(function() {"use strict";var __module = CC_EDITOR ? module : {exports:{}};var __filename = 'preview-scripts/assets/Script/startGame.js';var __require = CC_EDITOR ? function (request) {return cc.require(request, require);} : function (request) {return cc.require(request, __filename);};function __define (exports, require, module) {"use strict";
cc._RF.push(module, '32fd6GDXFtCYbfvI0cahYLp', 'startGame', __filename);
// Script/startGame.ts

Object.defineProperty(exports, "__esModule", { value: true });
// Learn TypeScript:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var NewClass = /** @class */ (function (_super) {
    __extends(NewClass, _super);
    function NewClass() {
        return _super !== null && _super.apply(this, arguments) || this;
    }
    // LIFE-CYCLE CALLBACKS:
    NewClass.prototype.onLoad = function () {
        return __awaiter(this, void 0, void 0, function () {
            return __generator(this, function (_a) {
                return [2 /*return*/];
            });
        });
    };
    //玩一局
    NewClass.prototype.goB = function () {
        cc.director.loadScene("sceneB");
    };
    NewClass = __decorate([
        ccclass
    ], NewClass);
    return NewClass;
}(cc.Component));
exports.default = NewClass;

cc._RF.pop();
        }
        if (CC_EDITOR) {
            __define(__module.exports, __require, __module);
        }
        else {
            cc.registerModuleFunc(__filename, function () {
                __define(__module.exports, __require, __module);
            });
        }
        })();
        //# sourceMappingURL=startGame.js.map
        