(function t(e, i, o) {
function n(s, a) {
if (!i[s]) {
if (!e[s]) {
var l = "function" == typeof require && require;
if (!a && l) return l(s, !0);
if (r) return r(s, !0);
var h = new Error("Cannot find module '" + s + "'");
throw h.code = "MODULE_NOT_FOUND", h;
}
var c = i[s] = {
exports: {}
};
e[s][0].call(c.exports, function(t) {
return n(e[s][1][t] || t);
}, c, c.exports, t, e, i, o);
}
return i[s].exports;
}
for (var r = "function" == typeof require && require, s = 0; s < o.length; s++) n(o[s]);
return n;
})({
1: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.CannonRigidBody = void 0;
var o, n = (o = t("../../../../../external/cannon/cannon")) && o.__esModule ? o : {
default: o
};
function r(t, e) {
for (var i = 0; i < e.length; i++) {
var o = e[i];
o.enumerable = o.enumerable || !1;
o.configurable = !0;
"value" in o && (o.writable = !0);
Object.defineProperty(t, o.key, o);
}
}
function s(t, e, i) {
e && r(t.prototype, e);
i && r(t, i);
return t;
}
var a = new n.default.Vec3(), l = new n.default.Vec3(), h = cc.Vec3, c = function() {
function t() {
this._rigidBody = void 0;
this._sharedBody = void 0;
this._isEnabled = !1;
}
var e = t.prototype;
e.__preload = function(t) {
this._rigidBody = t;
this._sharedBody = cc.director.getPhysics3DManager().physicsWorld.getSharedBody(this._rigidBody.node);
this._sharedBody.reference = !0;
this._sharedBody.wrappedBody = this;
};
e.onLoad = function() {};
e.onEnable = function() {
this._isEnabled = !0;
this.mass = this._rigidBody.mass;
this.allowSleep = this._rigidBody.allowSleep;
this.linearDamping = this._rigidBody.linearDamping;
this.angularDamping = this._rigidBody.angularDamping;
this.useGravity = this._rigidBody.useGravity;
this.isKinematic = this._rigidBody.isKinematic;
this.fixedRotation = this._rigidBody.fixedRotation;
this.linearFactor = this._rigidBody.linearFactor;
this.angularFactor = this._rigidBody.angularFactor;
this._sharedBody.enabled = !0;
};
e.onDisable = function() {
this._isEnabled = !1;
this._sharedBody.enabled = !1;
};
e.onDestroy = function() {
this._sharedBody.reference = !1;
this._rigidBody = null;
this._sharedBody = null;
};
e.wakeUp = function() {
return this._sharedBody.body.wakeUp();
};
e.sleep = function() {
return this._sharedBody.body.sleep();
};
e.getLinearVelocity = function(t) {
h.copy(t, this._sharedBody.body.velocity);
return t;
};
e.setLinearVelocity = function(t) {
var e = this._sharedBody.body;
e.isSleeping() && e.wakeUp();
h.copy(e.velocity, t);
};
e.getAngularVelocity = function(t) {
h.copy(t, this._sharedBody.body.angularVelocity);
return t;
};
e.setAngularVelocity = function(t) {
var e = this._sharedBody.body;
e.isSleeping() && e.wakeUp();
h.copy(e.angularVelocity, t);
};
e.applyForce = function(t, e) {
null == e && (e = h.ZERO);
var i = this._sharedBody.body;
i.isSleeping() && i.wakeUp();
i.applyForce(h.copy(a, t), h.copy(l, e));
};
e.applyImpulse = function(t, e) {
null == e && (e = h.ZERO);
var i = this._sharedBody.body;
i.isSleeping() && i.wakeUp();
i.applyImpulse(h.copy(a, t), h.copy(l, e));
};
e.applyLocalForce = function(t, e) {
null == e && (e = h.ZERO);
var i = this._sharedBody.body;
i.isSleeping() && i.wakeUp();
i.applyLocalForce(h.copy(a, t), h.copy(l, e));
};
e.applyLocalImpulse = function(t, e) {
null == e && (e = h.ZERO);
var i = this._sharedBody.body;
i.isSleeping() && i.wakeUp();
i.applyLocalImpulse(h.copy(a, t), h.copy(l, e));
};
e.applyTorque = function(t) {
var e = this._sharedBody.body;
e.isSleeping() && e.wakeUp();
e.torque.x += t.x;
e.torque.y += t.y;
e.torque.z += t.z;
};
e.applyLocalTorque = function(t) {
var e = this._sharedBody.body;
e.isSleeping() && e.wakeUp();
h.copy(a, t);
e.vectorToWorldFrame(a, a);
e.torque.x += a.x;
e.torque.y += a.y;
e.torque.z += a.z;
};
s(t, [ {
key: "isAwake",
get: function() {
return this._sharedBody.body.isAwake();
}
}, {
key: "isSleepy",
get: function() {
return this._sharedBody.body.isSleepy();
}
}, {
key: "isSleeping",
get: function() {
return this._sharedBody.body.isSleeping();
}
}, {
key: "allowSleep",
set: function(t) {
var e = this._sharedBody.body;
e.isSleeping() && e.wakeUp();
e.allowSleep = t;
}
}, {
key: "mass",
set: function(t) {
var e = this._sharedBody.body;
e.mass = t;
0 == e.mass ? e.type = n.default.Body.STATIC : e.type = this._rigidBody.isKinematic ? n.default.Body.KINEMATIC : n.default.Body.DYNAMIC;
e.updateMassProperties();
e.isSleeping() && e.wakeUp();
}
}, {
key: "isKinematic",
set: function(t) {
var e = this._sharedBody.body;
0 == e.mass ? e.type = n.default.Body.STATIC : e.type = t ? n.default.Body.KINEMATIC : n.default.Body.DYNAMIC;
}
}, {
key: "fixedRotation",
set: function(t) {
var e = this._sharedBody.body;
e.isSleeping() && e.wakeUp();
e.fixedRotation = t;
e.updateMassProperties();
}
}, {
key: "linearDamping",
set: function(t) {
this._sharedBody.body.linearDamping = t;
}
}, {
key: "angularDamping",
set: function(t) {
this._sharedBody.body.angularDamping = t;
}
}, {
key: "useGravity",
set: function(t) {
var e = this._sharedBody.body;
e.isSleeping() && e.wakeUp();
e.useGravity = t;
}
}, {
key: "linearFactor",
set: function(t) {
var e = this._sharedBody.body;
e.isSleeping() && e.wakeUp();
h.copy(e.linearFactor, t);
}
}, {
key: "angularFactor",
set: function(t) {
var e = this._sharedBody.body;
e.isSleeping() && e.wakeUp();
h.copy(e.angularFactor, t);
}
}, {
key: "rigidBody",
get: function() {
return this._rigidBody;
}
}, {
key: "sharedBody",
get: function() {
return this._sharedBody;
}
}, {
key: "isEnabled",
get: function() {
return this._isEnabled;
}
} ]);
return t;
}();
i.CannonRigidBody = c;
}, {
"../../../../../external/cannon/cannon": 24
} ],
2: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.CannonSharedBody = void 0;
var o, n = (o = t("../../../../../external/cannon/cannon")) && o.__esModule ? o : {
default: o
}, r = t("../framework/physics-enum"), s = t("../framework/util"), a = t("./cannon-util");
function l(t, e) {
for (var i = 0; i < e.length; i++) {
var o = e[i];
o.enumerable = o.enumerable || !1;
o.configurable = !0;
"value" in o && (o.writable = !0);
Object.defineProperty(t, o.key, o);
}
}
function h(t, e, i) {
e && l(t.prototype, e);
i && l(t, i);
return t;
}
var c = cc.Node._LocalDirtyFlag.PHYSICS_SCALE, u = cc.Quat, p = cc.Vec3, d = cc.js.array.fastRemoveAt, y = new p(), f = new u(), v = [], m = {
type: "collision-enter",
selfCollider: null,
otherCollider: null,
contacts: []
}, g = function() {
t.getSharedBody = function(e, i) {
var o = e._id;
if (t.sharedBodiesMap.has(o)) return t.sharedBodiesMap.get(o);
var n = new t(e, i);
t.sharedBodiesMap.set(e._id, n);
return n;
};
function t(t, e) {
this.node = void 0;
this.wrappedWorld = void 0;
this.body = new n.default.Body();
this.shapes = [];
this.wrappedBody = null;
this.index = -1;
this.ref = 0;
this.onCollidedListener = this.onCollided.bind(this);
this.wrappedWorld = e;
this.node = t;
this.body.material = this.wrappedWorld.world.defaultMaterial;
this.body.addEventListener("cc-collide", this.onCollidedListener);
this._updateGroup();
this.node.on(cc.Node.EventType.GROUP_CHANGED, this._updateGroup, this);
}
var e = t.prototype;
e._updateGroup = function() {
(0, a.groupIndexToBitMask)(this.node.groupIndex, this.body);
};
e.addShape = function(t) {
if (this.shapes.indexOf(t) < 0) {
var e = this.body.shapes.length;
this.body.addShape(t.shape);
this.shapes.push(t);
t.setIndex(e);
var i = this.body.shapeOffsets[e], o = this.body.shapeOrientations[e];
t.setOffsetAndOrient(i, o);
}
};
e.removeShape = function(t) {
var e = this.shapes.indexOf(t);
if (e >= 0) {
d(this.shapes, e);
this.body.removeShape(t.shape);
t.setIndex(-1);
}
};
e.syncSceneToPhysics = function(t) {
void 0 === t && (t = !1);
var e = this.node, i = (0, s.worldDirty)(e);
if (t || i) {
this.body.aabbNeedsUpdate = !0;
e.getWorldPosition(y);
e.getWorldRotation(f);
p.copy(this.body.position, y);
u.copy(this.body.quaternion, f);
if (e._localMatDirty & c) {
for (var o = e.__wscale, n = 0; n < this.shapes.length; n++) this.shapes[n].setScale(o);
(0, a.commitShapeUpdates)(this.body);
}
this.body.isSleeping() && this.body.wakeUp();
}
};
e.syncPhysicsToScene = function() {
if (this.body.type != r.ERigidBodyType.STATIC && !this.body.isSleeping()) {
p.copy(y, this.body.position);
u.copy(f, this.body.quaternion);
this.node.setWorldPosition(y);
this.node.setWorldRotation(f);
}
};
e.destroy = function() {
this.body.removeEventListener("cc-collide", this.onCollidedListener);
this.node.off(cc.Node.EventType.GROUP_CHANGED, this._updateGroup, this);
t.sharedBodiesMap.delete(this.node._id);
delete n.default.World.idToBodyMap[this.body.id];
this.node = null;
this.wrappedWorld = null;
this.body = null;
this.shapes = null;
this.onCollidedListener = null;
};
e.onCollided = function(t) {
m.type = t.event;
var e = (0, s.getWrap)(t.selfShape), i = (0, s.getWrap)(t.otherShape);
if (e) {
m.selfCollider = e.collider;
m.otherCollider = i ? i.collider : null;
var o = 0;
for (o = m.contacts.length; o--; ) v.push(m.contacts.pop());
for (o = 0; o < t.contacts.length; o++) {
var n = t.contacts[o];
if (v.length > 0) {
var r = v.pop();
p.copy(r.contactA, n.ri);
p.copy(r.contactB, n.rj);
p.copy(r.normal, n.ni);
m.contacts.push(r);
} else {
var l = {
contactA: p.copy(new p(), n.ri),
contactB: p.copy(new p(), n.rj),
normal: p.copy(new p(), n.ni)
};
m.contacts.push(l);
}
}
for (o = 0; o < this.shapes.length; o++) {
var h = this.shapes[o];
m.type = a.deprecatedEventMap[m.type];
h.collider.emit(m.type, m);
m.type = t.event;
h.collider.emit(m.type, m);
}
}
};
h(t, [ {
key: "enabled",
set: function(t) {
if (t) {
if (this.index < 0) {
this.index = this.wrappedWorld.bodies.length;
this.wrappedWorld.addSharedBody(this);
var e = this.node;
this.body.aabbNeedsUpdate = !0;
e.getWorldPosition(y);
e.getWorldRotation(f);
var i = this.body.position;
i.x = parseFloat(y.x.toFixed(3));
i.y = parseFloat(y.y.toFixed(3));
i.z = parseFloat(y.z.toFixed(3));
var o = this.body.quaternion;
o.x = parseFloat(f.x.toFixed(12));
o.y = parseFloat(f.y.toFixed(12));
o.z = parseFloat(f.z.toFixed(12));
o.w = parseFloat(f.w.toFixed(12));
if (e._localMatDirty & c) {
for (var n = e.__wscale, r = 0; r < this.shapes.length; r++) this.shapes[r].setScale(n);
(0, a.commitShapeUpdates)(this.body);
}
this.body.isSleeping() && this.body.wakeUp();
}
} else if (this.index >= 0 && (0 == this.shapes.length && null == this.wrappedBody || 0 == this.shapes.length && null != this.wrappedBody && !this.wrappedBody.rigidBody.enabledInHierarchy || 0 == this.shapes.length && null != this.wrappedBody && !this.wrappedBody.isEnabled)) {
this.body.sleep();
this.index = -1;
this.wrappedWorld.removeSharedBody(this);
}
}
}, {
key: "reference",
set: function(t) {
t ? this.ref++ : this.ref--;
0 == this.ref && this.destroy();
}
} ]);
return t;
}();
i.CannonSharedBody = g;
g.sharedBodiesMap = new Map();
}, {
"../../../../../external/cannon/cannon": 24,
"../framework/physics-enum": 19,
"../framework/util": 23,
"./cannon-util": 3
} ],
3: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.groupIndexToBitMask = r;
i.toCannonRaycastOptions = function(t, e) {
t.checkCollisionResponse = !e.queryTrigger;
r(e.groupIndex, t);
t.skipBackFaces = !1;
};
i.fillRaycastResult = function(t, e) {
t._assign(n.copy(new n(), e.hitPointWorld), e.distance, (0, o.getWrap)(e.shape).collider);
};
i.commitShapeUpdates = function(t) {
t.aabbNeedsUpdate = !0;
t.updateMassProperties();
t.updateBoundingRadius();
};
i.deprecatedEventMap = void 0;
var o = t("../framework/util"), n = cc.Vec3;
function r(t, e) {
var i = 1 << t, o = 0, n = cc.game.collisionMatrix[t];
if (n) {
for (var r = 0; r < n.length; r++) n[r] && (o |= 1 << r);
e.collisionFilterGroup = i;
e.collisionFilterMask = o;
} else cc.error("cannon-utils: group is not exist", t);
}
i.deprecatedEventMap = {
onCollisionEnter: "collision-enter",
onCollisionStay: "collision-stay",
onCollisionExit: "collision-exit",
onTriggerEnter: "trigger-enter",
onTriggerStay: "trigger-stay",
onTriggerExit: "trigger-exit"
};
}, {
"../framework/util": 23
} ],
4: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.CannonWorld = void 0;
var o, n = (o = t("../../../../../external/cannon/cannon")) && o.__esModule ? o : {
default: o
}, r = t("./cannon-util"), s = t("./shapes/cannon-shape"), a = t("./cannon-shared-body"), l = t("../framework/util");
function h(t, e) {
for (var i = 0; i < e.length; i++) {
var o = e[i];
o.enumerable = o.enumerable || !1;
o.configurable = !0;
"value" in o && (o.writable = !0);
Object.defineProperty(t, o.key, o);
}
}
function c(t, e, i) {
e && h(t.prototype, e);
i && h(t, i);
return t;
}
var u = cc.Vec3, p = cc.js.array.fastRemoveAt, d = function() {
function t() {
this.bodies = [];
this._world = void 0;
this._raycastResult = new n.default.RaycastResult();
this._world = new n.default.World();
this._world.broadphase = new n.default.NaiveBroadphase();
this._world.addEventListener("postStep", this.onPostStep.bind(this));
}
var e = t.prototype;
e.onPostStep = function() {
var t = cc.director.getPhysics3DManager();
if (t.useFixedDigit) for (var e = t.fixDigits.position, i = t.fixDigits.rotation, o = this._world.bodies, r = 0; r < o.length; r++) {
var s = o[r];
if (s.type != n.default.Body.STATIC && !s.isSleeping()) {
var a = s.position;
a.x = parseFloat(a.x.toFixed(e));
a.y = parseFloat(a.y.toFixed(e));
a.z = parseFloat(a.z.toFixed(e));
var l = s.quaternion;
l.x = parseFloat(l.x.toFixed(i));
l.y = parseFloat(l.y.toFixed(i));
l.z = parseFloat(l.z.toFixed(i));
l.w = parseFloat(l.w.toFixed(i));
var h = s.velocity;
h.x = parseFloat(h.x.toFixed(e));
h.y = parseFloat(h.y.toFixed(e));
h.z = parseFloat(h.z.toFixed(e));
var c = s.angularVelocity;
c.x = parseFloat(c.x.toFixed(e));
c.y = parseFloat(c.y.toFixed(e));
c.z = parseFloat(c.z.toFixed(e));
}
}
};
e.step = function(t, e, i) {
this.syncSceneToPhysics();
this._world.step(t, e, i);
this.syncPhysicsToScene();
this.emitEvents();
};
e.syncSceneToPhysics = function() {
(0, l.clearNodeTransformRecord)();
for (var t = 0; t < this.bodies.length; t++) this.bodies[t].syncSceneToPhysics();
(0, l.clearNodeTransformDirtyFlag)();
};
e.syncPhysicsToScene = function() {
for (var t = 0; t < this.bodies.length; t++) this.bodies[t].syncPhysicsToScene();
};
e.emitEvents = function() {
this._world.emitTriggeredEvents();
this._world.emitCollisionEvents();
};
e.raycastClosest = function(t, e, i) {
v(t, e.maxDistance);
(0, r.toCannonRaycastOptions)(m, e);
var o = this._world.raycastClosest(y, f, m, this._raycastResult);
o && (0, r.fillRaycastResult)(i, this._raycastResult);
return o;
};
e.raycast = function(t, e, i, o) {
v(t, e.maxDistance);
(0, r.toCannonRaycastOptions)(m, e);
return this._world.raycastAll(y, f, m, function(t) {
var e = i.add();
(0, r.fillRaycastResult)(e, t);
o.push(e);
});
};
e.getSharedBody = function(t) {
return a.CannonSharedBody.getSharedBody(t, this);
};
e.addSharedBody = function(t) {
if (this.bodies.indexOf(t) < 0) {
this.bodies.push(t);
this._world.addBody(t.body);
}
};
e.removeSharedBody = function(t) {
var e = this.bodies.indexOf(t);
if (e >= 0) {
p(this.bodies, e);
this._world.remove(t.body);
}
};
c(t, [ {
key: "world",
get: function() {
return this._world;
}
}, {
key: "defaultMaterial",
set: function(t) {
this._world.defaultMaterial.friction = t.friction;
this._world.defaultMaterial.restitution = t.restitution;
null != s.CannonShape.idToMaterial[t._uuid] && (s.CannonShape.idToMaterial[t._uuid] = this._world.defaultMaterial);
}
}, {
key: "allowSleep",
set: function(t) {
this._world.allowSleep = t;
}
}, {
key: "gravity",
set: function(t) {
u.copy(this._world.gravity, t);
}
} ]);
return t;
}();
