{
  "__type__": "cc.EffectAsset",
  "_name": "builtin-graphics",
  "_objFlags": 0,
  "_native": "",
  "techniques": [
    {
      "passes": [
        {
          "blendState": {
            "targets": [
              {
                "blend": true,
                "blendSrc": 1,
                "blendDst": 4,
                "blendSrcAlpha": 1,
                "blendDstAlpha": 4
              }
            ]
          },
          "rasterizerState": {
            "cullMode": 0
          },
          "program": "builtin-graphics|vs:vert|fs:frag",
          "depthStencilState": {
            "depthTest": false,
            "depthWrite": false
          }
        }
      ]
    }
  ],
  "shaders": [
    {
      "hash": 3113634185,
      "glsl4": {
        "vert": "\nprecision highp float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n  highp   vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_nativeSize;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n  highp   mat4 cc_matView;\n  highp   mat4 cc_matViewInv;\n  highp   mat4 cc_matProj;\n  highp   mat4 cc_matProjInv;\n  highp   mat4 cc_matViewProj;\n  highp   mat4 cc_matViewProjInv;\n  highp   vec4 cc_cameraPos;\n  mediump vec4 cc_screenScale;\n  mediump vec4 cc_exposure;\n  mediump vec4 cc_mainLitDir;\n  mediump vec4 cc_mainLitColor;\n  mediump vec4 cc_ambientSky;\n  mediump vec4 cc_ambientGround;\n  mediump vec4 cc_fogColor;\n  mediump vec4 cc_fogBase;\n  mediump vec4 cc_fogAdd;\n};\nlayout(set = 2, binding = 0) uniform CCLocal {\n  highp mat4 cc_matWorld;\n  highp mat4 cc_matWorldIT;\n  highp vec4 cc_lightingMapUVParam;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec4 a_color;\nlayout(location = 0) out vec4 v_color;\nlayout(location = 2) in float a_dist;\nlayout(location = 1) out float v_dist;\nvec4 vert () {\n  vec4 pos = vec4(a_position, 1);\n  pos = cc_matViewProj * cc_matWorld * pos;\n  v_color = a_color;\n  v_dist = a_dist;\n  return pos;\n}\nvoid main() { gl_Position = vert(); }",
        "frag": "\nprecision highp float;\nlayout(location = 0) in vec4 v_color;\nlayout(location = 1) in float v_dist;\nvec4 frag () {\n  vec4 o = v_color;\n    float aa = fwidth(v_dist);\n  float alpha = 1. - smoothstep(-aa, 0., abs(v_dist) - 1.0);\n  o.rgb *= o.a;\n  o *= alpha;\n  return o;\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
      },
      "glsl3": {
        "vert": "\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n  highp   vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_nativeSize;\n};\nlayout(std140) uniform CCCamera {\n  highp   mat4 cc_matView;\n  highp   mat4 cc_matViewInv;\n  highp   mat4 cc_matProj;\n  highp   mat4 cc_matProjInv;\n  highp   mat4 cc_matViewProj;\n  highp   mat4 cc_matViewProjInv;\n  highp   vec4 cc_cameraPos;\n  mediump vec4 cc_screenScale;\n  mediump vec4 cc_exposure;\n  mediump vec4 cc_mainLitDir;\n  mediump vec4 cc_mainLitColor;\n  mediump vec4 cc_ambientSky;\n  mediump vec4 cc_ambientGround;\n  mediump vec4 cc_fogColor;\n  mediump vec4 cc_fogBase;\n  mediump vec4 cc_fogAdd;\n};\nlayout(std140) uniform CCLocal {\n  highp mat4 cc_matWorld;\n  highp mat4 cc_matWorldIT;\n  highp vec4 cc_lightingMapUVParam;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\nin float a_dist;\nout float v_dist;\nvec4 vert () {\n  vec4 pos = vec4(a_position, 1);\n  pos = cc_matViewProj * cc_matWorld * pos;\n  v_color = a_color;\n  v_dist = a_dist;\n  return pos;\n}\nvoid main() { gl_Position = vert(); }",
        "frag": "\nprecision highp float;\nin vec4 v_color;\nin float v_dist;\nvec4 frag () {\n  vec4 o = v_color;\n    float aa = fwidth(v_dist);\n  float alpha = 1. - smoothstep(-aa, 0., abs(v_dist) - 1.0);\n  o.rgb *= o.a;\n  o *= alpha;\n  return o;\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
      },
      "glsl1": {
        "vert": "\nprecision highp float;\nuniform highp mat4 cc_matViewProj;\nuniform highp mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\nattribute float a_dist;\nvarying float v_dist;\nvec4 vert () {\n  vec4 pos = vec4(a_position, 1);\n  pos = cc_matViewProj * cc_matWorld * pos;\n  v_color = a_color;\n  v_dist = a_dist;\n  return pos;\n}\nvoid main() { gl_Position = vert(); }",
        "frag": "\n#ifdef GL_OES_standard_derivatives\n#extension GL_OES_standard_derivatives: enable\n#endif\nprecision highp float;\nvarying vec4 v_color;\nvarying float v_dist;\nvec4 frag () {\n  vec4 o = v_color;\n    #ifdef GL_OES_standard_derivatives\n      float aa = fwidth(v_dist);\n    #else\n      float aa = 0.05;\n    #endif\n  float alpha = 1. - smoothstep(-aa, 0., abs(v_dist) - 1.0);\n  o.rgb *= o.a;\n  o *= alpha;\n  return o;\n}\nvoid main() { gl_FragColor = frag(); }"
      },
      "builtins": {
        "globals": {
          "blocks": [
            {
              "name": "CCGlobal",
              "defines": []
            },
            {
              "name": "CCCamera",
              "defines": []
            }
          ],
          "samplerTextures": []
        },
        "locals": {
          "blocks": [
            {
              "name": "CCLocal",
              "defines": []
            }
          ],
          "samplerTextures": []
        },
        "statistics": {
          "CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 46,
          "CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 0
        }
      },
      "defines": [],
      "blocks": [],
      "samplerTextures": [],
      "attributes": [
        {
          "name": "a_position",
          "type": 15,
          "count": 1,
          "defines": [],
          "stageFlags": 1,
          "format": 32,
          "location": 0
        },
        {
          "name": "a_color",
          "type": 16,
          "count": 1,
          "defines": [],
          "stageFlags": 1,
          "format": 44,
          "location": 1
        },
        {
          "name": "a_dist",
          "type": 13,
          "count": 1,
          "defines": [],
          "stageFlags": 1,
          "format": 11,
          "location": 2
        }
      ],
      "varyings": [
        {
          "name": "v_color",
          "type": 16,
          "count": 1,
          "defines": [],
          "stageFlags": 1,
          "location": 0
        },
        {
          "name": "v_dist",
          "type": 13,
          "count": 1,
          "defines": [],
          "stageFlags": 1,
          "location": 1
        }
      ],
      "name": "builtin-graphics|vs:vert|fs:frag"
    }
  ],
  "combinations": [],
  "hideInEditor": false
}