this.BoxCollider = this.node.getComponent(BoxColliderComponent);
this.BoxCollider.center(0,-2,0);
this.BoxCollider.size(1,2*this.bodynum+2,1);
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楼上发的是 2d 的源码,还是建议查阅 API 文档
https://docs.cocos.com/creator3d/api/zh/classes/physics.boxcollidercomponent.html#center
center 和 size 都是 property,不是函数,用赋值就可以了
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3.7.2的boxCollider 代码中设置center不生效