(function() {"use strict";var __module = CC_EDITOR ? module : {exports:{}};var __filename = 'preview-scripts/assets/Script/NGame.js';var __require = CC_EDITOR ? function (request) {return cc.require(request, require);} : function (request) {return cc.require(request, __filename);};function __define (exports, require, module) {"use strict";
cc._RF.push(module, 'eecf3AqAoREpYBVO5cyXEpK', 'NGame', __filename);
// Script/NGame.js

"use strict";

// Learn cc.Class:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
// TODO 游戏初始化

var token = "";

cc.Class({
    extends: cc.Component,
    properties: {},
    /**
     * 添加数据
     */
    sets: function sets(key, value) {
        cc.sys.localStorage.setItem(key, value);
    },

    /**
     * 获取数据
     * @returns {string}
     */
    gets: function gets(key) {
        return cc.sys.localStorage.getItem(key);
    },

    /**
     * 移除 数据
     * @param key
     */
    remove: function remove(key) {
        cc.sys.localStorage.removeItem(key);
    },
    Http: function Http() {},


    // LIFE-CYCLE CALLBACKS:

    onLoad: function onLoad() {
        // var indexedDB = window.indexedDB || window.webkitIndexedDB || window.mozIndexedDB || window.msIndexedDB;

        // if(indexedDB){
        //    console.log("支持indexedDB")
        // }else {
        //     console.error("不支持indexedDB")
        // }

    },
    start: function start() {}
}

// update (dt) {},
);

cc._RF.pop();
        }
        if (CC_EDITOR) {
            __define(__module.exports, __require, __module);
        }
        else {
            cc.registerModuleFunc(__filename, function () {
                __define(__module.exports, __require, __module);
            });
        }
        })();
        //# sourceMappingURL=NGame.js.map
        