[
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  [
    [
      "cc.EffectAsset",
      [
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      "builtin-2d-sprite",
      [
        {
          "hash": 3278106612,
          "record": null,
          "name": "builtin-2d-sprite|vs|fs",
          "glsl3": {
            "vert": "\nprecision highp float;\nuniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n  mat4 cc_matWorld;\n  mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}",
            "frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform ALPHA_TEST {\n    float alphaThreshold;\n  };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvoid main () {\n  vec4 o = vec4(1, 1, 1, 1);\n  #if USE_TEXTURE\n  vec4 texture_tmp = texture(texture, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    o.a *= texture_tmp.a;\n  #else\n    o *= texture_tmp;\n  #endif\n  #endif\n  o *= v_color;\n  ALPHA_TEST(o);\n  gl_FragColor = o;\n}"
          },
          "glsl1": {
            "vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}",
            "frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvoid main () {\n  vec4 o = vec4(1, 1, 1, 1);\n  #if USE_TEXTURE\n  vec4 texture_tmp = texture2D(texture, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    o.a *= texture_tmp.a;\n  #else\n    o *= texture_tmp;\n  #endif\n  #endif\n  o *= v_color;\n  ALPHA_TEST(o);\n  gl_FragColor = o;\n}"
          },
          "builtins": {
            "globals": {
              "blocks": [
                {
                  "name": "CCGlobal",
                  "defines": []
                }
              ],
              "samplers": []
            },
            "locals": {
              "blocks": [
                {
                  "name": "CCLocal",
                  "defines": []
                }
              ],
              "samplers": []
            }
          },
          "defines": [
            {
              "name": "USE_TEXTURE",
              "type": "boolean",
              "defines": []
            },
            {
              "name": "CC_USE_MODEL",
              "type": "boolean",
              "defines": []
            },
            {
              "name": "USE_ALPHA_TEST",
              "type": "boolean",
              "defines": []
            },
            {
              "name": "CC_USE_ALPHA_ATLAS_texture",
              "type": "boolean",
              "defines": [
                "USE_TEXTURE"
              ]
            },
            {
              "name": "INPUT_IS_GAMMA",
              "type": "boolean",
              "defines": [
                "USE_TEXTURE"
              ]
            }
          ],
          "blocks": [
            {
              "name": "ALPHA_TEST",
              "binding": 0,
              "members": [
                {
                  "name": "alphaThreshold",
                  "type": 13,
                  "count": 1
                }
              ],
              "defines": [
                "USE_ALPHA_TEST"
              ]
            }
          ],
          "samplers": [
            {
              "name": "texture",
              "type": 29,
              "count": 1,
              "binding": 30,
              "defines": [
                "USE_TEXTURE"
              ]
            }
          ]
        }
      ],
      [
        {
          "passes": [
            {
              "program": "builtin-2d-sprite|vs|fs",
              "blendState": {
                "targets": [
                  {
                    "blend": true
                  }
                ]
              },
              "rasterizerState": {
                "cullMode": 0
              },
              "properties": {
                "texture": {
                  "value": "white",
                  "type": 29
                },
                "alphaThreshold": {
                  "type": 13,
                  "value": [
                    0.5
                  ]
                }
              }
            }
          ]
        }
      ]
    ]
  ],
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