i.CannonWorld = d;
var y = new n.default.Vec3(), f = new n.default.Vec3();
function v(t, e) {
u.copy(y, t.o);
t.computeHit(f, e);
}
var m = {
checkCollisionResponse: !1,
collisionFilterGroup: -1,
collisionFilterMask: -1,
skipBackFaces: !1
};
}, {
"../../../../../external/cannon/cannon": 24,
"../framework/util": 23,
"./cannon-shared-body": 2,
"./cannon-util": 3,
"./shapes/cannon-shape": 7
} ],
5: [ function(t) {
"use strict";
var e = t("../framework/physics-selector"), i = t("./cannon-rigid-body"), o = t("./cannon-world"), n = t("./shapes/cannon-box-shape"), r = t("./shapes/cannon-sphere-shape");
(0, e.instantiate)(n.CannonBoxShape, r.CannonSphereShape, i.CannonRigidBody, o.CannonWorld);
}, {
"../framework/physics-selector": 22,
"./cannon-rigid-body": 1,
"./cannon-world": 4,
"./shapes/cannon-box-shape": 6,
"./shapes/cannon-sphere-shape": 8
} ],
6: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.CannonBoxShape = void 0;
var o, n = (o = t("../../../../../../external/cannon/cannon")) && o.__esModule ? o : {
default: o
}, r = t("../cannon-util"), s = t("./cannon-shape");
function a(t, e) {
for (var i = 0; i < e.length; i++) {
var o = e[i];
o.enumerable = o.enumerable || !1;
o.configurable = !0;
"value" in o && (o.writable = !0);
Object.defineProperty(t, o.key, o);
}
}
function l(t, e, i) {
e && a(t.prototype, e);
i && a(t, i);
return t;
}
function h(t, e) {
t.prototype = Object.create(e.prototype);
t.prototype.constructor = t;
c(t, e);
}
function c(t, e) {
return (c = Object.setPrototypeOf || function(t, e) {
t.__proto__ = e;
return t;
})(t, e);
}
var u = cc.Vec3, p = new u(), d = function(t) {
h(e, t);
function e(e) {
var i;
(i = t.call(this) || this).halfExtent = new n.default.Vec3();
u.multiplyScalar(i.halfExtent, e, .5);
i._shape = new n.default.Box(i.halfExtent.clone());
return i;
}
var i = e.prototype;
i.onLoad = function() {
t.prototype.onLoad.call(this);
this.size = this.boxCollider.size;
};
i.setScale = function(e) {
t.prototype.setScale.call(this, e);
this.size = this.boxCollider.size;
};
l(e, [ {
key: "boxCollider",
get: function() {
return this.collider;
}
}, {
key: "box",
get: function() {
return this._shape;
}
}, {
key: "size",
set: function(t) {
this.collider.node.getWorldScale(p);
p.x = Math.abs(p.x);
p.y = Math.abs(p.y);
p.z = Math.abs(p.z);
u.multiplyScalar(this.halfExtent, t, .5);
u.multiply(this.box.halfExtents, this.halfExtent, p);
this.box.updateConvexPolyhedronRepresentation();
-1 != this._index && (0, r.commitShapeUpdates)(this._body);
}
} ]);
return e;
}(s.CannonShape);
i.CannonBoxShape = d;
}, {
"../../../../../../external/cannon/cannon": 24,
"../cannon-util": 3,
"./cannon-shape": 7
} ],
7: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.CannonShape = void 0;
var o, n = (o = t("../../../../../../external/cannon/cannon")) && o.__esModule ? o : {
default: o
}, r = t("../../framework/util"), s = t("../cannon-util");
function a(t, e) {
for (var i = 0; i < e.length; i++) {
var o = e[i];
o.enumerable = o.enumerable || !1;
o.configurable = !0;
"value" in o && (o.writable = !0);
Object.defineProperty(t, o.key, o);
}
}
function l(t, e, i) {
e && a(t.prototype, e);
i && a(t, i);
return t;
}
var h = {
type: "trigger-enter",
selfCollider: null,
otherCollider: null
}, c = cc.Vec3, u = new c(), p = function() {
function t() {
this._collider = void 0;
this._shape = void 0;
this._offset = new n.default.Vec3();
this._orient = new n.default.Quaternion();
this._index = -1;
this._sharedBody = void 0;
this.onTriggerListener = this.onTrigger.bind(this);
}
var e = t.prototype;
e.__preload = function(t) {
this._collider = t;
(0, r.setWrap)(this._shape, this);
this._shape.addEventListener("cc-trigger", this.onTriggerListener);
this._sharedBody = cc.director.getPhysics3DManager().physicsWorld.getSharedBody(this._collider.node);
this._sharedBody.reference = !0;
};
e.onLoad = function() {
this.center = this._collider.center;
this.isTrigger = this._collider.isTrigger;
};
e.onEnable = function() {
this._sharedBody.addShape(this);
this._sharedBody.enabled = !0;
};
e.onDisable = function() {
this._sharedBody.removeShape(this);
this._sharedBody.enabled = !1;
};
e.onDestroy = function() {
this._sharedBody.reference = !1;
this._shape.removeEventListener("cc-trigger", this.onTriggerListener);
delete n.default.World.idToShapeMap[this._shape.id];
this._sharedBody = null;
(0, r.setWrap)(this._shape, null);
this._offset = null;
this._orient = null;
this._shape = null;
this._collider = null;
this.onTriggerListener = null;
};
e.setScale = function() {
this._setCenter(this._collider.center);
};
e.setIndex = function(t) {
this._index = t;
};
e.setOffsetAndOrient = function(t, e) {
cc.Vec3.copy(t, this._offset);
cc.Vec3.copy(e, this._orient);
this._offset = t;
this._orient = e;
};
e._setCenter = function(t) {
var e = this._offset;
c.copy(e, t);
this._collider.node.getWorldScale(u);
c.multiply(e, e, u);
};
e.onTrigger = function(t) {
h.type = t.event;
var e = (0, r.getWrap)(t.selfShape), i = (0, r.getWrap)(t.otherShape);
if (e) {
h.selfCollider = e.collider;
h.otherCollider = i ? i.collider : null;
h.type = s.deprecatedEventMap[h.type];
this._collider.emit(h.type, h);
h.type = t.event;
this._collider.emit(h.type, h);
}
};
l(t, [ {
key: "shape",
get: function() {
return this._shape;
}
}, {
key: "collider",
get: function() {
return this._collider;
}
}, {
key: "attachedRigidBody",
get: function() {
return this._sharedBody.wrappedBody ? this._sharedBody.wrappedBody.rigidBody : null;
}
}, {
key: "sharedBody",
get: function() {
return this._sharedBody;
}
}, {
key: "material",
set: function(e) {
if (null == e) this._shape.material = null; else {
null == t.idToMaterial[e._uuid] && (t.idToMaterial[e._uuid] = new n.default.Material(e._uuid));
this._shape.material = t.idToMaterial[e._uuid];
this._shape.material.friction = e.friction;
this._shape.material.restitution = e.restitution;
}
}
}, {
key: "isTrigger",
set: function(t) {
this._shape.collisionResponse = !t;
this._index >= 0 && this._body.updateHasTrigger();
}
}, {
key: "center",
set: function(t) {
this._setCenter(t);
this._index >= 0 && (0, s.commitShapeUpdates)(this._body);
}
}, {
key: "_body",
get: function() {
return this._sharedBody.body;
}
} ]);
return t;
}();
i.CannonShape = p;
p.idToMaterial = {};
}, {
"../../../../../../external/cannon/cannon": 24,
"../../framework/util": 23,
"../cannon-util": 3
} ],
8: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.CannonSphereShape = void 0;
var o, n = (o = t("../../../../../../external/cannon/cannon")) && o.__esModule ? o : {
default: o
}, r = t("../cannon-util"), s = t("./cannon-shape");
function a(t, e) {
for (var i = 0; i < e.length; i++) {
var o = e[i];
o.enumerable = o.enumerable || !1;
o.configurable = !0;
"value" in o && (o.writable = !0);
Object.defineProperty(t, o.key, o);
}
}
function l(t, e, i) {
e && a(t.prototype, e);
i && a(t, i);
return t;
}
function h(t, e) {
t.prototype = Object.create(e.prototype);
t.prototype.constructor = t;
c(t, e);
}
function c(t, e) {
return (c = Object.setPrototypeOf || function(t, e) {
t.__proto__ = e;
return t;
})(t, e);
}
var u = new cc.Vec3(), p = function(t) {
h(e, t);
function e(e) {
var i;
(i = t.call(this) || this)._radius = void 0;
i._radius = e;
i._shape = new n.default.Sphere(i._radius);
return i;
}
var i = e.prototype;
i.onLoad = function() {
t.prototype.onLoad.call(this);
this.radius = this.sphereCollider.radius;
};
i.setScale = function(e) {
t.prototype.setScale.call(this, e);
this.radius = this.sphereCollider.radius;
};
l(e, [ {
key: "sphereCollider",
get: function() {
return this.collider;
}
}, {
key: "sphere",
get: function() {
return this._shape;
}
}, {
key: "radius",
get: function() {
return this._radius;
},
set: function(t) {
this.collider.node.getWorldScale(u);
var e = u.maxAxis();
this.sphere.radius = t * Math.abs(e);
this.sphere.updateBoundingSphereRadius();
-1 != this._index && (0, r.commitShapeUpdates)(this._body);
}
} ]);
return e;
}(s.CannonShape);
i.CannonSphereShape = p;
}, {
"../../../../../../external/cannon/cannon": 24,
"../cannon-util": 3,
"./cannon-shape": 7
} ],
9: [ function(t) {
"use strict";
t("../cannon/instantiate");
var e, i = (e = t("../../../../../external/cannon/cannon")) && e.__esModule ? e : {
default: e
};
window && (window.CANNON = i.default);
}, {
"../../../../../external/cannon/cannon": 24,
"../cannon/instantiate": 5
} ],
10: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
var o = t("../framework");
Object.keys(o).forEach(function(t) {
"default" !== t && "__esModule" !== t && (t in i && i[t] === o[t] || (i[t] = o[t]));
});
}, {
"../framework": 17
} ],
11: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.PhysicsMaterial = void 0;
var o, n, r, s, a, l;
function h(t, e, i, o) {
i && Object.defineProperty(t, e, {
enumerable: i.enumerable,
configurable: i.configurable,
writable: i.writable,
value: i.initializer ? i.initializer.call(o) : void 0
});
}
function c(t, e) {
for (var i = 0; i < e.length; i++) {
var o = e[i];
o.enumerable = o.enumerable || !1;
o.configurable = !0;
"value" in o && (o.writable = !0);
Object.defineProperty(t, o.key, o);
}
}
function u(t, e, i) {
e && c(t.prototype, e);
i && c(t, i);
return t;
}
function p(t) {
if (void 0 === t) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
return t;
}
function d(t, e) {
t.prototype = Object.create(e.prototype);
t.prototype.constructor = t;
y(t, e);
}
function y(t, e) {
return (y = Object.setPrototypeOf || function(t, e) {
t.__proto__ = e;
return t;
})(t, e);
}
function f(t, e, i, o, n) {
var r = {};
Object.keys(o).forEach(function(t) {
r[t] = o[t];
});
r.enumerable = !!r.enumerable;
r.configurable = !!r.configurable;
("value" in r || r.initializer) && (r.writable = !0);
r = i.slice().reverse().reduce(function(i, o) {
return o(t, e, i) || i;
}, r);
if (n && void 0 !== r.initializer) {
r.value = r.initializer ? r.initializer.call(n) : void 0;
r.initializer = void 0;
}
if (void 0 === r.initializer) {
Object.defineProperty(t, e, r);
r = null;
}
return r;
}
var v = cc._decorator, m = v.ccclass, g = v.property, b = cc.js.array.fastRemove, w = cc.math.equals, x = m("cc.PhysicsMaterial")(o = (n = (l = a = function(t) {
d(e, t);
function e() {
var i;
h(i = t.call(this) || this, "_friction", r, p(i));
h(i, "_restitution", s, p(i));
cc.EventTarget.call(p(i));
e.allMaterials.push(p(i));
"" == i._uuid && (i._uuid = "pm_" + e._idCounter++);
return i;
}
var i = e.prototype;
i.clone = function() {
var t = new e();
t._friction = this._friction;
t._restitution = this._restitution;
return t;
};
i.destroy = function() {
if (t.prototype.destroy.call(this)) {
b(e.allMaterials, this);
return !0;
}
return !1;
};
u(e, [ {
key: "friction",
get: function() {
return this._friction;
},
set: function(t) {
if (!w(this._friction, t)) {
this._friction = t;
this.emit("physics_material_update");
}
}
}, {
key: "restitution",
get: function() {
return this._restitution;
},
set: function(t) {
if (!w(this._restitution, t)) {
this._restitution = t;
this.emit("physics_material_update");
}
}
} ]);
return e;
}(cc.Asset), a.allMaterials = [], a._idCounter = 0, l), r = f(n.prototype, "_friction", [ g ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return .1;
}
}), s = f(n.prototype, "_restitution", [ g ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return .1;
}
}), f(n.prototype, "friction", [ g ], Object.getOwnPropertyDescriptor(n.prototype, "friction"), n.prototype), 
f(n.prototype, "restitution", [ g ], Object.getOwnPropertyDescriptor(n.prototype, "restitution"), n.prototype), 
n)) || o;
i.PhysicsMaterial = x;
cc.js.mixin(x.prototype, cc.EventTarget.prototype);
cc.PhysicsMaterial = x;
}, {} ],
12: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.BoxCollider3D = void 0;
var o, n, r, s, a, l, h, c = t("../../instance"), u = t("./collider-component");
function p(t, e, i, o) {
i && Object.defineProperty(t, e, {
enumerable: i.enumerable,
configurable: i.configurable,
writable: i.writable,
value: i.initializer ? i.initializer.call(o) : void 0
});
}
function d(t, e) {
for (var i = 0; i < e.length; i++) {
var o = e[i];
o.enumerable = o.enumerable || !1;
o.configurable = !0;
"value" in o && (o.writable = !0);
Object.defineProperty(t, o.key, o);
}
}
function y(t, e, i) {
e && d(t.prototype, e);
i && d(t, i);
return t;
}
function f(t) {
if (void 0 === t) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
return t;
}
function v(t, e) {
t.prototype = Object.create(e.prototype);
t.prototype.constructor = t;
m(t, e);
}
function m(t, e) {
return (m = Object.setPrototypeOf || function(t, e) {
t.__proto__ = e;
return t;
})(t, e);
}
function g(t, e, i, o, n) {
var r = {};
Object.keys(o).forEach(function(t) {
r[t] = o[t];
});
r.enumerable = !!r.enumerable;
r.configurable = !!r.configurable;
("value" in r || r.initializer) && (r.writable = !0);
r = i.slice().reverse().reduce(function(i, o) {
return o(t, e, i) || i;
}, r);
if (n && void 0 !== r.initializer) {
r.value = r.initializer ? r.initializer.call(n) : void 0;
r.initializer = void 0;
}
if (void 0 === r.initializer) {
Object.defineProperty(t, e, r);
r = null;
}
return r;
}
var b = cc._decorator, w = b.ccclass, x = b.executeInEditMode, _ = b.executionOrder, B = b.menu, S = b.property, E = cc.Vec3, M = (o = w("cc.BoxCollider3D"), 
n = _(98), r = B("i18n:MAIN_MENU.component.physics/Collider/Box 3D"), s = S({
type: cc.Vec3
}), o(a = n(a = r(a = x(a = (g((l = function(t) {
v(e, t);
function e() {
var e;
p(e = t.call(this) || this, "_size", h, f(e));
e._shape = (0, c.createBoxShape)(e._size);
return e;
}
y(e, [ {
key: "size",
get: function() {
return this._size;
},
set: function(t) {
E.copy(this._size, t);
this.boxShape.size = this._size;
}
}, {
key: "boxShape",
get: function() {
return this._shape;
}
} ]);
return e;
}(u.Collider3D)).prototype, "size", [ s ], Object.getOwnPropertyDescriptor(l.prototype, "size"), l.prototype), 
h = g(l.prototype, "_size", [ S ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return new E(1, 1, 1);
}
}), l)) || a) || a) || a) || a);
i.BoxCollider3D = M;
}, {
"../../instance": 18,
"./collider-component": 13
} ],
13: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.Collider3D = void 0;
var o, n, r, s, a, l, h, c, u, p, d = t("../../assets/physics-material");
function y(t, e, i, o) {
i && Object.defineProperty(t, e, {
enumerable: i.enumerable,
configurable: i.configurable,
writable: i.writable,
value: i.initializer ? i.initializer.call(o) : void 0
});
}
function f(t, e) {
for (var i = 0; i < e.length; i++) {
var o = e[i];
o.enumerable = o.enumerable || !1;
o.configurable = !0;
"value" in o && (o.writable = !0);
Object.defineProperty(t, o.key, o);
}
}
function v(t, e, i) {
e && f(t.prototype, e);
i && f(t, i);
return t;
}
function m(t) {
if (void 0 === t) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
return t;
}
function g(t, e) {
t.prototype = Object.create(e.prototype);
t.prototype.constructor = t;
b(t, e);
}
function b(t, e) {
return (b = Object.setPrototypeOf || function(t, e) {
t.__proto__ = e;
return t;
})(t, e);
}
function w(t, e, i, o, n) {
var r = {};
Object.keys(o).forEach(function(t) {
r[t] = o[t];
});
r.enumerable = !!r.enumerable;
r.configurable = !!r.configurable;
("value" in r || r.initializer) && (r.writable = !0);
r = i.slice().reverse().reduce(function(i, o) {
return o(t, e, i) || i;
}, r);
if (n && void 0 !== r.initializer) {
r.value = r.initializer ? r.initializer.call(n) : void 0;
r.initializer = void 0;
}
if (void 0 === r.initializer) {
Object.defineProperty(t, e, r);
r = null;
}
return r;
}
var x = cc._decorator, _ = x.ccclass, B = x.property, S = cc.Vec3, E = (o = _("cc.Collider3D"), 
