{
  "__type__": "cc.EffectAsset",
  "_name": "builtin-clear-stencil",
  "_objFlags": 0,
  "_native": "",
  "techniques": [
    {
      "passes": [
        {
          "blendState": {
            "targets": [
              {
                "blend": true
              }
            ]
          },
          "rasterizerState": {
            "cullMode": 0
          },
          "program": "builtin-clear-stencil|sprite-vs:vert|sprite-fs:frag",
          "depthStencilState": {
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            "depthWrite": false
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  "shaders": [
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        "frag": "\nprecision highp float;\nvec4 frag () {\n  vec4 o = vec4(1.0);\n  return o;\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
      },
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        "frag": "\nprecision highp float;\nvec4 frag () {\n  vec4 o = vec4(1.0);\n  return o;\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
      },
      "glsl1": {
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        "frag": "\nprecision highp float;\nvec4 frag () {\n  vec4 o = vec4(1.0);\n  return o;\n}\nvoid main() { gl_FragColor = frag(); }"
      },
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          "blocks": [],
          "samplers": []
        },
        "locals": {
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          "samplers": []
        }
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          "type": 15,
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          "defines": [],
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          "format": 32,
          "location": 0
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      ],
      "varyings": [],
      "name": "builtin-clear-stencil|sprite-vs:vert|sprite-fs:frag"
    }
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  "combinations": [
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  "hideInEditor": false
}