xcode上跑mac模拟器无响应

objc[5689]: Class AVAudioSession is implemented in both /System/Library/Frameworks/AVFoundation.framework/Versions/A/Frameworks/AVFAudio.framework/Versions/A/AVFAudio (0x7fffa0061f50) and /Users/xxx/legend/runtime/mac/legend-desktop.app/Contents/MacOS/legend-desktop (0x10246c708). One of the two will be used. Which one is undefined.
/Users/xxx/legend/runtime/mac/legend-desktop.app/Contents/MacOS/legend-desktop: unknown commandline argument: -NSDocumentRevisionsDebugMode
usage: /Users/xxx/legend/runtime/mac/legend-desktop.app/Contents/MacOS/legend-desktop [OPTION]... FILE... [-- FILE...]
  -b             Generate wire format binaries for any data definitions.
  -t             Generate text output for any data definitions.
  -c             Generate C++ headers for tables/structs.
  -g             Generate Go files for tables/structs.
  -j             Generate Java classes for tables/structs.
  -n             Generate C# classes for tables/structs.
  -o PATH         Prefix PATH to all generated files.
  -I PATH         Search for includes in the specified path.
  --strict-json   Strict JSON: add quotes to field names.
  --no-prefix     Don't prefix enum values with the enum type in C++.
  --gen-includes  Generate include statements for included schemas the
                  generated file depends on (C++).
  --proto         Input is a .proto, translate to .fbs.
FILEs may depend on declarations in earlier files.
FILEs after the -- must be binary flatbuffer format files.
Output files are named using the base file name of the input,and written to the current directory or the path given by -o.
example: /Users/lipenghui/legend/runtime/mac/legend-desktop.app/Contents/MacOS/legend-desktop -c -b schema1.fbs schema2.fbs data.json

在xcode中跑mac模拟器就一个这个提示,不出任何效果。有人知道怎么解决吗

我也遇到和你一模一样的问题,请问你解决了吗》?

解决了…但是年代久远我已经忘记当时是怎么弄的了