n = B({
type: d.PhysicsMaterial,
displayName: "Material",
displayOrder: -1
}), r = B({
displayOrder: 0
}), s = B({
type: cc.Vec3,
displayOrder: 1
}), a = B({
type: d.PhysicsMaterial
}), o(l = (w((h = function(t) {
g(e, t);
function e() {
var e;
(e = t.call(this) || this)._shape = void 0;
e._isSharedMaterial = !0;
y(e, "_material", c, m(e));
y(e, "_isTrigger", u, m(e));
y(e, "_center", p, m(e));
cc.EventTarget.call(m(e));
return e;
}
var i = e.prototype;
i.on = function() {};
i.off = function() {};
i.once = function() {};
i.emit = function() {};
i.__preload = function() {
this._shape.__preload(this);
};
i.onLoad = function() {
this.sharedMaterial = null == this._material ? cc.director.getPhysics3DManager().defaultMaterial : this._material;
this._shape.onLoad();
};
i.onEnable = function() {
this._shape.onEnable();
};
i.onDisable = function() {
this._shape.onDisable();
};
i.onDestroy = function() {
this._material && this._material.off("physics_material_update", this._updateMaterial, this);
this._shape.onDestroy();
};
i._updateMaterial = function() {
this._shape.material = this._material;
};
v(e, [ {
key: "sharedMaterial",
get: function() {
return this._material;
},
set: function(t) {
this.material = t;
}
}, {
key: "material",
get: function() {
if (this._isSharedMaterial && null != this._material) {
this._material.off("physics_material_update", this._updateMaterial, this);
this._material = this._material.clone();
this._material.on("physics_material_update", this._updateMaterial, this);
this._isSharedMaterial = !1;
}
return this._material;
},
set: function(t) {
if (null != t && null != this._material) {
if (this._material._uuid != t._uuid) {
this._material.off("physics_material_update", this._updateMaterial, this);
t.on("physics_material_update", this._updateMaterial, this);
this._isSharedMaterial = !1;
this._material = t;
}
} else if (null != t && null == this._material) {
t.on("physics_material_update", this._updateMaterial, this);
this._material = t;
} else if (null == t && null != this._material) {
this._material.off("physics_material_update", this._updateMaterial, this);
this._material = t;
}
this._updateMaterial();
}
}, {
key: "isTrigger",
get: function() {
return this._isTrigger;
},
set: function(t) {
this._isTrigger = t;
this._shape.isTrigger = this._isTrigger;
}
}, {
key: "center",
get: function() {
return this._center;
},
set: function(t) {
S.copy(this._center, t);
this._shape.center = this._center;
}
}, {
key: "attachedRigidbody",
get: function() {
return this.shape.attachedRigidBody;
}
}, {
key: "shape",
get: function() {
return this._shape;
}
}, {
key: "_assertOnload",
get: function() {
var t = 0 == this._isOnLoadCalled;
t && cc.error("Physics Error: Please make sure that the node has been added to the scene");
return !t;
}
} ]);
return e;
}(cc.Component)).prototype, "sharedMaterial", [ n ], Object.getOwnPropertyDescriptor(h.prototype, "sharedMaterial"), h.prototype), 
w(h.prototype, "isTrigger", [ r ], Object.getOwnPropertyDescriptor(h.prototype, "isTrigger"), h.prototype), 
w(h.prototype, "center", [ s ], Object.getOwnPropertyDescriptor(h.prototype, "center"), h.prototype), 
c = w(h.prototype, "_material", [ a ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return null;
}
}), u = w(h.prototype, "_isTrigger", [ B ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return !1;
}
}), p = w(h.prototype, "_center", [ B ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return new S();
}
}), h)) || l);
i.Collider3D = E;
cc.js.mixin(E.prototype, cc.EventTarget.prototype);
}, {
"../../assets/physics-material": 11
} ],
14: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.SphereCollider3D = void 0;
var o, n, r, s = t("../../instance"), a = t("./collider-component");
function l(t, e, i, o) {
i && Object.defineProperty(t, e, {
enumerable: i.enumerable,
configurable: i.configurable,
writable: i.writable,
value: i.initializer ? i.initializer.call(o) : void 0
});
}
function h(t, e) {
for (var i = 0; i < e.length; i++) {
var o = e[i];
o.enumerable = o.enumerable || !1;
o.configurable = !0;
"value" in o && (o.writable = !0);
Object.defineProperty(t, o.key, o);
}
}
function c(t, e, i) {
e && h(t.prototype, e);
i && h(t, i);
return t;
}
function u(t) {
if (void 0 === t) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
return t;
}
function p(t, e) {
t.prototype = Object.create(e.prototype);
t.prototype.constructor = t;
d(t, e);
}
function d(t, e) {
return (d = Object.setPrototypeOf || function(t, e) {
t.__proto__ = e;
return t;
})(t, e);
}
function y(t, e, i, o, n) {
var r = {};
Object.keys(o).forEach(function(t) {
r[t] = o[t];
});
r.enumerable = !!r.enumerable;
r.configurable = !!r.configurable;
("value" in r || r.initializer) && (r.writable = !0);
r = i.slice().reverse().reduce(function(i, o) {
return o(t, e, i) || i;
}, r);
if (n && void 0 !== r.initializer) {
r.value = r.initializer ? r.initializer.call(n) : void 0;
r.initializer = void 0;
}
if (void 0 === r.initializer) {
Object.defineProperty(t, e, r);
r = null;
}
return r;
}
var f = cc._decorator, v = f.ccclass, m = f.executeInEditMode, g = f.executionOrder, b = f.menu, w = f.property, x = v("cc.SphereCollider3D")(o = g(98)(o = b("i18n:MAIN_MENU.component.physics/Collider/Sphere 3D")(o = m(o = (y((n = function(t) {
p(e, t);
function e() {
var e;
l(e = t.call(this) || this, "_radius", r, u(e));
e._shape = (0, s.createSphereShape)(e._radius);
return e;
}
c(e, [ {
key: "radius",
get: function() {
return this._radius;
},
set: function(t) {
this._radius = t;
this.sphereShape.radius = this._radius;
}
}, {
key: "sphereShape",
get: function() {
return this._shape;
}
} ]);
return e;
}(a.Collider3D)).prototype, "radius", [ w ], Object.getOwnPropertyDescriptor(n.prototype, "radius"), n.prototype), 
r = y(n.prototype, "_radius", [ w ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return .5;
}
}), n)) || o) || o) || o) || o;
i.SphereCollider3D = x;
}, {
"../../instance": 18,
"./collider-component": 13
} ],
15: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.ConstantForce = void 0;
var o, n, r, s, a, l, h, c, u, p, d, y, f, v, m = t("./rigid-body-component");
function g(t, e, i, o) {
i && Object.defineProperty(t, e, {
enumerable: i.enumerable,
configurable: i.configurable,
writable: i.writable,
value: i.initializer ? i.initializer.call(o) : void 0
});
}
function b(t, e) {
for (var i = 0; i < e.length; i++) {
var o = e[i];
o.enumerable = o.enumerable || !1;
o.configurable = !0;
"value" in o && (o.writable = !0);
Object.defineProperty(t, o.key, o);
}
}
function w(t, e, i) {
e && b(t.prototype, e);
i && b(t, i);
return t;
}
function x(t) {
if (void 0 === t) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
return t;
}
function _(t, e) {
t.prototype = Object.create(e.prototype);
t.prototype.constructor = t;
B(t, e);
}
function B(t, e) {
return (B = Object.setPrototypeOf || function(t, e) {
t.__proto__ = e;
return t;
})(t, e);
}
function S(t, e, i, o, n) {
var r = {};
Object.keys(o).forEach(function(t) {
r[t] = o[t];
});
r.enumerable = !!r.enumerable;
r.configurable = !!r.configurable;
("value" in r || r.initializer) && (r.writable = !0);
r = i.slice().reverse().reduce(function(i, o) {
return o(t, e, i) || i;
}, r);
if (n && void 0 !== r.initializer) {
r.value = r.initializer ? r.initializer.call(n) : void 0;
r.initializer = void 0;
}
if (void 0 === r.initializer) {
Object.defineProperty(t, e, r);
r = null;
}
return r;
}
var E = cc._decorator, M = E.ccclass, C = E.executeInEditMode, A = E.executionOrder, z = E.menu, F = E.property, R = E.requireComponent, T = E.disallowMultiple, P = cc.Vec3, q = (o = M("cc.ConstantForce"), 
n = A(98), r = R(m.RigidBody3D), s = z("i18n:MAIN_MENU.component.physics/Constant Force 3D"), 
a = F({
displayOrder: 0
}), l = F({
displayOrder: 1
}), h = F({
displayOrder: 2
}), c = F({
displayOrder: 3
}), o(u = n(u = r(u = s(u = T(u = C(u = (p = function(t) {
_(e, t);
function e() {
for (var e, i = arguments.length, o = new Array(i), n = 0; n < i; n++) o[n] = arguments[n];
(e = t.call.apply(t, [ this ].concat(o)) || this)._rigidbody = null;
g(e, "_force", d, x(e));
g(e, "_localForce", y, x(e));
g(e, "_torque", f, x(e));
g(e, "_localTorque", v, x(e));
e._mask = 0;
return e;
}
var i = e.prototype;
i.onLoad = function() {
this._rigidbody = this.node.getComponent(m.RigidBody3D);
this._maskUpdate(this._force, 1);
this._maskUpdate(this._localForce, 2);
this._maskUpdate(this._torque, 4);
this._maskUpdate(this._localTorque, 8);
};
i.lateUpdate = function() {
if (null != this._rigidbody && 0 != this._mask) {
1 & this._mask && this._rigidbody.applyForce(this._force);
2 & this._mask && this._rigidbody.applyLocalForce(this.localForce);
4 & this._mask && this._rigidbody.applyTorque(this._torque);
8 & this._mask && this._rigidbody.applyLocalTorque(this._localTorque);
}
};
i._maskUpdate = function(t, e) {
P.strictEquals(t, P.ZERO) ? this._mask &= ~e : this._mask |= e;
};
w(e, [ {
key: "force",
get: function() {
return this._force;
},
set: function(t) {
P.copy(this._force, t);
this._maskUpdate(this._force, 1);
}
}, {
key: "localForce",
get: function() {
return this._localForce;
},
set: function(t) {
P.copy(this._localForce, t);
this._maskUpdate(this.localForce, 2);
}
}, {
key: "torque",
get: function() {
return this._torque;
},
set: function(t) {
P.copy(this._torque, t);
this._maskUpdate(this._torque, 4);
}
}, {
key: "localTorque",
get: function() {
return this._localTorque;
},
set: function(t) {
P.copy(this._localTorque, t);
this._maskUpdate(this._localTorque, 8);
}
} ]);
return e;
}(cc.Component), d = S(p.prototype, "_force", [ F ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return new P();
}
}), y = S(p.prototype, "_localForce", [ F ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return new P();
}
}), f = S(p.prototype, "_torque", [ F ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return new P();
}
}), v = S(p.prototype, "_localTorque", [ F ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return new P();
}
}), S(p.prototype, "force", [ a ], Object.getOwnPropertyDescriptor(p.prototype, "force"), p.prototype), 
S(p.prototype, "localForce", [ l ], Object.getOwnPropertyDescriptor(p.prototype, "localForce"), p.prototype), 
S(p.prototype, "torque", [ h ], Object.getOwnPropertyDescriptor(p.prototype, "torque"), p.prototype), 
S(p.prototype, "localTorque", [ c ], Object.getOwnPropertyDescriptor(p.prototype, "localTorque"), p.prototype), 
p)) || u) || u) || u) || u) || u) || u);
i.ConstantForce = q;
}, {
"./rigid-body-component": 16
} ],
16: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.RigidBody3D = void 0;
var o, n, r, s, a, l, h, c, u, p, d, y, f, v, m, g, b, w, x, _, B, S = t("../instance");
function E(t, e, i, o) {
i && Object.defineProperty(t, e, {
enumerable: i.enumerable,
configurable: i.configurable,
writable: i.writable,
value: i.initializer ? i.initializer.call(o) : void 0
});
}
function M(t, e) {
for (var i = 0; i < e.length; i++) {
var o = e[i];
o.enumerable = o.enumerable || !1;
o.configurable = !0;
"value" in o && (o.writable = !0);
Object.defineProperty(t, o.key, o);
}
}
function C(t, e, i) {
e && M(t.prototype, e);
i && M(t, i);
return t;
}
function A(t) {
if (void 0 === t) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
return t;
}
function z(t, e) {
t.prototype = Object.create(e.prototype);
t.prototype.constructor = t;
F(t, e);
}
function F(t, e) {
return (F = Object.setPrototypeOf || function(t, e) {
t.__proto__ = e;
return t;
})(t, e);
}
function R(t, e, i, o, n) {
var r = {};
Object.keys(o).forEach(function(t) {
r[t] = o[t];
});
r.enumerable = !!r.enumerable;
r.configurable = !!r.configurable;
("value" in r || r.initializer) && (r.writable = !0);
r = i.slice().reverse().reduce(function(i, o) {
return o(t, e, i) || i;
}, r);
if (n && void 0 !== r.initializer) {
r.value = r.initializer ? r.initializer.call(n) : void 0;
r.initializer = void 0;
}
if (void 0 === r.initializer) {
Object.defineProperty(t, e, r);
r = null;
}
return r;
}
var T = cc._decorator, P = T.ccclass, q = T.disallowMultiple, I = T.executeInEditMode, O = T.executionOrder, V = T.menu, j = T.property, k = cc.Vec3, N = (o = P("cc.RigidBody3D"), 
n = O(99), r = V("i18n:MAIN_MENU.component.physics/Rigid Body 3D"), s = j({
displayOrder: 0
}), a = j({
displayOrder: 1
}), l = j({
displayOrder: 2
}), h = j({
displayOrder: 3
}), c = j({
displayOrder: 4
}), u = j({
displayOrder: 5
}), p = j({
displayOrder: 6
}), d = j({
displayOrder: 7
}), o(y = n(y = r(y = I(y = q(y = (R((f = function(t) {
z(e, t);
function e() {
var e;
(e = t.call(this) || this)._body = void 0;
e._allowSleep = !0;
E(e, "_mass", v, A(e));
E(e, "_linearDamping", m, A(e));
E(e, "_angularDamping", g, A(e));
E(e, "_fixedRotation", b, A(e));
E(e, "_isKinematic", w, A(e));
E(e, "_useGravity", x, A(e));
E(e, "_linearFactor", _, A(e));
E(e, "_angularFactor", B, A(e));
e._body = (0, S.createRigidBody)();
return e;
}
var i = e.prototype;
i.__preload = function() {
this._body.__preload(this);
};
i.onEnable = function() {
this._body.onEnable();
};
i.onDisable = function() {
this._body.onDisable();
};
i.onDestroy = function() {
this._body.onDestroy();
};
i.applyForce = function(t, e) {
this._assertOnload && this._body.applyForce(t, e);
};
i.applyLocalForce = function(t, e) {
this._assertOnload && this._body.applyLocalForce(t, e);
};
i.applyImpulse = function(t, e) {
this._assertOnload && this._body.applyImpulse(t, e);
};
i.applyLocalImpulse = function(t, e) {
this._assertOnload && this._body.applyLocalImpulse(t, e);
};
i.applyTorque = function(t) {
this._assertOnload && this._body.applyTorque(t);
};
i.applyLocalTorque = function(t) {
this._assertOnload && this._body.applyLocalTorque(t);
};
i.wakeUp = function() {
this._assertOnload && this._body.wakeUp();
};
i.sleep = function() {
this._assertOnload && this._body.sleep();
};
i.getLinearVelocity = function(t) {
this._assertOnload && this._body.getLinearVelocity(t);
};
i.setLinearVelocity = function(t) {
this._assertOnload && this._body.setLinearVelocity(t);
};
i.getAngularVelocity = function(t) {
this._assertOnload && this._body.getAngularVelocity(t);
};
i.setAngularVelocity = function(t) {
this._assertOnload && this._body.setAngularVelocity(t);
};
C(e, [ {
key: "allowSleep",
get: function() {
return this._allowSleep;
},
set: function(t) {
this._allowSleep = t;
this._body.allowSleep = t;
}
}, {
key: "mass",
get: function() {
return this._mass;
},
set: function(t) {
this._mass = t;
this._body.mass = t;
}
}, {
key: "linearDamping",
get: function() {
return this._linearDamping;
},
set: function(t) {
this._linearDamping = t;
this._body.linearDamping = t;
}
}, {
key: "angularDamping",
get: function() {
return this._angularDamping;
},
set: function(t) {
this._angularDamping = t;
this._body.angularDamping = t;
}
}, {
key: "isKinematic",
get: function() {
return this._isKinematic;
},
set: function(t) {
this._isKinematic = t;
this._body.isKinematic = t;
}
}, {
key: "useGravity",
get: function() {
return this._useGravity;
},
set: function(t) {
this._useGravity = t;
this._body.useGravity = t;
}
}, {
key: "fixedRotation",
get: function() {
return this._fixedRotation;
},
set: function(t) {
this._fixedRotation = t;
this._body.fixedRotation = t;
}
}, {
key: "linearFactor",
get: function() {
return this._linearFactor;
},
set: function(t) {
k.copy(this._linearFactor, t);
this._body.linearFactor = this._linearFactor;
}
}, {
key: "angularFactor",
get: function() {
return this._angularFactor;
},
set: function(t) {
k.copy(this._angularFactor, t);
this._body.angularFactor = this._angularFactor;
}
}, {
