module.exports =
`
attribute vec4 a_position;
 attribute vec2 a_texCoord;
 attribute vec4 a_color;
 varying vec2 v_texCoord;
 varying vec4 v_fragmentColor;
 varying vec2 v_position;
void main()
{
    gl_Position = CC_PMatrix * a_position;
    v_fragmentColor = a_color;
    v_texCoord = a_texCoord;
    v_position=a_position;
 }
`

