"use strict";
cc._RF.push(module, 'e48405UiiVKQbl+9ecR5/xn', 'FollowSpot');
// Script/FollowSpot.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var FollowSpot = /** @class */ (function (_super) {
    __extends(FollowSpot, _super);
    function FollowSpot() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this.shader = null;
        _this.material = null;
        _this.center = [0.5, 0.5];
        return _this;
    }
    FollowSpot.prototype.onLoad = function () {
        var renderComponent = this.shader.getComponent(cc.RenderComponent);
        this.material = renderComponent.getMaterial(0);
        console.log(this.material);
        this.material.setProperty('center', this.center);
        this.material.setProperty("radius", (this.shader.width / 10) / this.shader.width);
        this.shader.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveEvent, this);
    };
    FollowSpot.prototype.touchMoveEvent = function (evt) {
        var position = evt.getLocation();
        position = this.shader.convertToNodeSpaceAR(position);
        this.center[0] = position.x / this.shader.width;
        this.center[1] = 1 - (position.y / this.shader.height);
        this.material.setProperty('center', this.center);
    };
    __decorate([
        property(cc.Node)
    ], FollowSpot.prototype, "shader", void 0);
    FollowSpot = __decorate([
        ccclass
    ], FollowSpot);
    return FollowSpot;
}(cc.Component));
exports.default = FollowSpot;

cc._RF.pop();