key: "isAwake",
get: function() {
return !!this._assertOnload && this._body.isAwake;
}
}, {
key: "isSleepy",
get: function() {
return !!this._assertOnload && this._body.isSleepy;
}
}, {
key: "isSleeping",
get: function() {
return !!this._assertOnload && this._body.isSleeping;
}
}, {
key: "rigidBody",
get: function() {
return this._body;
}
}, {
key: "_assertOnload",
get: function() {
var t = 0 == this._isOnLoadCalled;
t && cc.error("Physics Error: Please make sure that the node has been added to the scene");
return !t;
}
} ]);
return e;
}(cc.Component)).prototype, "mass", [ s ], Object.getOwnPropertyDescriptor(f.prototype, "mass"), f.prototype), 
R(f.prototype, "linearDamping", [ a ], Object.getOwnPropertyDescriptor(f.prototype, "linearDamping"), f.prototype), 
R(f.prototype, "angularDamping", [ l ], Object.getOwnPropertyDescriptor(f.prototype, "angularDamping"), f.prototype), 
R(f.prototype, "isKinematic", [ h ], Object.getOwnPropertyDescriptor(f.prototype, "isKinematic"), f.prototype), 
R(f.prototype, "useGravity", [ c ], Object.getOwnPropertyDescriptor(f.prototype, "useGravity"), f.prototype), 
R(f.prototype, "fixedRotation", [ u ], Object.getOwnPropertyDescriptor(f.prototype, "fixedRotation"), f.prototype), 
R(f.prototype, "linearFactor", [ p ], Object.getOwnPropertyDescriptor(f.prototype, "linearFactor"), f.prototype), 
R(f.prototype, "angularFactor", [ d ], Object.getOwnPropertyDescriptor(f.prototype, "angularFactor"), f.prototype), 
v = R(f.prototype, "_mass", [ j ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return 10;
}
}), m = R(f.prototype, "_linearDamping", [ j ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return .1;
}
}), g = R(f.prototype, "_angularDamping", [ j ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return .1;
}
}), b = R(f.prototype, "_fixedRotation", [ j ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return !1;
}
}), w = R(f.prototype, "_isKinematic", [ j ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return !1;
}
}), x = R(f.prototype, "_useGravity", [ j ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return !0;
}
}), _ = R(f.prototype, "_linearFactor", [ j ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return new k(1, 1, 1);
}
}), B = R(f.prototype, "_angularFactor", [ j ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return new k(1, 1, 1);
}
}), f)) || y) || y) || y) || y) || y);
i.RigidBody3D = N;
}, {
"../instance": 18
} ],
17: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
var o = t("./physics-manager");
i.Physics3DManager = o.Physics3DManager;
var n = t("./physics-ray-result");
i.PhysicsRayResult = n.PhysicsRayResult;
var r = t("./components/collider/box-collider-component");
i.BoxCollider3D = r.BoxCollider3D;
var s = t("./components/collider/collider-component");
i.Collider3D = s.Collider3D;
var a = t("./components/collider/sphere-collider-component");
i.SphereCollider3D = a.SphereCollider3D;
var l = t("./components/rigid-body-component");
i.RigidBody3D = l.RigidBody3D;
var h = t("./components/constant-force"), c = t("./assets/physics-material");
i.PhysicsMaterial = c.PhysicsMaterial;
cc.Physics3DManager = o.Physics3DManager;
cc.Collider3D = s.Collider3D;
cc.BoxCollider3D = r.BoxCollider3D;
cc.SphereCollider3D = a.SphereCollider3D;
cc.RigidBody3D = l.RigidBody3D;
cc.PhysicsRayResult = n.PhysicsRayResult;
cc.ConstantForce = h.ConstantForce;
}, {
"./assets/physics-material": 11,
"./components/collider/box-collider-component": 12,
"./components/collider/collider-component": 13,
"./components/collider/sphere-collider-component": 14,
"./components/constant-force": 15,
"./components/rigid-body-component": 16,
"./physics-manager": 20,
"./physics-ray-result": 21
} ],
18: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.createPhysicsWorld = function() {
return new o.PhysicsWorld();
};
i.createRigidBody = function() {
return new o.RigidBody();
};
i.createBoxShape = function(t) {
return new o.BoxShape(t);
};
i.createSphereShape = function(t) {
return new o.SphereShape(t);
};
var o = t("./physics-selector");
}, {
"./physics-selector": 22
} ],
19: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.ERigidBodyType = void 0;
var o;
i.ERigidBodyType = o;
(function(t) {
t[t.DYNAMIC = 1] = "DYNAMIC";
t[t.STATIC = 2] = "STATIC";
t[t.KINEMATIC = 4] = "KINEMATIC";
})(o || (i.ERigidBodyType = o = {}));
}, {} ],
20: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.Physics3DManager = void 0;
var o, n, r, s, a, l, h, c, u = t("./instance"), p = t("./assets/physics-material"), d = t("./physics-ray-result");
function y(t, e, i, o) {
i && Object.defineProperty(t, e, {
enumerable: i.enumerable,
configurable: i.configurable,
writable: i.writable,
value: i.initializer ? i.initializer.call(o) : void 0
});
}
function f(t, e) {
for (var i = 0; i < e.length; i++) {
var o = e[i];
o.enumerable = o.enumerable || !1;
o.configurable = !0;
"value" in o && (o.writable = !0);
Object.defineProperty(t, o.key, o);
}
}
function v(t, e, i) {
e && f(t.prototype, e);
i && f(t, i);
return t;
}
function m(t, e, i, o, n) {
var r = {};
Object.keys(o).forEach(function(t) {
r[t] = o[t];
});
r.enumerable = !!r.enumerable;
r.configurable = !!r.configurable;
("value" in r || r.initializer) && (r.writable = !0);
r = i.slice().reverse().reduce(function(i, o) {
return o(t, e, i) || i;
}, r);
if (n && void 0 !== r.initializer) {
r.value = r.initializer ? r.initializer.call(n) : void 0;
r.initializer = void 0;
}
if (void 0 === r.initializer) {
Object.defineProperty(t, e, r);
r = null;
}
return r;
}
var g = cc._decorator, b = g.property, w = (0, g.ccclass)("cc.Physics3DManager")(o = (r = m((n = function() {
function t() {
this.physicsWorld = void 0;
this.raycastClosestResult = new d.PhysicsRayResult();
this.raycastResults = [];
y(this, "_enabled", r, this);
y(this, "_allowSleep", s, this);
y(this, "_gravity", a, this);
y(this, "_maxSubStep", l, this);
y(this, "_fixedTime", h, this);
y(this, "_useFixedTime", c, this);
this.useAccumulator = !1;
this._accumulator = 0;
this.useFixedDigit = !1;
this.useInternalTime = !1;
this.fixDigits = {
position: 5,
rotation: 12,
timeNow: 3
};
this._deltaTime = 0;
this._lastTime = 0;
this._material = null;
this.raycastOptions = {
groupIndex: -1,
queryTrigger: !0,
maxDistance: Infinity
};
this.raycastResultPool = new cc.RecyclePool(function() {
return new d.PhysicsRayResult();
}, 1);
cc.director._scheduler && cc.director._scheduler.enableForTarget(this);
this.physicsWorld = (0, u.createPhysicsWorld)();
this._lastTime = performance.now();
this.gravity = this._gravity;
this.allowSleep = this._allowSleep;
this._material = new p.PhysicsMaterial();
this._material.friction = .1;
this._material.restitution = .1;
this._material.on("physics_material_update", this._updateMaterial, this);
this.physicsWorld.defaultMaterial = this._material;
}
var e = t.prototype;
e.update = function(t) {
if (this._enabled) {
if (this.useInternalTime) {
var e = parseFloat(performance.now().toFixed(this.fixDigits.timeNow));
this._deltaTime = e > this._lastTime ? (e - this._lastTime) / 1e3 : 0;
this._lastTime = e;
} else this._deltaTime = t;
cc.director.emit(cc.Director.EVENT_BEFORE_PHYSICS);
if (this._useFixedTime) this.physicsWorld.step(this._fixedTime); else if (this.useAccumulator) {
var i = 0;
this._accumulator += this._deltaTime;
for (;i < this._maxSubStep && this._accumulator > this._fixedTime; ) {
this.physicsWorld.step(this._fixedTime);
this._accumulator -= this._fixedTime;
i++;
}
} else this.physicsWorld.step(this._fixedTime, this._deltaTime, this._maxSubStep);
cc.director.emit(cc.Director.EVENT_AFTER_PHYSICS);
}
};
e.raycast = function(t, e, i, o) {
void 0 === e && (e = 0);
void 0 === i && (i = Infinity);
void 0 === o && (o = !0);
this.raycastResultPool.reset();
this.raycastResults.length = 0;
if ("string" == typeof e) {
var n = cc.game.groupList.indexOf(e);
-1 == n && (n = 0);
this.raycastOptions.groupIndex = n;
} else this.raycastOptions.groupIndex = e;
this.raycastOptions.maxDistance = i;
this.raycastOptions.queryTrigger = o;
return this.physicsWorld.raycast(t, this.raycastOptions, this.raycastResultPool, this.raycastResults) ? this.raycastResults : null;
};
e.raycastClosest = function(t, e, i, o) {
void 0 === e && (e = 0);
void 0 === i && (i = Infinity);
void 0 === o && (o = !0);
if ("string" == typeof e) {
var n = cc.game.groupList.indexOf(e);
-1 == n && (n = 0);
this.raycastOptions.groupIndex = n;
} else this.raycastOptions.groupIndex = e;
this.raycastOptions.maxDistance = i;
this.raycastOptions.queryTrigger = o;
return this.physicsWorld.raycastClosest(t, this.raycastOptions, this.raycastClosestResult) ? this.raycastClosestResult : null;
};
e._updateMaterial = function() {
this.physicsWorld.defaultMaterial = this._material;
};
v(t, [ {
key: "enabled",
get: function() {
return this._enabled;
},
set: function(t) {
this._enabled = t;
}
}, {
key: "allowSleep",
get: function() {
return this._allowSleep;
},
set: function(t) {
this._allowSleep = t;
this.physicsWorld.allowSleep = this._allowSleep;
}
}, {
key: "maxSubStep",
get: function() {
return this._maxSubStep;
},
set: function(t) {
this._maxSubStep = t;
}
}, {
key: "deltaTime",
get: function() {
return this._fixedTime;
},
set: function(t) {
this._fixedTime = t;
}
}, {
key: "useFixedTime",
get: function() {
return this._useFixedTime;
},
set: function(t) {
this._useFixedTime = t;
}
}, {
key: "gravity",
get: function() {
return this._gravity;
},
set: function(t) {
this._gravity.set(t);
this.physicsWorld.gravity = t;
}
}, {
key: "defaultMaterial",
get: function() {
return this._material;
}
} ]);
return t;
}()).prototype, "_enabled", [ b ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return !1;
}
}), s = m(n.prototype, "_allowSleep", [ b ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return !0;
}
}), a = m(n.prototype, "_gravity", [ b ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return new cc.Vec3(0, -10, 0);
}
}), l = m(n.prototype, "_maxSubStep", [ b ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return 1;
}
}), h = m(n.prototype, "_fixedTime", [ b ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return 1 / 60;
}
}), c = m(n.prototype, "_useFixedTime", [ b ], {
configurable: !0,
enumerable: !0,
writable: !0,
initializer: function() {
return !0;
}
}), n)) || o;
i.Physics3DManager = w;
}, {
"./assets/physics-material": 11,
"./instance": 18,
"./physics-ray-result": 21
} ],
21: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.PhysicsRayResult = void 0;
function o(t, e) {
for (var i = 0; i < e.length; i++) {
var o = e[i];
o.enumerable = o.enumerable || !1;
o.configurable = !0;
"value" in o && (o.writable = !0);
Object.defineProperty(t, o.key, o);
}
}
function n(t, e, i) {
e && o(t.prototype, e);
i && o(t, i);
return t;
}
var r = cc.Vec3, s = function() {
function t() {
this._hitPoint = new r();
this._distance = 0;
this._collidier = null;
}
var e = t.prototype;
e._assign = function(t, e, i) {
r.copy(this._hitPoint, t);
this._distance = e;
this._collidier = i;
};
e.clone = function() {
var e = new t();
r.copy(e._hitPoint, this._hitPoint);
e._distance = this._distance;
e._collidier = this._collidier;
return e;
};
n(t, [ {
key: "hitPoint",
get: function() {
return this._hitPoint;
}
}, {
key: "distance",
get: function() {
return this._distance;
}
}, {
key: "collider",
get: function() {
return this._collidier;
}
} ]);
return t;
}();
i.PhysicsRayResult = s;
}, {} ],
22: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.instantiate = function(t, e, a, l) {
i.BoxShape = o = t;
i.SphereShape = n = e;
i.RigidBody = r = a;
i.PhysicsWorld = s = l;
};
i.PhysicsWorld = i.RigidBody = i.SphereShape = i.BoxShape = void 0;
var o, n, r, s;
i.BoxShape = o;
i.SphereShape = n;
i.RigidBody = r;
i.PhysicsWorld = s;
}, {} ],
23: [ function(t, e, i) {
"use strict";
i.__esModule = !0;
i.stringfyVec3 = function(t) {
return "(x: " + t.x + ", y: " + t.y + ", z: " + t.z + ")";
};
i.stringfyQuat = function(t) {
return "(x: " + t.x + ", y: " + t.y + ", z: " + t.z + ", w: " + t.w + ")";
};
i.setWrap = function(t, e) {
t.__cc_wrapper__ = e;
};
i.getWrap = function(t) {
return t.__cc_wrapper__;
};
i.clearNodeTransformDirtyFlag = function() {
for (var t in b) {
var e = b[t];
e._localMatDirty &= ~r;
e._localMatDirty & s || (e._worldMatDirty = !1);
}
b = {};
p.length = 0;
};
i.clearNodeTransformRecord = function() {
b = {};
p.length = 0;
};
i.updateWorldTransform = w;
i.updateWorldRT = function(t, e, i) {
var o = t.parent;
if (o) {
w(o, !0);
h.transformMat4(d, e, l.invert(g, o._worldMatrix));
c.multiply(m, c.conjugate(m, o.__wrot), i);
t.setPosition(d);
t.setRotation(m);
} else {
t.setPosition(e);
t.setRotation(i);
}
};
i.worldDirty = function(t) {
for (var e = t; e; ) {
if (e._worldMatDirty) return !0;
e = e._parent;
}
return !1;
};
var o = cc.Node._LocalDirtyFlag, n = o.PHYSICS_TRS, r = o.ALL_TRS, s = o.SKEW, a = (cc.RenderFlow.FLAG_TRANSFORM, 
cc.Mat3), l = cc.Mat4, h = cc.Vec3, c = cc.Quat, u = cc.Trs, p = [], d = cc.v3(), y = cc.quat(), f = new a(), v = f.m, m = cc.quat(), g = cc.mat4(), b = {};
function w(t, e) {
void 0 === e && (e = !1);
for (var i, o, r, s, g, w, x, _, B = t, S = 0, E = !1, M = 0; B; ) {
if (!e && b[B._id]) {
M |= B._localMatDirty & n;
E = E || !!M;
break;
}
p[S++] = B;
B._localMatDirty & n && (E = !0);
B = B._parent;
}
if (!E) return !1;
p.length = S;
for (;S; ) {
i = p[--S];
!e && (b[i._id] = i);
o = i._worldMatrix;
g = i._matrix;
s = i._trs;
w = i.__wpos = i.__wpos || cc.v3();
x = i.__wrot = i.__wrot || cc.quat();
_ = i.__wscale = i.__wscale || cc.v3();
i._localMatDirty & n && u.toMat4(g, s);
i._localMatDirty |= M;
if ((M |= i._localMatDirty & n) & n) {
if (B) {
r = B._worldMatrix;
u.toPosition(d, s);
h.transformMat4(w, d, r);
l.multiply(o, r, g);
u.toRotation(y, s);
c.multiply(x, B.__wrot, y);
a.fromQuat(f, c.conjugate(m, x));
a.multiplyMat4(f, f, o);
_.x = v[0];
_.y = v[4];
_.z = v[8];
} else {
u.toPosition(w, s);
u.toRotation(x, s);
u.toScale(_, s);
l.copy(o, g);
}
B = i;
} else B = i;
}
return !0;
}
}, {} ],
24: [ function(t, e, i) {
(function(o) {
"use strict";
!function(t) {
if ("object" == typeof i && "undefined" != typeof e) e.exports = t(); else if ("function" == typeof define && define.amd) define([], t); else {
var n;
"undefined" != typeof window ? n = window : "undefined" != typeof o ? n = o : "undefined" != typeof self && (n = self), 
n.CANNON = t();
}
}(function() {
return function e(i, o, n) {
function r(a, l) {
if (!o[a]) {
if (!i[a]) {
var h = "function" == typeof t && t;
if (!l && h) return h(a, !0);
if (s) return s(a, !0);
throw new Error("Cannot find module '" + a + "'");
}
var c = o[a] = {
exports: {}
};
i[a][0].call(c.exports, function(t) {
return r(i[a][1][t] || t);
}, c, c.exports, e, i, o, n);
}
return o[a].exports;
}
for (var s = "function" == typeof t && t, a = 0; a < n.length; a++) r(n[a]);
return r;
}({
1: [ function(t, e) {
e.exports = {
name: "@cocos/cannon",
version: "1.1.1-exp.3",
description: "A lightweight 3D physics engine written in JavaScript.",
homepage: "https://github.com/cocos-creator/cannon.js",
author: "Stefan Hedman <schteppe@gmail.com> (http://steffe.se), JayceLai",
keywords: [ "cannon.js", "cocos", "creator", "physics.dc86b", "engine", "3d" ],
scripts: {
build: "grunt && npm run preprocess && grunt addLicense && grunt addDate",
preprocess: "node node_modules/uglify-js/bin/uglifyjs build/cannon.js -o build/cannon.min.js -c -m"
},
main: "./build/cannon.min.js",
engines: {
node: "*"
},
repository: {
type: "git",
url: "https://github.com/cocos-creator/cannon.js.git"
},
bugs: {
url: "https://github.com/cocos-creator/cannon.js/issues"
