ios 引擎3.11,对接完腾讯直播sdk后 渲染报错FrameBuffer Status Error 36055,OpenGL error 0x0501,具体是什么原因呢?

2017-08-29 10:27:20.403290+0800 TexasHoldem[1173:510296] [D][tx_dr_api.cpp, txReportDAU, 103]:【DR】DAU report, eventid=1206, errCode=0, token=7A83376B-B48D-42D5-A7BF-16EE71545834
2017-08-29 10:27:20.403569+0800 TexasHoldem[1173:511641] [D][rtmp.cc, RTMP_Connect0, 976]:<3> Start RTMP_Connect0: socket connect
FrameBuffer Status Error 36055
OpenGL error 0x0506 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/client/trunk/frameworks/cocos2d-x/cocos/renderer/CCFrameBuffer.cpp applyFBO 445

FrameBuffer Status Error 36055
FrameBuffer Status Error 36055
OpenGL error 0x0501 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/client/trunk/frameworks/cocos2d-x/cocos/renderer/CCRenderer.cpp saveRenderState 158

OpenGL error 0x0502 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/client/trunk/frameworks/cocos2d-x/cocos/renderer/CCRenderer.cpp saveRenderState 158

OpenGL error 0x0501 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/client/trunk/frameworks/cocos2d-x/cocos/base/CCStencilStateManager.cpp drawFullScreenQuadClearStencil 94

OpenGL error 0x0501 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/client/trunk/frameworks/cocos2d-x/cocos/2d/CCDrawNode.cpp onDraw 368

OpenGL error 0x0502 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/client/trunk/frameworks/cocos2d-x/cocos/renderer/CCRenderer.cpp restoreRenderState 188

OpenGL error 0x0502 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/client/trunk/frameworks/cocos2d-x/cocos/renderer/CCRenderer.cpp saveRenderState 158

OpenGL error 0x0501 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/client/trunk/frameworks/cocos2d-x/cocos/base/CCStencilStateManager.cpp drawFullScreenQuadClearStencil 94

OpenGL error 0x0501 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/client/trunk/frameworks/cocos2d-x/cocos/renderer/CCRenderer.cpp restoreRenderState 188

OpenGL error 0x0502 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/client/trunk/frameworks/cocos2d-x/cocos/renderer/CCRenderer.cpp saveRenderState 158

OpenGL error 0x0501 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/client/trunk/frameworks/cocos2d-x/cocos/base/CCStencilStateManager.cpp drawFullScreenQuadClearStencil 94

OpenGL error 0x0501 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/client/trunk/frameworks/cocos2d-x/cocos/renderer/CCRenderer.cpp restoreRenderState 188

OpenGL error 0x0502 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/client/trunk/frameworks/cocos2d-x/cocos/renderer/CCRenderer.cpp restoreRenderState 188

FrameBuffer Status Error 36055
OpenGL error 0x0502 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/client/trunk/frameworks/cocos2d-x/cocos/renderer/CCRenderer.cpp restoreRenderState 188

OpenGL error 0x0506 in -[CCEAGLView swapBuffers] 331

然后有一些本来可以正常显示的UI的 都是黑色的

腾讯还有这个玩意。。。

有啊 对接之后 出现这种问题,还在和腾讯沟通中。。。

老哥直播怎么样了,有美颜么

直播已经上了。有基础的美颜,效果还可以。

有没有链接 体验下

暂时没有,你可以看下sdkdemo,具体效果。

请问这个问题最好怎么解决的呢?我现在用creator接腾讯直播sdk也是报opengl的错误,这个到底是腾讯的坑还是cocos的坑?