
import { _decorator, Component, Node, resources, ImageAsset, Sprite, SpriteFrame, Texture2D } from 'cc';
const { ccclass, property } = _decorator;

@ccclass('Load')
export class Load extends Component {
    // [1]
    // dummy = '';

    // [2]
    // @property
    // serializableDummy = 0;

    start () {
        // [3]

        this.node.addComponent(Sprite);
        resources.load("res/pkqiu", ImageAsset, (err, res)=>{
            if (res) {
                // 方式1
                let sp = this.node.getComponent(Sprite);
                sp.spriteFrame = SpriteFrame.createWithImage(res);

                // 方式2
                // const spriteFrame = new SpriteFrame();
                // const tex = new Texture2D();
                // tex.image = res;
                // spriteFrame.texture = tex;
                // sp.spriteFrame = spriteFrame;
            }
        })

        // let newNode = new Node();
        // this.node.addChild(newNode);
        // console.log(newNode.layer);
    }

    // update (deltaTime: number) {
    //     // [4]
    // }
}

/**
 * [1] Class member could be defined like this.
 * [2] Use `property` decorator if your want the member to be serializable.
 * [3] Your initialization goes here.
 * [4] Your update function goes here.
 *
 * Learn more about scripting: https://docs.cocos.com/creator/3.0/manual/en/scripting/
 * Learn more about CCClass: https://docs.cocos.com/creator/3.0/manual/en/scripting/ccclass.html
 * Learn more about life-cycle callbacks: https://docs.cocos.com/creator/3.0/manual/en/scripting/life-cycle-callbacks.html
 */