},
licenses: [ {
type: "MIT"
} ],
devDependencies: {
jshint: "latest",
"uglify-js": "latest",
nodeunit: "^0.9.0",
grunt: "~0.4.0",
"grunt-contrib-jshint": "~0.1.1",
"grunt-contrib-nodeunit": "^0.4.1",
"grunt-contrib-concat": "~0.1.3",
"grunt-contrib-uglify": "^0.5.1",
"grunt-browserify": "^2.1.4",
"grunt-contrib-yuidoc": "^0.5.2",
browserify: "*"
},
dependencies: {}
};
}, {} ],
2: [ function(t, e) {
e.exports = {
version: t("../package.json").version,
AABB: t("./collision/AABB"),
ArrayCollisionMatrix: t("./collision/ArrayCollisionMatrix"),
Body: t("./objects/Body"),
Box: t("./shapes/Box"),
Broadphase: t("./collision/Broadphase"),
Constraint: t("./constraints/Constraint"),
ContactEquation: t("./equations/ContactEquation"),
Narrowphase: t("./world/Narrowphase"),
ConeTwistConstraint: t("./constraints/ConeTwistConstraint"),
ContactMaterial: t("./material/ContactMaterial"),
ConvexPolyhedron: t("./shapes/ConvexPolyhedron"),
Cylinder: t("./shapes/Cylinder"),
DistanceConstraint: t("./constraints/DistanceConstraint"),
Equation: t("./equations/Equation"),
EventTarget: t("./utils/EventTarget"),
FrictionEquation: t("./equations/FrictionEquation"),
GSSolver: t("./solver/GSSolver"),
GridBroadphase: t("./collision/GridBroadphase"),
Heightfield: t("./shapes/Heightfield"),
HingeConstraint: t("./constraints/HingeConstraint"),
LockConstraint: t("./constraints/LockConstraint"),
Mat3: t("./math/Mat3"),
Material: t("./material/Material"),
NaiveBroadphase: t("./collision/NaiveBroadphase"),
ObjectCollisionMatrix: t("./collision/ObjectCollisionMatrix"),
Pool: t("./utils/Pool"),
Particle: t("./shapes/Particle"),
Plane: t("./shapes/Plane"),
PointToPointConstraint: t("./constraints/PointToPointConstraint"),
Quaternion: t("./math/Quaternion"),
Ray: t("./collision/Ray"),
RaycastVehicle: t("./objects/RaycastVehicle"),
RaycastResult: t("./collision/RaycastResult"),
RigidVehicle: t("./objects/RigidVehicle"),
RotationalEquation: t("./equations/RotationalEquation"),
RotationalMotorEquation: t("./equations/RotationalMotorEquation"),
SAPBroadphase: t("./collision/SAPBroadphase"),
SPHSystem: t("./objects/SPHSystem"),
Shape: t("./shapes/Shape"),
Solver: t("./solver/Solver"),
Sphere: t("./shapes/Sphere"),
SplitSolver: t("./solver/SplitSolver"),
Spring: t("./objects/Spring"),
Transform: t("./math/Transform"),
Trimesh: t("./shapes/Trimesh"),
Vec3: t("./math/Vec3"),
Vec3Pool: t("./utils/Vec3Pool"),
World: t("./world/World"),
Octree: t("./utils/Octree"),
CMath: t("./math/CMath")
};
}, {
"../package.json": 1,
"./collision/AABB": 3,
"./collision/ArrayCollisionMatrix": 4,
"./collision/Broadphase": 5,
"./collision/GridBroadphase": 6,
"./collision/NaiveBroadphase": 7,
"./collision/ObjectCollisionMatrix": 8,
"./collision/Ray": 10,
"./collision/RaycastResult": 11,
"./collision/SAPBroadphase": 12,
"./constraints/ConeTwistConstraint": 13,
"./constraints/Constraint": 14,
"./constraints/DistanceConstraint": 15,
"./constraints/HingeConstraint": 16,
"./constraints/LockConstraint": 17,
"./constraints/PointToPointConstraint": 18,
"./equations/ContactEquation": 20,
"./equations/Equation": 21,
"./equations/FrictionEquation": 22,
"./equations/RotationalEquation": 23,
"./equations/RotationalMotorEquation": 24,
"./material/ContactMaterial": 25,
"./material/Material": 26,
"./math/CMath": 27,
"./math/Mat3": 29,
"./math/Quaternion": 30,
"./math/Transform": 31,
"./math/Vec3": 32,
"./objects/Body": 33,
"./objects/RaycastVehicle": 34,
"./objects/RigidVehicle": 35,
"./objects/SPHSystem": 36,
"./objects/Spring": 37,
"./shapes/Box": 39,
"./shapes/ConvexPolyhedron": 40,
"./shapes/Cylinder": 41,
"./shapes/Heightfield": 42,
"./shapes/Particle": 43,
"./shapes/Plane": 44,
"./shapes/Shape": 45,
"./shapes/Sphere": 46,
"./shapes/Trimesh": 47,
"./solver/GSSolver": 48,
"./solver/Solver": 49,
"./solver/SplitSolver": 50,
"./utils/EventTarget": 51,
"./utils/Octree": 52,
"./utils/Pool": 53,
"./utils/Vec3Pool": 56,
"./world/Narrowphase": 57,
"./world/World": 58
} ],
3: [ function(t, e) {
var i = t("../math/Vec3");
t("../utils/Utils");
e.exports = o;
function o(t) {
t = t || {};
this.lowerBound = new i();
t.lowerBound && this.lowerBound.copy(t.lowerBound);
this.upperBound = new i();
t.upperBound && this.upperBound.copy(t.upperBound);
}
var n = new i();
o.prototype.setFromPoints = function(t, e, i, o) {
var r = this.lowerBound, s = this.upperBound, a = i;
r.copy(t[0]);
a && a.vmult(r, r);
s.copy(r);
for (var l = 1; l < t.length; l++) {
var h = t[l];
if (a) {
a.vmult(h, n);
h = n;
}
h.x > s.x && (s.x = h.x);
h.x < r.x && (r.x = h.x);
h.y > s.y && (s.y = h.y);
h.y < r.y && (r.y = h.y);
h.z > s.z && (s.z = h.z);
h.z < r.z && (r.z = h.z);
}
if (e) {
e.vadd(r, r);
e.vadd(s, s);
}
if (o) {
r.x -= o;
r.y -= o;
r.z -= o;
s.x += o;
s.y += o;
s.z += o;
}
return this;
};
o.prototype.copy = function(t) {
this.lowerBound.copy(t.lowerBound);
this.upperBound.copy(t.upperBound);
return this;
};
o.prototype.clone = function() {
return new o().copy(this);
};
o.prototype.extend = function(t) {
this.lowerBound.x = Math.min(this.lowerBound.x, t.lowerBound.x);
this.upperBound.x = Math.max(this.upperBound.x, t.upperBound.x);
this.lowerBound.y = Math.min(this.lowerBound.y, t.lowerBound.y);
this.upperBound.y = Math.max(this.upperBound.y, t.upperBound.y);
this.lowerBound.z = Math.min(this.lowerBound.z, t.lowerBound.z);
this.upperBound.z = Math.max(this.upperBound.z, t.upperBound.z);
};
o.prototype.overlaps = function(t) {
var e = this.lowerBound, i = this.upperBound, o = t.lowerBound, n = t.upperBound, r = o.x <= i.x && i.x <= n.x || e.x <= n.x && n.x <= i.x, s = o.y <= i.y && i.y <= n.y || e.y <= n.y && n.y <= i.y, a = o.z <= i.z && i.z <= n.z || e.z <= n.z && n.z <= i.z;
return r && s && a;
};
o.prototype.volume = function() {
var t = this.lowerBound, e = this.upperBound;
return (e.x - t.x) * (e.y - t.y) * (e.z - t.z);
};
o.prototype.contains = function(t) {
var e = this.lowerBound, i = this.upperBound, o = t.lowerBound, n = t.upperBound;
return e.x <= o.x && i.x >= n.x && e.y <= o.y && i.y >= n.y && e.z <= o.z && i.z >= n.z;
};
o.prototype.getCorners = function(t, e, i, o, n, r, s, a) {
var l = this.lowerBound, h = this.upperBound;
t.copy(l);
e.set(h.x, l.y, l.z);
i.set(h.x, h.y, l.z);
o.set(l.x, h.y, h.z);
n.set(h.x, l.y, h.z);
r.set(l.x, h.y, l.z);
s.set(l.x, l.y, h.z);
a.copy(h);
};
var r = [ new i(), new i(), new i(), new i(), new i(), new i(), new i(), new i() ];
o.prototype.toLocalFrame = function(t, e) {
var i = r, o = i[0], n = i[1], s = i[2], a = i[3], l = i[4], h = i[5], c = i[6], u = i[7];
this.getCorners(o, n, s, a, l, h, c, u);
for (var p = 0; 8 !== p; p++) {
var d = i[p];
t.pointToLocal(d, d);
}
return e.setFromPoints(i);
};
o.prototype.toWorldFrame = function(t, e) {
var i = r, o = i[0], n = i[1], s = i[2], a = i[3], l = i[4], h = i[5], c = i[6], u = i[7];
this.getCorners(o, n, s, a, l, h, c, u);
for (var p = 0; 8 !== p; p++) {
var d = i[p];
t.pointToWorld(d, d);
}
return e.setFromPoints(i);
};
o.prototype.overlapsRay = function(t) {
var e = 1 / t._direction.x, i = 1 / t._direction.y, o = 1 / t._direction.z, n = (this.lowerBound.x - t.from.x) * e, r = (this.upperBound.x - t.from.x) * e, s = (this.lowerBound.y - t.from.y) * i, a = (this.upperBound.y - t.from.y) * i, l = (this.lowerBound.z - t.from.z) * o, h = (this.upperBound.z - t.from.z) * o, c = Math.max(Math.max(Math.min(n, r), Math.min(s, a)), Math.min(l, h)), u = Math.min(Math.min(Math.max(n, r), Math.max(s, a)), Math.max(l, h));
return !(u < 0 || c > u);
};
}, {
"../math/Vec3": 32,
"../utils/Utils": 55
} ],
4: [ function(t, e) {
e.exports = i;
function i() {
this.matrix = [];
}
i.prototype.get = function(t, e) {
t = t.index;
if ((e = e.index) > t) {
var i = e;
e = t;
t = i;
}
return this.matrix[(t * (t + 1) >> 1) + e - 1];
};
i.prototype.set = function(t, e, i) {
t = t.index;
if ((e = e.index) > t) {
var o = e;
e = t;
t = o;
}
this.matrix[(t * (t + 1) >> 1) + e - 1] = i ? 1 : 0;
};
i.prototype.reset = function() {
for (var t = 0, e = this.matrix.length; t !== e; t++) this.matrix[t] = 0;
};
i.prototype.setNumObjects = function(t) {
this.matrix.length = t * (t - 1) >> 1;
};
}, {} ],
5: [ function(t, e) {
var i = t("../objects/Body"), o = t("../math/Vec3"), n = t("../math/Quaternion");
t("../shapes/Shape"), t("../shapes/Plane");
e.exports = r;
function r() {
this.world = null;
this.useBoundingBoxes = !1;
this.dirty = !0;
}
r.prototype.collisionPairs = function() {
throw new Error("collisionPairs not implemented for this BroadPhase class!");
};
r.prototype.needBroadphaseCollision = function(t, e) {
return 0 != (t.collisionFilterGroup & e.collisionFilterMask) && 0 != (e.collisionFilterGroup & t.collisionFilterMask) && (!(!t.hasTrigger && !e.hasTrigger) || 0 == (t.type & i.STATIC) && t.sleepState !== i.SLEEPING || 0 == (e.type & i.STATIC) && e.sleepState !== i.SLEEPING);
};
r.prototype.intersectionTest = function(t, e, i, o) {
this.useBoundingBoxes ? this.doBoundingBoxBroadphase(t, e, i, o) : this.doBoundingSphereBroadphase(t, e, i, o);
};
var s = new o();
new o(), new n(), new o();
r.prototype.doBoundingSphereBroadphase = function(t, e, i, o) {
var n = s;
e.position.vsub(t.position, n);
var r = Math.pow(t.boundingRadius + e.boundingRadius, 2);
if (n.norm2() < r) {
i.push(t);
o.push(e);
}
};
r.prototype.doBoundingBoxBroadphase = function(t, e, i, o) {
t.aabbNeedsUpdate && t.computeAABB();
e.aabbNeedsUpdate && e.computeAABB();
if (t.aabb.overlaps(e.aabb)) {
i.push(t);
o.push(e);
}
};
var a = {
keys: []
}, l = [], h = [];
r.prototype.makePairsUnique = function(t, e) {
for (var i = a, o = l, n = h, r = t.length, s = 0; s !== r; s++) {
o[s] = t[s];
n[s] = e[s];
}
t.length = 0;
e.length = 0;
for (s = 0; s !== r; s++) {
var c = o[s].id, u = n[s].id;
i[p = c < u ? c + "," + u : u + "," + c] = s;
i.keys.push(p);
}
for (s = 0; s !== i.keys.length; s++) {
var p = i.keys.pop(), d = i[p];
t.push(o[d]);
e.push(n[d]);
delete i[p];
}
};
r.prototype.setWorld = function() {};
var c = new o();
r.boundingSphereCheck = function(t, e) {
var i = c;
t.position.vsub(e.position, i);
return Math.pow(t.shape.boundingSphereRadius + e.shape.boundingSphereRadius, 2) > i.norm2();
};
r.prototype.aabbQuery = function() {
console.warn(".aabbQuery is not implemented in this Broadphase subclass.");
return [];
};
}, {
"../math/Quaternion": 30,
"../math/Vec3": 32,
"../objects/Body": 33,
"../shapes/Plane": 44,
"../shapes/Shape": 45
} ],
6: [ function(t, e) {
e.exports = r;
var i = t("./Broadphase"), o = t("../math/Vec3"), n = t("../shapes/Shape");
function r(t, e, n, r, s) {
i.apply(this);
this.nx = n || 10;
this.ny = r || 10;
this.nz = s || 10;
this.aabbMin = t || new o(100, 100, 100);
this.aabbMax = e || new o(-100, -100, -100);
var a = this.nx * this.ny * this.nz;
if (a <= 0) throw "GridBroadphase: Each dimension's n must be >0";
this.bins = [];
this.binLengths = [];
this.bins.length = a;
this.binLengths.length = a;
for (var l = 0; l < a; l++) {
this.bins[l] = [];
this.binLengths[l] = 0;
}
}
r.prototype = new i();
r.prototype.constructor = r;
var s = new o();
new o();
r.prototype.collisionPairs = function(t, e, i) {
for (var o = t.numObjects(), r = t.bodies, a = this.aabbMax, l = this.aabbMin, h = this.nx, c = this.ny, u = this.nz, p = c * u, d = u, y = 1, f = a.x, v = a.y, m = a.z, g = l.x, b = l.y, w = l.z, x = h / (f - g), _ = c / (v - b), B = u / (m - w), S = (f - g) / h, E = (v - b) / c, M = (m - w) / u, C = .5 * Math.sqrt(S * S + E * E + M * M), A = n.types, z = A.SPHERE, F = A.PLANE, R = (A.BOX, 
A.COMPOUND, A.CONVEXPOLYHEDRON, this.bins), T = this.binLengths, P = this.bins.length, q = 0; q !== P; q++) T[q] = 0;
var I = Math.ceil;
l = Math.min, a = Math.max;
function O(t, e, i, o, n, r, s) {
var a = (t - g) * x | 0, l = (e - b) * _ | 0, f = (i - w) * B | 0, v = I((o - g) * x), m = I((n - b) * _), S = I((r - w) * B);
a < 0 ? a = 0 : a >= h && (a = h - 1);
l < 0 ? l = 0 : l >= c && (l = c - 1);
f < 0 ? f = 0 : f >= u && (f = u - 1);
v < 0 ? v = 0 : v >= h && (v = h - 1);
m < 0 ? m = 0 : m >= c && (m = c - 1);
S < 0 ? S = 0 : S >= u && (S = u - 1);
l *= d;
f *= y;
v *= p;
m *= d;
S *= y;
for (var E = a *= p; E <= v; E += p) for (var M = l; M <= m; M += d) for (var C = f; C <= S; C += y) {
var A = E + M + C;
R[A][T[A]++] = s;
}
}
for (q = 0; q !== o; q++) {
var V = (it = r[q]).shape;
switch (V.type) {
case z:
var j = it.position.x, k = it.position.y, N = it.position.z, L = V.radius;
O(j - L, k - L, N - L, j + L, k + L, N + L, it);
break;

case F:
V.worldNormalNeedsUpdate && V.computeWorldNormal(it.quaternion);
var W = V.worldNormal, D = g + .5 * S - it.position.x, U = b + .5 * E - it.position.y, G = w + .5 * M - it.position.z, H = s;
H.set(D, U, G);
for (var K = 0, Q = 0; K !== h; K++, Q += p, H.y = U, H.x += S) for (var X = 0, Y = 0; X !== c; X++, 
Y += d, H.z = G, H.y += E) for (var Z = 0, J = 0; Z !== u; Z++, J += y, H.z += M) if (H.dot(W) < C) {
var $ = Q + Y + J;
R[$][T[$]++] = it;
}
break;

default:
it.aabbNeedsUpdate && it.computeAABB();
O(it.aabb.lowerBound.x, it.aabb.lowerBound.y, it.aabb.lowerBound.z, it.aabb.upperBound.x, it.aabb.upperBound.y, it.aabb.upperBound.z, it);
}
}
for (q = 0; q !== P; q++) {
var tt = T[q];
if (tt > 1) {
var et = R[q];
for (K = 0; K !== tt; K++) {
var it = et[K];
for (X = 0; X !== K; X++) {
var ot = et[X];
this.needBroadphaseCollision(it, ot) && this.intersectionTest(it, ot, e, i);
}
}
}
}
this.makePairsUnique(e, i);
};
}, {
"../math/Vec3": 32,
"../shapes/Shape": 45,
"./Broadphase": 5
} ],
7: [ function(t, e) {
e.exports = n;
var i = t("./Broadphase"), o = t("./AABB");
function n() {
i.apply(this);
}
n.prototype = new i();
n.prototype.constructor = n;
n.prototype.collisionPairs = function(t, e, i) {
var o, n, r, s, a = t.bodies, l = a.length;
for (o = 0; o !== l; o++) for (n = 0; n !== o; n++) {
r = a[o];
s = a[n];
this.needBroadphaseCollision(r, s) && this.intersectionTest(r, s, e, i);
}
};
new o();
n.prototype.aabbQuery = function(t, e, i) {
i = i || [];
for (var o = 0; o < t.bodies.length; o++) {
var n = t.bodies[o];
n.aabbNeedsUpdate && n.computeAABB();
n.aabb.overlaps(e) && i.push(n);
}
return i;
};
}, {
"./AABB": 3,
"./Broadphase": 5
} ],
8: [ function(t, e) {
e.exports = i;
function i() {
this.matrix = {};
}
i.prototype.get = function(t, e) {
t = t.id;
if ((e = e.id) > t) {
var i = e;
e = t;
t = i;
}
return t + "-" + e in this.matrix;
};
i.prototype.set = function(t, e, i) {
t = t.id;
if ((e = e.id) > t) {
var o = e;
e = t;
t = o;
}
i ? this.matrix[t + "-" + e] = !0 : delete this.matrix[t + "-" + e];
};
i.prototype.reset = function() {
this.matrix = {};
};
i.prototype.setNumObjects = function() {};
}, {} ],
9: [ function(t, e) {
e.exports = i;
function i() {
this.current = [];
this.previous = [];
}
i.prototype.getKey = function(t, e) {
if (e < t) {
var i = e;
e = t;
t = i;
}
return t << 16 | e;
};
i.prototype.set = function(t, e) {
for (var i = this.getKey(t, e), o = this.current, n = 0; i > o[n]; ) n++;
if (i !== o[n]) {
for (e = o.length - 1; e >= n; e--) o[e + 1] = o[e];
o[n] = i;
}
};
i.prototype.tick = function() {
var t = this.current;
this.current = this.previous;
this.previous = t;
this.current.length = 0;
};
function o(t, e) {
t.push((4294901760 & e) >> 16, 65535 & e);
}
i.prototype.getDiff = function(t, e) {
for (var i = this.current, n = this.previous, r = i.length, s = n.length, a = 0, l = 0; l < r; l++) {
for (var h = i[l]; h > n[a]; ) a++;
h === n[a] || o(t, h);
}
a = 0;
for (l = 0; l < s; l++) {
for (var c = n[l]; c > i[a]; ) a++;
i[a] === c || o(e, c);
}
};
}, {} ],
10: [ function(t, e) {
e.exports = l;
var i = t("../math/Vec3"), o = t("../math/Quaternion"), n = t("../math/Transform"), r = (t("../shapes/ConvexPolyhedron"), 
