4.0在pc上没有问题,在android中就出现问题

如图

--------- beginning of crash
2020-10-06 21:17:40.530 15843-15887/com.jx1client_v4.china A/libc: Fatal signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0xddc03acc in tid 15887 (GLThread 12273), pid 15843 (client_v4.china)
2020-10-06 21:17:40.700 16133-16133/? I/crash_dump32: obtaining output fd from tombstoned, type: kDebuggerdTombstone
2020-10-06 21:17:40.702 732-732/? I//system/bin/tombstoned: received crash request for pid 15887
2020-10-06 21:17:40.704 16133-16133/? I/crash_dump32: performing dump of process 15843 (target tid = 15887)
2020-10-06 21:17:40.746 16133-16133/? A/DEBUG: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
2020-10-06 21:17:40.747 16133-16133/? A/DEBUG: Build fingerprint: ‘HONOR/BND-AL10/HWBND-H:9/HONORBND-AL10/9.1.0.140C00:user/release-keys’
2020-10-06 21:17:40.747 16133-16133/? A/DEBUG: Revision: ‘0’
2020-10-06 21:17:40.747 16133-16133/? A/DEBUG: ABI: ‘arm’
2020-10-06 21:17:40.748 16133-16133/? A/DEBUG: Happend: 'Tue Oct 6 21:17:40 2020

2020-10-06 21:17:40.748 16133-16133/? A/DEBUG: SYSVMTYPE: Art
APPVMTYPE: Art
2020-10-06 21:17:40.748 16133-16133/? A/DEBUG: pid: 15843, tid: 15887, name: GLThread 12273 >>> com.jx1client_v4.china <<<
2020-10-06 21:17:40.748 16133-16133/? A/DEBUG: signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0xddc03acc
2020-10-06 21:17:40.748 16133-16133/? A/DEBUG: r0 bdc03ac8 r1 ffffffe1 r2 00000001 r3 07ffffff
2020-10-06 21:17:40.748 16133-16133/? A/DEBUG: r4 00000002 r5 f2800100 r6 ddc03ac4 r7 f2f7ae0c
2020-10-06 21:17:40.748 16133-16133/? A/DEBUG: r8 f28005e0 r9 00000000 r10 f2f7ae24 r11 d0df8140
2020-10-06 21:17:40.748 16133-16133/? A/DEBUG: ip 00000002 sp d0b7cb90 lr 00000002 pc f2f33b08
2020-10-06 21:17:40.788 16133-16133/? A/DEBUG: backtrace:
2020-10-06 21:17:40.788 16133-16133/? A/DEBUG: #00 pc 00069b08 /system/lib/libc.so (je_arena_tcache_fill_small+232)
2020-10-06 21:17:40.788 16133-16133/? A/DEBUG: #01 pc 0008b03d /system/lib/libc.so (je_tcache_alloc_small_hard+16)
2020-10-06 21:17:40.789 16133-16133/? A/DEBUG: #02 pc 0007b959 /system/lib/libc.so (je_malloc+636)
2020-10-06 21:17:40.789 16133-16133/? A/DEBUG: #03 pc 00ca2c23 /data/app/com.jx1client_v4.china-ojgpxqG5ek69dPGPywX0ZQ==/lib/arm/libMyGame.so (operator new(unsigned int)+26)
2020-10-06 21:17:40.789 16133-16133/? A/DEBUG: #04 pc 00ca2c53 /data/app/com.jx1client_v4.china-ojgpxqG5ek69dPGPywX0ZQ==/lib/arm/libMyGame.so (operator new(unsigned int, std::nothrow_t const&)+6)
2020-10-06 21:17:40.789 16133-16133/? A/DEBUG: #05 pc 007c07a7 /data/app/com.jx1client_v4.china-ojgpxqG5ek69dPGPywX0ZQ==/lib/arm/libMyGame.so (cocos2d::LayerColor::LayerColor()+242)
2020-10-06 21:17:40.789 16133-16133/? A/DEBUG: #06 pc 007c10ff /data/app/com.jx1client_v4.china-ojgpxqG5ek69dPGPywX0ZQ==/lib/arm/libMyGame.so (cocos2d::LayerColor::create(cocos2d::Color4B const&)+66)
2020-10-06 21:17:40.789 16133-16133/? A/DEBUG: #07 pc 0070508b /data/app/com.jx1client_v4.china-ojgpxqG5ek69dPGPywX0ZQ==/lib/arm/libMyGame.so (KuiEffect::init(cocos2d::Vec2, cocos2d::Size, cocos2d::Color4B, int)+122)

以上错误 信息。大佬们 这个是什么错误?是内存分配错误么?

检查下是不是使用内存过大

彻底在电脑上把debug资源清空,再用电脑编译试试