cocosBuilder3.0，多屏幕适配的问题

system
Mon, 01 Apr 2013 08:58:05 +0000

解决了
static Resource smallResource = { cocos2d::CCSizeMake(480, 320), “iphone” };
static Resource mediumResource = { cocos2d::CCSizeMake(1024, 768), “ipad” };
static Resource largeResource = { cocos2d::CCSizeMake(2048, 1536), “ipadhd” };
改成

static Resource smallResource = { cocos2d::CCSizeMake(480, 320), “resources-iphone” };
static Resource iPhone4Resource = { cocos2d::CCSizeMake(960, 640), “resources-iphonehd” };
static Resource iPhone5Resource = { cocos2d::CCSizeMake(1136, 640), “resources-iphonehd” };
static Resource mediumResource = { cocos2d::CCSizeMake(1024, 768), “resources-ipad” };
static Resource largeResource = { cocos2d::CCSizeMake(2048, 1536), “resources-ipadhd” };
即可

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