t("../shapes/Box"), t("../collision/RaycastResult")), s = t("../shapes/Shape"), a = t("../collision/AABB");
function l(t, e) {
this.from = t ? t.clone() : new i();
this.to = e ? e.clone() : new i();
this._direction = new i();
this.precision = 1e-4;
this.checkCollisionResponse = !0;
this.skipBackfaces = !1;
this.collisionFilterMask = -1;
this.collisionFilterGroup = -1;
this.mode = l.ANY;
this.result = new r();
this.hasHit = !1;
this.callback = function() {};
}
l.prototype.constructor = l;
l.CLOSEST = 1;
l.ANY = 2;
l.ALL = 4;
var h = new a(), c = [];
l.prototype.intersectWorld = function(t, e) {
this.mode = e.mode || l.ANY;
this.result = e.result || new r();
this.skipBackfaces = !!e.skipBackfaces;
this.checkCollisionResponse = !!e.checkCollisionResponse;
this.collisionFilterMask = "undefined" != typeof e.collisionFilterMask ? e.collisionFilterMask : -1;
this.collisionFilterGroup = "undefined" != typeof e.collisionFilterGroup ? e.collisionFilterGroup : -1;
e.from && this.from.copy(e.from);
e.to && this.to.copy(e.to);
this.callback = e.callback || function() {};
this.hasHit = !1;
this.result.reset();
this._updateDirection();
this.getAABB(h);
c.length = 0;
t.broadphase.aabbQuery(t, h, c);
this.intersectBodies(c);
return this.hasHit;
};
var u = new i(), p = new i();
l.pointInTriangle = d;
function d(t, e, i, o) {
o.vsub(e, O);
i.vsub(e, u);
t.vsub(e, p);
var n, r, s = O.dot(O), a = O.dot(u), l = O.dot(p), h = u.dot(u), c = u.dot(p);
return (n = h * l - a * c) >= 0 && (r = s * c - a * l) >= 0 && n + r < s * h - a * a;
}
var y = new i(), f = new o();
l.prototype.intersectBody = function(t, e) {
if (e) {
this.result = e;
this._updateDirection();
}
var i = this.checkCollisionResponse;
if ((!i || t.collisionResponse) && 0 != (this.collisionFilterGroup & t.collisionFilterMask) && 0 != (t.collisionFilterGroup & this.collisionFilterMask)) for (var o = y, n = f, r = 0, s = t.shapes.length; r < s; r++) {
var a = t.shapes[r];
if (!i || a.collisionResponse) {
t.quaternion.mult(t.shapeOrientations[r], n);
t.quaternion.vmult(t.shapeOffsets[r], o);
o.vadd(t.position, o);
this.intersectShape(a, n, o, t);
if (this.result._shouldStop) break;
}
}
};
l.prototype.intersectBodies = function(t, e) {
if (e) {
this.result = e;
this._updateDirection();
}
for (var i = 0, o = t.length; !this.result._shouldStop && i < o; i++) this.intersectBody(t[i]);
};
l.prototype._updateDirection = function() {
this.to.vsub(this.from, this._direction);
this._direction.normalize();
};
l.prototype.intersectShape = function(t, e, i, o) {
if (!(j(this.from, this._direction, i) > t.boundingSphereRadius)) {
var n = this[t.type];
n && n.call(this, t, e, i, o, t);
}
};
new i(), new i();
var v = new i(), m = new i(), g = new i(), b = new i();
new i(), new r();
l.prototype.intersectBox = function(t, e, i, o, n) {
return this.intersectConvex(t.convexPolyhedronRepresentation, e, i, o, n);
};
l.prototype[s.types.BOX] = l.prototype.intersectBox;
l.prototype.intersectPlane = function(t, e, o, n, r) {
var s = this.from, a = this.to, l = this._direction, h = new i(0, 0, 1);
e.vmult(h, h);
var c = new i();
s.vsub(o, c);
var u = c.dot(h);
a.vsub(o, c);
if (!(u * c.dot(h) > 0 || s.distanceTo(a) < u)) {
var p = h.dot(l);
if (!(Math.abs(p) < this.precision)) {
var d = new i(), y = new i(), f = new i();
s.vsub(o, d);
var v = -h.dot(d) / p;
l.scale(v, y);
s.vadd(y, f);
this.reportIntersection(h, f, r, n, -1);
}
}
};
l.prototype[s.types.PLANE] = l.prototype.intersectPlane;
l.prototype.getAABB = function(t) {
var e = this.to, i = this.from;
t.lowerBound.x = Math.min(e.x, i.x);
t.lowerBound.y = Math.min(e.y, i.y);
t.lowerBound.z = Math.min(e.z, i.z);
t.upperBound.x = Math.max(e.x, i.x);
t.upperBound.y = Math.max(e.y, i.y);
t.upperBound.z = Math.max(e.z, i.z);
};
var w = {
faceList: [ 0 ]
}, x = new i(), _ = new l(), B = [];
l.prototype.intersectHeightfield = function(t, e, i, o, r) {
t.data, t.elementSize;
var s = _;
s.from.copy(this.from);
s.to.copy(this.to);
n.pointToLocalFrame(i, e, s.from, s.from);
n.pointToLocalFrame(i, e, s.to, s.to);
s._updateDirection();
var l, h, c, u, p = B;
l = h = 0;
c = u = t.data.length - 1;
var d = new a();
s.getAABB(d);
t.getIndexOfPosition(d.lowerBound.x, d.lowerBound.y, p, !0);
l = Math.max(l, p[0]);
h = Math.max(h, p[1]);
t.getIndexOfPosition(d.upperBound.x, d.upperBound.y, p, !0);
c = Math.min(c, p[0] + 1);
u = Math.min(u, p[1] + 1);
for (var y = l; y < c; y++) for (var f = h; f < u; f++) {
if (this.result._shouldStop) return;
t.getAabbAtIndex(y, f, d);
if (d.overlapsRay(s)) {
t.getConvexTrianglePillar(y, f, !1);
n.pointToWorldFrame(i, e, t.pillarOffset, x);
this.intersectConvex(t.pillarConvex, e, x, o, r, w);
if (this.result._shouldStop) return;
t.getConvexTrianglePillar(y, f, !0);
n.pointToWorldFrame(i, e, t.pillarOffset, x);
this.intersectConvex(t.pillarConvex, e, x, o, r, w);
}
}
};
l.prototype[s.types.HEIGHTFIELD] = l.prototype.intersectHeightfield;
var S = new i(), E = new i();
l.prototype.intersectSphere = function(t, e, i, o, n) {
var r = this.from, s = this.to, a = t.radius, l = Math.pow(s.x - r.x, 2) + Math.pow(s.y - r.y, 2) + Math.pow(s.z - r.z, 2), h = 2 * ((s.x - r.x) * (r.x - i.x) + (s.y - r.y) * (r.y - i.y) + (s.z - r.z) * (r.z - i.z)), c = Math.pow(r.x - i.x, 2) + Math.pow(r.y - i.y, 2) + Math.pow(r.z - i.z, 2) - Math.pow(a, 2), u = Math.pow(h, 2) - 4 * l * c, p = S, d = E;
if (!(u < 0)) if (0 === u) {
r.lerp(s, u, p);
p.vsub(i, d);
d.normalize();
this.reportIntersection(d, p, n, o, -1);
} else {
var y = (-h - Math.sqrt(u)) / (2 * l), f = (-h + Math.sqrt(u)) / (2 * l);
if (y >= 0 && y <= 1) {
r.lerp(s, y, p);
p.vsub(i, d);
d.normalize();
this.reportIntersection(d, p, n, o, -1);
}
if (this.result._shouldStop) return;
if (f >= 0 && f <= 1) {
r.lerp(s, f, p);
p.vsub(i, d);
d.normalize();
this.reportIntersection(d, p, n, o, -1);
}
}
};
l.prototype[s.types.SPHERE] = l.prototype.intersectSphere;
var M = new i(), C = (new i(), new i(), new i());
l.prototype.intersectConvex = function(t, e, i, o, n, r) {
for (var s = M, a = C, l = r && r.faceList || null, h = t.faces, c = t.vertices, u = t.faceNormals, p = this._direction, y = this.from, f = this.to, w = y.distanceTo(f), x = l ? l.length : h.length, _ = this.result, B = 0; !_._shouldStop && B < x; B++) {
var S = l ? l[B] : B, E = h[S], A = u[S], z = e, F = i;
a.copy(c[E[0]]);
z.vmult(a, a);
a.vadd(F, a);
a.vsub(y, a);
z.vmult(A, s);
var R = p.dot(s);
if (!(Math.abs(R) < this.precision)) {
var T = s.dot(a) / R;
if (!(T < 0)) {
p.mult(T, v);
v.vadd(y, v);
m.copy(c[E[0]]);
z.vmult(m, m);
F.vadd(m, m);
for (var P = 1; !_._shouldStop && P < E.length - 1; P++) {
g.copy(c[E[P]]);
b.copy(c[E[P + 1]]);
z.vmult(g, g);
z.vmult(b, b);
F.vadd(g, g);
F.vadd(b, b);
var q = v.distanceTo(y);
!d(v, m, g, b) && !d(v, g, m, b) || q > w || this.reportIntersection(s, v, n, o, S);
}
}
}
}
};
l.prototype[s.types.CONVEXPOLYHEDRON] = l.prototype.intersectConvex;
var A = new i(), z = new i(), F = new i(), R = new i(), T = new i(), P = new i(), q = (new a(), 
[]), I = new n();
l.prototype.intersectTrimesh = function(t, e, i, o, r, s) {
var a = A, l = q, h = I, c = C, u = z, p = F, y = R, f = P, w = T, x = (s && s.faceList, 
t.indices), _ = (t.vertices, t.faceNormals, this.from), B = this.to, S = this._direction;
h.position.copy(i);
h.quaternion.copy(e);
n.vectorToLocalFrame(i, e, S, u);
n.pointToLocalFrame(i, e, _, p);
n.pointToLocalFrame(i, e, B, y);
y.x *= t.scale.x;
y.y *= t.scale.y;
y.z *= t.scale.z;
p.x *= t.scale.x;
p.y *= t.scale.y;
p.z *= t.scale.z;
y.vsub(p, u);
u.normalize();
var E = p.distanceSquared(y);
t.tree.rayQuery(this, h, l);
for (var M = 0, O = l.length; !this.result._shouldStop && M !== O; M++) {
var V = l[M];
t.getNormal(V, a);
t.getVertex(x[3 * V], m);
m.vsub(p, c);
var j = u.dot(a), k = a.dot(c) / j;
if (!(k < 0)) {
u.scale(k, v);
v.vadd(p, v);
t.getVertex(x[3 * V + 1], g);
t.getVertex(x[3 * V + 2], b);
var N = v.distanceSquared(p);
if (!(!d(v, g, m, b) && !d(v, m, g, b) || N > E)) {
n.vectorToWorldFrame(e, a, w);
n.pointToWorldFrame(i, e, v, f);
this.reportIntersection(w, f, r, o, V);
}
}
}
l.length = 0;
};
l.prototype[s.types.TRIMESH] = l.prototype.intersectTrimesh;
l.prototype.reportIntersection = function(t, e, i, o, n) {
var r = this.from, s = this.to, a = r.distanceTo(e), h = this.result;
if (!(this.skipBackfaces && t.dot(this._direction) > 0)) {
h.hitFaceIndex = "undefined" != typeof n ? n : -1;
switch (this.mode) {
case l.ALL:
this.hasHit = !0;
h.set(r, s, t, e, i, o, a);
h.hasHit = !0;
this.callback(h);
break;

case l.CLOSEST:
if (a < h.distance || !h.hasHit) {
this.hasHit = !0;
h.hasHit = !0;
h.set(r, s, t, e, i, o, a);
}
break;

case l.ANY:
this.hasHit = !0;
h.hasHit = !0;
h.set(r, s, t, e, i, o, a);
h._shouldStop = !0;
}
}
};
var O = new i(), V = new i();
function j(t, e, i) {
i.vsub(t, O);
var o = O.dot(e);
e.mult(o, V);
V.vadd(t, V);
return i.distanceTo(V);
}
}, {
"../collision/AABB": 3,
"../collision/RaycastResult": 11,
"../math/Quaternion": 30,
"../math/Transform": 31,
"../math/Vec3": 32,
"../shapes/Box": 39,
"../shapes/ConvexPolyhedron": 40,
"../shapes/Shape": 45
} ],
11: [ function(t, e) {
var i = t("../math/Vec3");
e.exports = o;
function o() {
this.rayFromWorld = new i();
this.rayToWorld = new i();
this.hitNormalWorld = new i();
this.hitPointWorld = new i();
this.hasHit = !1;
this.shape = null;
this.body = null;
this.hitFaceIndex = -1;
this.distance = -1;
this._shouldStop = !1;
}
o.prototype.reset = function() {
this.rayFromWorld.setZero();
this.rayToWorld.setZero();
this.hitNormalWorld.setZero();
this.hitPointWorld.setZero();
this.hasHit = !1;
this.shape = null;
this.body = null;
this.hitFaceIndex = -1;
this.distance = -1;
this._shouldStop = !1;
};
o.prototype.abort = function() {
this._shouldStop = !0;
};
o.prototype.set = function(t, e, i, o, n, r, s) {
this.rayFromWorld.copy(t);
this.rayToWorld.copy(e);
this.hitNormalWorld.copy(i);
this.hitPointWorld.copy(o);
this.shape = n;
this.body = r;
this.distance = s;
};
}, {
"../math/Vec3": 32
} ],
12: [ function(t, e) {
t("../shapes/Shape");
var i = t("../collision/Broadphase");
e.exports = o;
function o(t) {
i.apply(this);
this.axisList = [];
this.world = null;
this.axisIndex = 0;
var e = this.axisList;
this._addBodyHandler = function(t) {
e.push(t.body);
};
this._removeBodyHandler = function(t) {
var i = e.indexOf(t.body);
-1 !== i && e.splice(i, 1);
};
t && this.setWorld(t);
}
o.prototype = new i();
o.prototype.setWorld = function(t) {
this.axisList.length = 0;
for (var e = 0; e < t.bodies.length; e++) this.axisList.push(t.bodies[e]);
t.removeEventListener("addBody", this._addBodyHandler);
t.removeEventListener("removeBody", this._removeBodyHandler);
t.addEventListener("addBody", this._addBodyHandler);
t.addEventListener("removeBody", this._removeBodyHandler);
this.world = t;
this.dirty = !0;
};
o.insertionSortX = function(t) {
for (var e = 1, i = t.length; e < i; e++) {
for (var o = t[e], n = e - 1; n >= 0 && !(t[n].aabb.lowerBound.x <= o.aabb.lowerBound.x); n--) t[n + 1] = t[n];
t[n + 1] = o;
}
return t;
};
o.insertionSortY = function(t) {
for (var e = 1, i = t.length; e < i; e++) {
for (var o = t[e], n = e - 1; n >= 0 && !(t[n].aabb.lowerBound.y <= o.aabb.lowerBound.y); n--) t[n + 1] = t[n];
t[n + 1] = o;
}
return t;
};
o.insertionSortZ = function(t) {
for (var e = 1, i = t.length; e < i; e++) {
for (var o = t[e], n = e - 1; n >= 0 && !(t[n].aabb.lowerBound.z <= o.aabb.lowerBound.z); n--) t[n + 1] = t[n];
t[n + 1] = o;
}
return t;
};
o.prototype.collisionPairs = function(t, e, i) {
var n, r, s = this.axisList, a = s.length, l = this.axisIndex;
if (this.dirty) {
this.sortList();
this.dirty = !1;
}
for (n = 0; n !== a; n++) {
var h = s[n];
for (r = n + 1; r < a; r++) {
var c = s[r];
if (this.needBroadphaseCollision(h, c)) {
if (!o.checkBounds(h, c, l)) break;
this.intersectionTest(h, c, e, i);
}
}
}
};
o.prototype.sortList = function() {
for (var t = this.axisList, e = this.axisIndex, i = t.length, n = 0; n !== i; n++) {
var r = t[n];
r.aabbNeedsUpdate && r.computeAABB();
}
0 === e ? o.insertionSortX(t) : 1 === e ? o.insertionSortY(t) : 2 === e && o.insertionSortZ(t);
};
o.checkBounds = function(t, e, i) {
var o, n;
if (0 === i) {
o = t.position.x;
n = e.position.x;
} else if (1 === i) {
o = t.position.y;
n = e.position.y;
} else if (2 === i) {
o = t.position.z;
n = e.position.z;
}
var r = t.boundingRadius;
return n - e.boundingRadius < o + r;
};
o.prototype.autoDetectAxis = function() {
for (var t = 0, e = 0, i = 0, o = 0, n = 0, r = 0, s = this.axisList, a = s.length, l = 1 / a, h = 0; h !== a; h++) {
var c = s[h], u = c.position.x;
t += u;
e += u * u;
var p = c.position.y;
i += p;
o += p * p;
var d = c.position.z;
n += d;
r += d * d;
}
var y = e - t * t * l, f = o - i * i * l, v = r - n * n * l;
this.axisIndex = y > f ? y > v ? 0 : 2 : f > v ? 1 : 2;
};
o.prototype.aabbQuery = function(t, e, i) {
i = i || [];
if (this.dirty) {
this.sortList();
this.dirty = !1;
}
var o = this.axisIndex, n = "x";
1 === o && (n = "y");
2 === o && (n = "z");
for (var r = this.axisList, s = (e.lowerBound[n], e.upperBound[n], 0); s < r.length; s++) {
var a = r[s];
a.aabbNeedsUpdate && a.computeAABB();
a.aabb.overlaps(e) && i.push(a);
}
return i;
};
}, {
"../collision/Broadphase": 5,
"../shapes/Shape": 45
} ],
13: [ function(t, e) {
e.exports = s;
t("./Constraint");
var i = t("./PointToPointConstraint"), o = t("../equations/ConeEquation"), n = t("../equations/RotationalEquation"), r = (t("../equations/ContactEquation"), 
t("../math/Vec3"));
function s(t, e, s) {
var a = "undefined" != typeof (s = s || {}).maxForce ? s.maxForce : 1e6, l = s.pivotA ? s.pivotA.clone() : new r(), h = s.pivotB ? s.pivotB.clone() : new r();
this.axisA = s.axisA ? s.axisA.clone() : new r();
this.axisB = s.axisB ? s.axisB.clone() : new r();
i.call(this, t, l, e, h, a);
this.collideConnected = !!s.collideConnected;
this.angle = "undefined" != typeof s.angle ? s.angle : 0;
var c = this.coneEquation = new o(t, e, s), u = this.twistEquation = new n(t, e, s);
this.twistAngle = "undefined" != typeof s.twistAngle ? s.twistAngle : 0;
c.maxForce = 0;
c.minForce = -a;
u.maxForce = 0;
u.minForce = -a;
this.equations.push(c, u);
}
s.prototype = new i();
s.constructor = s;
new r(), new r();
s.prototype.update = function() {
var t = this.bodyA, e = this.bodyB, o = this.coneEquation, n = this.twistEquation;
i.prototype.update.call(this);
t.vectorToWorldFrame(this.axisA, o.axisA);
e.vectorToWorldFrame(this.axisB, o.axisB);
this.axisA.tangents(n.axisA, n.axisA);
t.vectorToWorldFrame(n.axisA, n.axisA);
this.axisB.tangents(n.axisB, n.axisB);
e.vectorToWorldFrame(n.axisB, n.axisB);
o.angle = this.angle;
n.maxAngle = this.twistAngle;
};
}, {
"../equations/ConeEquation": 19,
"../equations/ContactEquation": 20,
"../equations/RotationalEquation": 23,
"../math/Vec3": 32,
"./Constraint": 14,
"./PointToPointConstraint": 18
} ],
14: [ function(t, e) {
e.exports = o;
var i = t("../utils/Utils");
function o(t, e, n) {
n = i.defaults(n, {
collideConnected: !0,
wakeUpBodies: !0
});
this.equations = [];
this.bodyA = t;
this.bodyB = e;
this.id = o.idCounter++;
this.collideConnected = n.collideConnected;
if (n.wakeUpBodies) {
t && t.wakeUp();
e && e.wakeUp();
}
}
o.prototype.update = function() {
throw new Error("method update() not implmemented in this Constraint subclass!");
};
o.prototype.enable = function() {
for (var t = this.equations, e = 0; e < t.length; e++) t[e].enabled = !0;
};
o.prototype.disable = function() {
for (var t = this.equations, e = 0; e < t.length; e++) t[e].enabled = !1;
};
