"use strict";
cc._RF.push(module, '280c3rsZJJKnZ9RqbALVwtK', 'HelloWorld');
// Script/HelloWorld.js

"use strict";

function _createForOfIteratorHelperLoose(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; return function () { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } it = o[Symbol.iterator](); return it.next.bind(it); }

function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }

function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }

cc.Class({
  "extends": cc.Component,
  properties: {
    label: {
      "default": null,
      type: cc.Label
    },
    // defaults, set visually when attaching this script to the Canvas
    text: 'Hello, World!',
    muzzlePrefab: {
      "default": null,
      type: cc.Prefab
    }
  },
  // use this for initialization
  onLoad: function onLoad() {
    this.label.string = this.text;
  },
  handelFire: function handelFire() {
    cc.log('handelFire');
    var muzzleFlashNode = cc.instantiate(this.muzzlePrefab);
    muzzleFlashNode.parent = this.node;
    muzzleFlashNode.position = cc.v3();
    var parsyses = muzzleFlashNode.getComponentsInChildren(cc.ParticleSystem3D);

    for (var _iterator = _createForOfIteratorHelperLoose(parsyses), _step; !(_step = _iterator()).done;) {
      var parsys = _step.value;
      parsys.stop();
      parsys.play();
    }
  },
  // called every frame
  update: function update(dt) {}
});

cc._RF.pop();