creator 2.4.2 发现一个camera截图bug,生成图片的大小与RenderTexture设置的不一样,不知道在2.4.3有没有修复。
花了一个下午,找到了原因,在CCCamear里面的_onAlignWithScreen方法里面,有逻辑错误,在判断_targetTexture存在后,将相机的高度设置成visibleRect.height,而不是_targetTexture.height。
你可以看下example里面renderTexture的例子
旋转屏幕是怎么做到的?有自定义引擎吗?可否给个演示demo或者给下测试视频。