o.idCounter = 0;
}, {
"../utils/Utils": 55
} ],
15: [ function(t, e) {
e.exports = n;
var i = t("./Constraint"), o = t("../equations/ContactEquation");
function n(t, e, n, r) {
i.call(this, t, e);
"undefined" == typeof n && (n = t.position.distanceTo(e.position));
"undefined" == typeof r && (r = 1e6);
this.distance = n;
var s = this.distanceEquation = new o(t, e);
this.equations.push(s);
s.minForce = -r;
s.maxForce = r;
}
n.prototype = new i();
n.prototype.update = function() {
var t = this.bodyA, e = this.bodyB, i = this.distanceEquation, o = .5 * this.distance, n = i.ni;
e.position.vsub(t.position, n);
n.normalize();
n.mult(o, i.ri);
n.mult(-o, i.rj);
};
}, {
"../equations/ContactEquation": 20,
"./Constraint": 14
} ],
16: [ function(t, e) {
e.exports = s;
t("./Constraint");
var i = t("./PointToPointConstraint"), o = t("../equations/RotationalEquation"), n = t("../equations/RotationalMotorEquation"), r = (t("../equations/ContactEquation"), 
t("../math/Vec3"));
function s(t, e, s) {
var a = "undefined" != typeof (s = s || {}).maxForce ? s.maxForce : 1e6, l = s.pivotA ? s.pivotA.clone() : new r(), h = s.pivotB ? s.pivotB.clone() : new r();
i.call(this, t, l, e, h, a);
(this.axisA = s.axisA ? s.axisA.clone() : new r(1, 0, 0)).normalize();
(this.axisB = s.axisB ? s.axisB.clone() : new r(1, 0, 0)).normalize();
var c = this.rotationalEquation1 = new o(t, e, s), u = this.rotationalEquation2 = new o(t, e, s), p = this.motorEquation = new n(t, e, a);
p.enabled = !1;
this.equations.push(c, u, p);
}
s.prototype = new i();
s.constructor = s;
s.prototype.enableMotor = function() {
this.motorEquation.enabled = !0;
};
s.prototype.disableMotor = function() {
this.motorEquation.enabled = !1;
};
s.prototype.setMotorSpeed = function(t) {
this.motorEquation.targetVelocity = t;
};
s.prototype.setMotorMaxForce = function(t) {
this.motorEquation.maxForce = t;
this.motorEquation.minForce = -t;
};
var a = new r(), l = new r();
s.prototype.update = function() {
var t = this.bodyA, e = this.bodyB, o = this.motorEquation, n = this.rotationalEquation1, r = this.rotationalEquation2, s = a, h = l, c = this.axisA, u = this.axisB;
i.prototype.update.call(this);
t.quaternion.vmult(c, s);
e.quaternion.vmult(u, h);
s.tangents(n.axisA, r.axisA);
n.axisB.copy(h);
r.axisB.copy(h);
if (this.motorEquation.enabled) {
t.quaternion.vmult(this.axisA, o.axisA);
e.quaternion.vmult(this.axisB, o.axisB);
}
};
}, {
"../equations/ContactEquation": 20,
"../equations/RotationalEquation": 23,
"../equations/RotationalMotorEquation": 24,
"../math/Vec3": 32,
"./Constraint": 14,
"./PointToPointConstraint": 18
} ],
17: [ function(t, e) {
e.exports = r;
t("./Constraint");
var i = t("./PointToPointConstraint"), o = t("../equations/RotationalEquation"), n = (t("../equations/RotationalMotorEquation"), 
t("../equations/ContactEquation"), t("../math/Vec3"));
function r(t, e, r) {
var s = "undefined" != typeof (r = r || {}).maxForce ? r.maxForce : 1e6, a = new n(), l = new n(), h = new n();
t.position.vadd(e.position, h);
h.scale(.5, h);
e.pointToLocalFrame(h, l);
t.pointToLocalFrame(h, a);
i.call(this, t, a, e, l, s);
this.xA = t.vectorToLocalFrame(n.UNIT_X);
this.xB = e.vectorToLocalFrame(n.UNIT_X);
this.yA = t.vectorToLocalFrame(n.UNIT_Y);
this.yB = e.vectorToLocalFrame(n.UNIT_Y);
this.zA = t.vectorToLocalFrame(n.UNIT_Z);
this.zB = e.vectorToLocalFrame(n.UNIT_Z);
var c = this.rotationalEquation1 = new o(t, e, r), u = this.rotationalEquation2 = new o(t, e, r), p = this.rotationalEquation3 = new o(t, e, r);
this.equations.push(c, u, p);
}
r.prototype = new i();
r.constructor = r;
new n(), new n();
r.prototype.update = function() {
var t = this.bodyA, e = this.bodyB, o = (this.motorEquation, this.rotationalEquation1), n = this.rotationalEquation2, r = this.rotationalEquation3;
i.prototype.update.call(this);
t.vectorToWorldFrame(this.xA, o.axisA);
e.vectorToWorldFrame(this.yB, o.axisB);
t.vectorToWorldFrame(this.yA, n.axisA);
e.vectorToWorldFrame(this.zB, n.axisB);
t.vectorToWorldFrame(this.zA, r.axisA);
e.vectorToWorldFrame(this.xB, r.axisB);
};
}, {
"../equations/ContactEquation": 20,
"../equations/RotationalEquation": 23,
"../equations/RotationalMotorEquation": 24,
"../math/Vec3": 32,
"./Constraint": 14,
"./PointToPointConstraint": 18
} ],
18: [ function(t, e) {
e.exports = r;
var i = t("./Constraint"), o = t("../equations/ContactEquation"), n = t("../math/Vec3");
function r(t, e, r, s, a) {
i.call(this, t, r);
a = "undefined" != typeof a ? a : 1e6;
this.pivotA = e ? e.clone() : new n();
this.pivotB = s ? s.clone() : new n();
var l = this.equationX = new o(t, r), h = this.equationY = new o(t, r), c = this.equationZ = new o(t, r);
this.equations.push(l, h, c);
l.minForce = h.minForce = c.minForce = -a;
l.maxForce = h.maxForce = c.maxForce = a;
l.ni.set(1, 0, 0);
h.ni.set(0, 1, 0);
c.ni.set(0, 0, 1);
}
r.prototype = new i();
r.prototype.update = function() {
var t = this.bodyA, e = this.bodyB, i = this.equationX, o = this.equationY, n = this.equationZ;
t.quaternion.vmult(this.pivotA, i.ri);
e.quaternion.vmult(this.pivotB, i.rj);
o.ri.copy(i.ri);
o.rj.copy(i.rj);
n.ri.copy(i.ri);
n.rj.copy(i.rj);
};
}, {
"../equations/ContactEquation": 20,
"../math/Vec3": 32,
"./Constraint": 14
} ],
19: [ function(t, e) {
e.exports = r;
var i = t("../math/Vec3"), o = (t("../math/Mat3"), t("./Equation")), n = t("../math/CMath");
function r(t, e, n) {
var r = "undefined" != typeof (n = n || {}).maxForce ? n.maxForce : 1e6;
o.call(this, t, e, -r, r);
this.axisA = n.axisA ? n.axisA.clone() : new i(1, 0, 0);
this.axisB = n.axisB ? n.axisB.clone() : new i(0, 1, 0);
this.angle = "undefined" != typeof n.angle ? n.angle : 0;
}
r.prototype = new o();
r.prototype.constructor = r;
var s = new i(), a = new i();
r.prototype.computeB = function(t) {
var e = this.a, i = this.b, o = this.axisA, r = this.axisB, l = s, h = a, c = this.jacobianElementA, u = this.jacobianElementB;
o.cross(r, l);
r.cross(o, h);
c.rotational.copy(h);
u.rotational.copy(l);
return -(n.cos(this.angle) - o.dot(r)) * e - this.computeGW() * i - t * this.computeGiMf();
};
}, {
"../math/CMath": 27,
"../math/Mat3": 29,
"../math/Vec3": 32,
"./Equation": 21
} ],
20: [ function(t, e) {
e.exports = n;
var i = t("./Equation"), o = t("../math/Vec3");
t("../math/Mat3");
function n(t, e, n) {
n = "undefined" != typeof n ? n : 1e6;
i.call(this, t, e, 0, n);
this.si = null;
this.sj = null;
this.restitution = 0;
this.ri = new o();
this.rj = new o();
this.ni = new o();
}
n.prototype = new i();
n.prototype.constructor = n;
var r = new o(), s = new o(), a = new o();
n.prototype.computeB = function(t) {
var e = this.a, i = this.b, o = this.bi, n = this.bj, l = this.ri, h = this.rj, c = r, u = s, p = o.velocity, d = o.angularVelocity, y = (o.force, 
o.torque, n.velocity), f = n.angularVelocity, v = (n.force, n.torque, a), m = this.jacobianElementA, g = this.jacobianElementB, b = this.ni;
l.cross(b, c);
h.cross(b, u);
b.negate(m.spatial);
c.negate(m.rotational);
g.spatial.copy(b);
g.rotational.copy(u);
v.copy(n.position);
v.vadd(h, v);
v.vsub(o.position, v);
v.vsub(l, v);
var w = b.dot(v), x = this.restitution + 1;
return -w * e - (x * y.dot(b) - x * p.dot(b) + f.dot(u) - d.dot(c)) * i - t * this.computeGiMf();
};
var l = new o(), h = new o(), c = new o(), u = new o(), p = new o();
n.prototype.getImpactVelocityAlongNormal = function() {
var t = l, e = h, i = c, o = u, n = p;
this.bi.position.vadd(this.ri, i);
this.bj.position.vadd(this.rj, o);
this.bi.getVelocityAtWorldPoint(i, t);
this.bj.getVelocityAtWorldPoint(o, e);
t.vsub(e, n);
return this.ni.dot(n);
};
}, {
"../math/Mat3": 29,
"../math/Vec3": 32,
"./Equation": 21
} ],
21: [ function(t, e) {
e.exports = n;
var i = t("../math/JacobianElement"), o = t("../math/Vec3");
function n(t, e, o, r) {
this.id = n.id++;
this.minForce = "undefined" == typeof o ? -1e6 : o;
this.maxForce = "undefined" == typeof r ? 1e6 : r;
this.bi = t;
this.bj = e;
this.a = 0;
this.b = 0;
this.eps = 0;
this.jacobianElementA = new i();
this.jacobianElementB = new i();
this.enabled = !0;
this.multiplier = 0;
this.setSpookParams(1e7, 4, 1 / 60);
}
n.prototype.constructor = n;
n.id = 0;
n.prototype.setSpookParams = function(t, e, i) {
var o = e, n = t, r = i;
this.a = 4 / (r * (1 + 4 * o));
this.b = 4 * o / (1 + 4 * o);
this.eps = 4 / (r * r * n * (1 + 4 * o));
};
n.prototype.computeB = function(t, e, i) {
var o = this.computeGW();
return -this.computeGq() * t - o * e - this.computeGiMf() * i;
};
n.prototype.computeGq = function() {
var t = this.jacobianElementA, e = this.jacobianElementB, i = this.bi, o = this.bj, n = i.position, r = o.position;
return t.spatial.dot(n) + e.spatial.dot(r);
};
new o();
n.prototype.computeGW = function() {
var t = this.jacobianElementA, e = this.jacobianElementB, i = this.bi, o = this.bj, n = i.velocity, r = o.velocity, s = i.angularVelocity, a = o.angularVelocity;
return t.multiplyVectors(n, s) + e.multiplyVectors(r, a);
};
n.prototype.computeGWlambda = function() {
var t = this.jacobianElementA, e = this.jacobianElementB, i = this.bi, o = this.bj, n = i.vlambda, r = o.vlambda, s = i.wlambda, a = o.wlambda;
return t.multiplyVectors(n, s) + e.multiplyVectors(r, a);
};
var r = new o(), s = new o(), a = new o(), l = new o();
n.prototype.computeGiMf = function() {
var t = this.jacobianElementA, e = this.jacobianElementB, i = this.bi, o = this.bj, n = i.force, h = i.torque, c = o.force, u = o.torque, p = i.invMassSolve, d = o.invMassSolve;
n.scale(p, r);
c.scale(d, s);
i.invInertiaWorldSolve.vmult(h, a);
o.invInertiaWorldSolve.vmult(u, l);
return t.multiplyVectors(r, a) + e.multiplyVectors(s, l);
};
var h = new o();
n.prototype.computeGiMGt = function() {
var t = this.jacobianElementA, e = this.jacobianElementB, i = this.bi, o = this.bj, n = i.invMassSolve, r = o.invMassSolve, s = i.invInertiaWorldSolve, a = o.invInertiaWorldSolve, l = n + r;
s.vmult(t.rotational, h);
l += h.dot(t.rotational);
a.vmult(e.rotational, h);
return l + h.dot(e.rotational);
};
var c = new o();
new o(), new o(), new o(), new o(), new o();
n.prototype.addToWlambda = function(t) {
var e = this.jacobianElementA, i = this.jacobianElementB, o = this.bi, n = this.bj, r = c;
o.vlambda.addScaledVector(o.invMassSolve * t, e.spatial, o.vlambda);
n.vlambda.addScaledVector(n.invMassSolve * t, i.spatial, n.vlambda);
o.invInertiaWorldSolve.vmult(e.rotational, r);
o.wlambda.addScaledVector(t, r, o.wlambda);
n.invInertiaWorldSolve.vmult(i.rotational, r);
n.wlambda.addScaledVector(t, r, n.wlambda);
};
n.prototype.computeC = function() {
return this.computeGiMGt() + this.eps;
};
}, {
"../math/JacobianElement": 28,
"../math/Vec3": 32
} ],
22: [ function(t, e) {
e.exports = n;
var i = t("./Equation"), o = t("../math/Vec3");
t("../math/Mat3");
function n(t, e, n) {
i.call(this, t, e, -n, n);
this.ri = new o();
this.rj = new o();
this.t = new o();
}
n.prototype = new i();
n.prototype.constructor = n;
var r = new o(), s = new o();
n.prototype.computeB = function(t) {
this.a;
var e = this.b, i = (this.bi, this.bj, this.ri), o = this.rj, n = r, a = s, l = this.t;
i.cross(l, n);
o.cross(l, a);
var h = this.jacobianElementA, c = this.jacobianElementB;
l.negate(h.spatial);
n.negate(h.rotational);
c.spatial.copy(l);
c.rotational.copy(a);
return -this.computeGW() * e - t * this.computeGiMf();
};
}, {
"../math/Mat3": 29,
"../math/Vec3": 32,
"./Equation": 21
} ],
23: [ function(t, e) {
e.exports = r;
var i = t("../math/Vec3"), o = (t("../math/Mat3"), t("./Equation")), n = t("../math/CMath");
function r(t, e, n) {
var r = "undefined" != typeof (n = n || {}).maxForce ? n.maxForce : 1e6;
o.call(this, t, e, -r, r);
this.axisA = n.axisA ? n.axisA.clone() : new i(1, 0, 0);
this.axisB = n.axisB ? n.axisB.clone() : new i(0, 1, 0);
this.maxAngle = Math.PI / 2;
}
r.prototype = new o();
r.prototype.constructor = r;
var s = new i(), a = new i();
r.prototype.computeB = function(t) {
var e = this.a, i = this.b, o = this.axisA, r = this.axisB, l = s, h = a, c = this.jacobianElementA, u = this.jacobianElementB;
o.cross(r, l);
r.cross(o, h);
c.rotational.copy(h);
u.rotational.copy(l);
return -(n.cos(this.maxAngle) - o.dot(r)) * e - this.computeGW() * i - t * this.computeGiMf();
};
}, {
"../math/CMath": 27,
"../math/Mat3": 29,
"../math/Vec3": 32,
"./Equation": 21
} ],
24: [ function(t, e) {
e.exports = n;
var i = t("../math/Vec3"), o = (t("../math/Mat3"), t("./Equation"));
function n(t, e, n) {
n = "undefined" != typeof n ? n : 1e6;
o.call(this, t, e, -n, n);
this.axisA = new i();
this.axisB = new i();
this.targetVelocity = 0;
}
n.prototype = new o();
n.prototype.constructor = n;
n.prototype.computeB = function(t) {
this.a;
var e = this.b, i = (this.bi, this.bj, this.axisA), o = this.axisB, n = this.jacobianElementA, r = this.jacobianElementB;
n.rotational.copy(i);
o.negate(r.rotational);
return -(this.computeGW() - this.targetVelocity) * e - t * this.computeGiMf();
};
}, {
"../math/Mat3": 29,
"../math/Vec3": 32,
"./Equation": 21
} ],
25: [ function(t, e) {
var i = t("../utils/Utils");
e.exports = o;
function o(t, e, n) {
n = i.defaults(n, {
friction: .3,
restitution: .3,
contactEquationStiffness: 1e7,
contactEquationRelaxation: 3,
frictionEquationStiffness: 1e7,
frictionEquationRelaxation: 3
});
this.id = o.idCounter++;
this.materials = [ t, e ];
this.friction = n.friction;
this.restitution = n.restitution;
this.contactEquationStiffness = n.contactEquationStiffness;
this.contactEquationRelaxation = n.contactEquationRelaxation;
this.frictionEquationStiffness = n.frictionEquationStiffness;
this.frictionEquationRelaxation = n.frictionEquationRelaxation;
}
o.idCounter = 0;
}, {
"../utils/Utils": 55
} ],
26: [ function(t, e) {
e.exports = i;
function i(t) {
var e = "";
if ("string" == typeof (t = t || {})) {
e = t;
t = {};
} else "object" == typeof t && (e = "");
this.name = e;
this.id = i.idCounter++;
this.friction = "undefined" != typeof t.friction ? t.friction : -1;
this.restitution = "undefined" != typeof t.restitution ? t.restitution : -1;
}
i.idCounter = 0;
}, {} ],
27: [ function(t, e) {
var i = 180 / Math.PI;
function o(t) {
return t * i;
}
var n = {};
function r(t) {
if (n.digit != t) {
for (var e = 1 / Math.pow(10, t), o = 0; o <= 90; o += e) n[o.toFixed(t)] = Math.sin(o / i);
n.digit = t;
}
}
function s(t, e) {
return t <= 90 ? n[t.toFixed(e)] : t <= 180 ? n[(t = 180 - t).toFixed(e)] : t <= 270 ? -n[(t -= 180).toFixed(e)] : -n[(t = 360 - t).toFixed(e)];
}
function a(t) {
var e = o(t) % 360;
e < 0 && (e += 360);
return s(e, u._digit);
}
function l(t) {
var e = (o(t) + 90) % 360;
e < 0 && (e += 360);
return s(e, u._digit);
}
function h(t) {
return Math.sin(t).toFixed(u.digit);
}
function c(t) {
return Math.cos(t).toFixed(u.digit);
}
var u = {
sin: Math.sin,
cos: Math.cos,
atan2: Math.atan2
};
u._sin = a;
u._cos = l;
u._sinArr = n;
u._sin360 = s;
u._sinNative = h;
u._cosNative = c;
u._radian2angle = o;
u._calculateSinByDigit = r;
u._digit = 1;
Object.defineProperty(u, "digit", {
get: function() {
return this._digit;
},
set: function(t) {
this._digit = t;
1 == this._mode && r(t);
}
});
u._mode = 0;
Object.defineProperty(u, "mode", {
get: function() {
return this._mode;
},
set: function(t) {
if (this._mode != t) {
this._mode = t;
if (0 == t) {
u.sin = Math.sin;
u.cos = Math.cos;
} else if (1 == t) {
u.digit = u._digit;
u.sin = a;
u.cos = l;
} else if (2 == t) {
u.sin = h;
u.cos = c;
}
}
}
});
e.exports = u;
}, {} ],
28: [ function(t, e) {
e.exports = o;
var i = t("./Vec3");
function o() {
this.spatial = new i();
this.rotational = new i();
}
o.prototype.multiplyElement = function(t) {
return t.spatial.dot(this.spatial) + t.rotational.dot(this.rotational);
};
o.prototype.multiplyVectors = function(t, e) {
return t.dot(this.spatial) + e.dot(this.rotational);
};
}, {
"./Vec3": 32
} ],
29: [ function(t, e) {
e.exports = o;
var i = t("./Vec3");
function o(t) {
this.elements = t || [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
}
o.prototype.identity = function() {
var t = this.elements;
t[0] = 1;
t[1] = 0;
t[2] = 0;
t[3] = 0;
t[4] = 1;
t[5] = 0;
t[6] = 0;
t[7] = 0;
t[8] = 1;
};
o.prototype.setZero = function() {
var t = this.elements;
t[0] = 0;
t[1] = 0;
t[2] = 0;
t[3] = 0;
t[4] = 0;
t[5] = 0;
t[6] = 0;
t[7] = 0;
t[8] = 0;
};
o.prototype.setTrace = function(t) {
var e = this.elements;
e[0] = t.x;
e[4] = t.y;
e[8] = t.z;
};
o.prototype.getTrace = function(t) {
t = t || new i();
var e = this.elements;
t.x = e[0];
t.y = e[4];
t.z = e[8];
};
o.prototype.vmult = function(t, e) {
e = e || new i();
var o = this.elements, n = t.x, r = t.y, s = t.z;
e.x = o[0] * n + o[1] * r + o[2] * s;
e.y = o[3] * n + o[4] * r + o[5] * s;
e.z = o[6] * n + o[7] * r + o[8] * s;
return e;
};
o.prototype.smult = function(t) {
for (var e = 0; e < this.elements.length; e++) this.elements[e] *= t;
};
o.prototype.mmult = function(t, e) {
for (var i = e || new o(), n = 0; n < 3; n++) for (var r = 0; r < 3; r++) {
for (var s = 0, a = 0; a < 3; a++) s += t.elements[n + 3 * a] * this.elements[a + 3 * r];
i.elements[n + 3 * r] = s;
}
return i;
};
o.prototype.scale = function(t, e) {
e = e || new o();
for (var i = this.elements, n = e.elements, r = 0; 3 !== r; r++) {
n[3 * r + 0] = t.x * i[3 * r + 0];
n[3 * r + 1] = t.y * i[3 * r + 1];
n[3 * r + 2] = t.z * i[3 * r + 2];
}
return e;
};
o.prototype.solve = function(t, e) {
e = e || new i();
for (var o, n = [], r = 0; r < 12; r++) n.push(0);
for (r = 0; r < 3; r++) for (o = 0; o < 3; o++) n[r + 4 * o] = this.elements[r + 3 * o];
n[3] = t.x;
n[7] = t.y;
n[11] = t.z;
var s, a, l = 3, h = l;
do {
if (0 === n[(r = h - l) + 4 * r]) for (o = r + 1; o < h; o++) if (0 !== n[r + 4 * o]) {
s = 4;
do {
n[(a = 4 - s) + 4 * r] += n[a + 4 * o];
} while (--s);
break;
}
if (0 !== n[r + 4 * r]) for (o = r + 1; o < h; o++) {
var c = n[r + 4 * o] / n[r + 4 * r];
s = 4;
do {
n[(a = 4 - s) + 4 * o] = a <= r ? 0 : n[a + 4 * o] - n[a + 4 * r] * c;
} while (--s);
}
} while (--l);
e.z = n[11] / n[10];
e.y = (n[7] - n[6] * e.z) / n[5];
e.x = (n[3] - n[2] * e.z - n[1] * e.y) / n[0];
if (isNaN(e.x) || isNaN(e.y) || isNaN(e.z) || Infinity === e.x || Infinity === e.y || Infinity === e.z) throw "Could not solve equation! Got x=[" + e.toString() + "], b=[" + t.toString() + "], A=[" + this.toString() + "]";
return e;
};
o.prototype.e = function(t, e, i) {
if (void 0 === i) return this.elements[e + 3 * t];
this.elements[e + 3 * t] = i;
};
o.prototype.copy = function(t) {
for (var e = 0; e < t.elements.length; e++) this.elements[e] = t.elements[e];
return this;
};
o.prototype.toString = function() {
for (var t = "", e = 0; e < 9; e++) t += this.elements[e] + ",";
return t;
};
o.prototype.reverse = function(t) {
t = t || new o();
for (var e, i = [], n = 0; n < 18; n++) i.push(0);
for (n = 0; n < 3; n++) for (e = 0; e < 3; e++) i[n + 6 * e] = this.elements[n + 3 * e];
i[3] = 1;
i[9] = 0;
i[15] = 0;
i[4] = 0;
i[10] = 1;
i[16] = 0;
i[5] = 0;
i[11] = 0;
i[17] = 1;
var r, s, a = 3, l = a;
do {
if (0 === i[(n = l - a) + 6 * n]) for (e = n + 1; e < l; e++) if (0 !== i[n + 6 * e]) {
r = 6;
do {
i[(s = 6 - r) + 6 * n] += i[s + 6 * e];
} while (--r);
break;
}
if (0 !== i[n + 6 * n]) for (e = n + 1; e < l; e++) {
var h = i[n + 6 * e] / i[n + 6 * n];
r = 6;
do {
i[(s = 6 - r) + 6 * e] = s <= n ? 0 : i[s + 6 * e] - i[s + 6 * n] * h;
} while (--r);
}
} while (--a);
n = 2;
do {
e = n - 1;
do {
h = i[n + 6 * e] / i[n + 6 * n];
r = 6;
do {
i[(s = 6 - r) + 6 * e] = i[s + 6 * e] - i[s + 6 * n] * h;
} while (--r);
} while (e--);
} while (--n);
n = 2;
do {
h = 1 / i[n + 6 * n];
r = 6;
do {
i[(s = 6 - r) + 6 * n] = i[s + 6 * n] * h;
} while (--r);
} while (n--);
n = 2;
do {
e = 2;
do {
s = i[3 + e + 6 * n];
if (isNaN(s) || Infinity === s) throw "Could not reverse! A=[" + this.toString() + "]";
t.e(n, e, s);
} while (e--);
} while (n--);
return t;
};
o.prototype.setRotationFromQuaternion = function(t) {
var e = t.x, i = t.y, o = t.z, n = t.w, r = e + e, s = i + i, a = o + o, l = e * r, h = e * s, c = e * a, u = i * s, p = i * a, d = o * a, y = n * r, f = n * s, v = n * a, m = this.elements;
m[0] = 1 - (u + d);
m[1] = h - v;
m[2] = c + f;
m[3] = h + v;
m[4] = 1 - (l + d);
m[5] = p - y;
m[6] = c - f;
m[7] = p + y;
m[8] = 1 - (l + u);
return this;
};
o.prototype.transpose = function(t) {
for (var e = (t = t || new o()).elements, i = this.elements, n = 0; 3 !== n; n++) for (var r = 0; 3 !== r; r++) e[3 * n + r] = i[3 * r + n];
return t;
};
}, {
"./Vec3": 32
} ],
30: [ function(t, e) {
e.exports = n;
var i = t("./Vec3"), o = t("./CMath");
function n(t, e, i, o) {
this.x = void 0 !== t ? t : 0;
this.y = void 0 !== e ? e : 0;
this.z = void 0 !== i ? i : 0;
this.w = void 0 !== o ? o : 1;
}
n.prototype.set = function(t, e, i, o) {
this.x = t;
this.y = e;
this.z = i;
this.w = o;
return this;
};
n.prototype.toString = function() {
return this.x + "," + this.y + "," + this.z + "," + this.w;
};
n.prototype.toArray = function() {
return [ this.x, this.y, this.z, this.w ];
};
n.prototype.setFromAxisAngle = function(t, e) {
var i = o.sin(.5 * e);
this.x = t.x * i;
this.y = t.y * i;
this.z = t.z * i;
this.w = o.cos(.5 * e);
return this;
};
n.prototype.toAxisAngle = function(t) {
t = t || new i();
this.normalize();
var e = 2 * Math.acos(this.w), o = Math.sqrt(1 - this.w * this.w);
if (o < .001) {
t.x = this.x;
t.y = this.y;
t.z = this.z;
} else {
t.x = this.x / o;
t.y = this.y / o;
t.z = this.z / o;
}
return [ t, e ];
};
var r = new i(), s = new i();
n.prototype.setFromVectors = function(t, e) {
if (t.isAntiparallelTo(e)) {
var i = r, o = s;
t.tangents(i, o);
this.setFromAxisAngle(i, Math.PI);
} else {
var n = t.cross(e);
this.x = n.x;
this.y = n.y;
this.z = n.z;
this.w = Math.sqrt(Math.pow(t.norm(), 2) * Math.pow(e.norm(), 2)) + t.dot(e);
this.normalize();
}
return this;
};
new i(), new i(), new i();
n.prototype.mult = function(t, e) {
e = e || new n();
var i = this.x, o = this.y, r = this.z, s = this.w, a = t.x, l = t.y, h = t.z, c = t.w;
e.x = i * c + s * a + o * h - r * l;
e.y = o * c + s * l + r * a - i * h;
e.z = r * c + s * h + i * l - o * a;
e.w = s * c - i * a - o * l - r * h;
return e;
};
n.prototype.inverse = function(t) {
var e = this.x, i = this.y, o = this.z, r = this.w;
t = t || new n();
this.conjugate(t);
var s = 1 / (e * e + i * i + o * o + r * r);
t.x *= s;
t.y *= s;
t.z *= s;
t.w *= s;
return t;
};
n.prototype.conjugate = function(t) {
(t = t || new n()).x = -this.x;
t.y = -this.y;
t.z = -this.z;
t.w = this.w;
return t;
};
n.prototype.normalize = function() {
var t = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
if (0 === t) {
this.x = 0;
this.y = 0;
this.z = 0;
this.w = 0;
} else {
t = 1 / t;
this.x *= t;
this.y *= t;
this.z *= t;
this.w *= t;
}
return this;
};
n.prototype.normalizeFast = function() {
var t = (3 - (this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w)) / 2;
if (0 === t) {
this.x = 0;
this.y = 0;
this.z = 0;
this.w = 0;
} else {
this.x *= t;
this.y *= t;
this.z *= t;
this.w *= t;
}
return this;
};
n.prototype.vmult = function(t, e) {
e = e || new i();
var o = t.x, n = t.y, r = t.z, s = this.x, a = this.y, l = this.z, h = this.w, c = h * o + a * r - l * n, u = h * n + l * o - s * r, p = h * r + s * n - a * o, d = -s * o - a * n - l * r;
e.x = c * h + d * -s + u * -l - p * -a;
e.y = u * h + d * -a + p * -s - c * -l;
e.z = p * h + d * -l + c * -a - u * -s;
return e;
};
n.prototype.copy = function(t) {
this.x = t.x;
this.y = t.y;
this.z = t.z;
this.w = t.w;
return this;
};
n.prototype.toEuler = function(t, e) {
e = e || "YZX";
var i, n, r, s = this.x, a = this.y, l = this.z, h = this.w;
switch (e) {
case "YZX":
var c = s * a + l * h;
if (c > .499) {
i = 2 * o.atan2(s, h);
n = Math.PI / 2;
r = 0;
}
if (c < -.499) {
i = -2 * o.atan2(s, h);
n = -Math.PI / 2;
r = 0;
}
if (isNaN(i)) {
var u = s * s, p = a * a, d = l * l;
i = o.atan2(2 * a * h - 2 * s * l, 1 - 2 * p - 2 * d);
n = Math.asin(2 * c);
r = o.atan2(2 * s * h - 2 * a * l, 1 - 2 * u - 2 * d);
}
break;

default:
throw new Error("Euler order " + e + " not supported yet.");
}
t.y = i;
t.z = n;
t.x = r;
};
n.prototype.setFromEuler = function(t, e, i, n) {
n = n || "XYZ";
var r = o.cos(t / 2), s = o.cos(e / 2), a = o.cos(i / 2), l = o.sin(t / 2), h = o.sin(e / 2), c = o.sin(i / 2);
if ("XYZ" === n) {
this.x = l * s * a + r * h * c;
this.y = r * h * a - l * s * c;
this.z = r * s * c + l * h * a;
this.w = r * s * a - l * h * c;
} else if ("YXZ" === n) {
this.x = l * s * a + r * h * c;
this.y = r * h * a - l * s * c;
this.z = r * s * c - l * h * a;
this.w = r * s * a + l * h * c;
} else if ("ZXY" === n) {
this.x = l * s * a - r * h * c;
this.y = r * h * a + l * s * c;
this.z = r * s * c + l * h * a;
this.w = r * s * a - l * h * c;
} else if ("ZYX" === n) {
this.x = l * s * a - r * h * c;
this.y = r * h * a + l * s * c;
this.z = r * s * c - l * h * a;
this.w = r * s * a + l * h * c;
} else if ("YZX" === n) {
this.x = l * s * a + r * h * c;
this.y = r * h * a + l * s * c;
this.z = r * s * c - l * h * a;
this.w = r * s * a - l * h * c;
} else if ("XZY" === n) {
this.x = l * s * a - r * h * c;
this.y = r * h * a - l * s * c;
this.z = r * s * c + l * h * a;
this.w = r * s * a + l * h * c;
}
return this;
};
n.prototype.clone = function() {
return new n(this.x, this.y, this.z, this.w);
};
n.prototype.slerp = function(t, e, i) {
i = i || new n();
var r, s, a, l, h, c = this.x, u = this.y, p = this.z, d = this.w, y = t.x, f = t.y, v = t.z, m = t.w;
if ((s = c * y + u * f + p * v + d * m) < 0) {
s = -s;
y = -y;
f = -f;
v = -v;
m = -m;
}
if (1 - s > 1e-6) {
r = Math.acos(s);
a = o.sin(r);
l = o.sin((1 - e) * r) / a;
h = o.sin(e * r) / a;
} else {
l = 1 - e;
h = e;
}
i.x = l * c + h * y;
i.y = l * u + h * f;
i.z = l * p + h * v;
i.w = l * d + h * m;
return i;
};
n.prototype.integrate = function(t, e, i, o) {
o = o || new n();
var r = t.x * i.x, s = t.y * i.y, a = t.z * i.z, l = this.x, h = this.y, c = this.z, u = this.w, p = .5 * e;
o.x += p * (r * u + s * c - a * h);
o.y += p * (s * u + a * l - r * c);
o.z += p * (a * u + r * h - s * l);
o.w += p * (-r * l - s * h - a * c);
return o;
};
}, {
"./CMath": 27,
"./Vec3": 32
} ],
31: [ function(t, e) {
var i = t("./Vec3"), o = t("./Quaternion");
e.exports = n;
function n(t) {
t = t || {};
this.position = new i();
t.position && this.position.copy(t.position);
this.quaternion = new o();
t.quaternion && this.quaternion.copy(t.quaternion);
}
var r = new o();
n.pointToLocalFrame = function(t, e, o, n) {
n = n || new i();
o.vsub(t, n);
e.conjugate(r);
r.vmult(n, n);
return n;
};
n.prototype.pointToLocal = function(t, e) {
return n.pointToLocalFrame(this.position, this.quaternion, t, e);
};
n.pointToWorldFrame = function(t, e, o, n) {
n = n || new i();
e.vmult(o, n);
n.vadd(t, n);
return n;
};
n.prototype.pointToWorld = function(t, e) {
return n.pointToWorldFrame(this.position, this.quaternion, t, e);
};
n.prototype.vectorToWorldFrame = function(t, e) {
e = e || new i();
this.quaternion.vmult(t, e);
return e;
};
n.vectorToWorldFrame = function(t, e, i) {
t.vmult(e, i);
return i;
};
n.vectorToLocalFrame = function(t, e, o, n) {
n = n || new i();
e.w *= -1;
e.vmult(o, n);
e.w *= -1;
return n;
};
}, {
"./Quaternion": 30,
"./Vec3": 32
} ],
32: [ function(t, e) {
e.exports = o;
var i = t("./Mat3");
function o(t, e, i) {
this.x = t || 0;
this.y = e || 0;
this.z = i || 0;
}
o.ZERO = new o(0, 0, 0);
o.UNIT_X = new o(1, 0, 0);
o.UNIT_Y = new o(0, 1, 0);
o.UNIT_Z = new o(0, 0, 1);
o.prototype.cross = function(t, e) {
var i = t.x, n = t.y, r = t.z, s = this.x, a = this.y, l = this.z;
(e = e || new o()).x = a * r - l * n;
e.y = l * i - s * r;
e.z = s * n - a * i;
return e;
};
o.prototype.set = function(t, e, i) {
this.x = t;
this.y = e;
this.z = i;
return this;
};
o.prototype.setZero = function() {
this.x = this.y = this.z = 0;
};
o.prototype.vadd = function(t, e) {
if (!e) return new o(this.x + t.x, this.y + t.y, this.z + t.z);
e.x = t.x + this.x;
e.y = t.y + this.y;
e.z = t.z + this.z;
};
o.prototype.vsub = function(t, e) {
if (!e) return new o(this.x - t.x, this.y - t.y, this.z - t.z);
e.x = this.x - t.x;
e.y = this.y - t.y;
e.z = this.z - t.z;
};
o.prototype.crossmat = function() {
return new i([ 0, -this.z, this.y, this.z, 0, -this.x, -this.y, this.x, 0 ]);
};
o.prototype.normalize = function() {
var t = this.x, e = this.y, i = this.z, o = Math.sqrt(t * t + e * e + i * i);
if (o > 0) {
var n = 1 / o;
this.x *= n;
this.y *= n;
this.z *= n;
} else {
this.x = 0;
this.y = 0;
this.z = 0;
}
return o;
};
o.prototype.unit = function(t) {
t = t || new o();
var e = this.x, i = this.y, n = this.z, r = Math.sqrt(e * e + i * i + n * n);
if (r > 0) {
r = 1 / r;
t.x = e * r;
t.y = i * r;
t.z = n * r;
} else {
t.x = 1;
t.y = 0;
t.z = 0;
}
return t;
};
o.prototype.norm = function() {
var t = this.x, e = this.y, i = this.z;
return Math.sqrt(t * t + e * e + i * i);
};
o.prototype.length = o.prototype.norm;
o.prototype.norm2 = function() {
return this.dot(this);
};
o.prototype.lengthSquared = o.prototype.norm2;
o.prototype.distanceTo = function(t) {
var e = this.x, i = this.y, o = this.z, n = t.x, r = t.y, s = t.z;
return Math.sqrt((n - e) * (n - e) + (r - i) * (r - i) + (s - o) * (s - o));
};
o.prototype.distanceSquared = function(t) {
var e = this.x, i = this.y, o = this.z, n = t.x, r = t.y, s = t.z;
return (n - e) * (n - e) + (r - i) * (r - i) + (s - o) * (s - o);
};
o.prototype.mult = function(t, e) {
e = e || new o();
var i = this.x, n = this.y, r = this.z;
e.x = t * i;
e.y = t * n;
e.z = t * r;
return e;
};
o.prototype.vmul = function(t, e) {
(e = e || new o()).x = t.x * this.x;
e.y = t.y * this.y;
e.z = t.z * this.z;
return e;
};
o.prototype.scale = o.prototype.mult;
o.prototype.addScaledVector = function(t, e, i) {
(i = i || new o()).x = this.x + t * e.x;
i.y = this.y + t * e.y;
i.z = this.z + t * e.z;
return i;
};
o.prototype.dot = function(t) {
return this.x * t.x + this.y * t.y + this.z * t.z;
};
o.prototype.isZero = function() {
return 0 === this.x && 0 === this.y && 0 === this.z;
};
o.prototype.negate = function(t) {
(t = t || new o()).x = -this.x;
t.y = -this.y;
t.z = -this.z;
return t;
};
var n = new o(), r = new o();
o.prototype.tangents = function(t, e) {
var i = this.norm();
if (i > 0) {
var o = n, s = 1 / i;
o.set(this.x * s, this.y * s, this.z * s);
var a = r;
if (Math.abs(o.x) < .9) {
a.set(1, 0, 0);
o.cross(a, t);
} else {
a.set(0, 1, 0);
o.cross(a, t);
}
o.cross(t, e);
} else {
t.set(1, 0, 0);
e.set(0, 1, 0);
}
};
o.prototype.toString = function() {
return this.x + "," + this.y + "," + this.z;
};
o.prototype.toArray = function() {
return [ this.x, this.y, this.z ];
};
o.prototype.copy = function(t) {
this.x = t.x;
this.y = t.y;
this.z = t.z;
return this;
};
o.prototype.lerp = function(t, e, i) {
var o = this.x, n = this.y, r = this.z;
i.x = o + (t.x - o) * e;
i.y = n + (t.y - n) * e;
i.z = r + (t.z - r) * e;
};
o.prototype.almostEquals = function(t, e) {
void 0 === e && (e = 1e-6);
return !(Math.abs(this.x - t.x) > e || Math.abs(this.y - t.y) > e || Math.abs(this.z - t.z) > e);
};
o.prototype.almostZero = function(t) {
void 0 === t && (t = 1e-6);
return !(Math.abs(this.x) > t || Math.abs(this.y) > t || Math.abs(this.z) > t);
};
var s = new o();
o.prototype.isAntiparallelTo = function(t, e) {
this.negate(s);
return s.almostEquals(t, e);
};
o.prototype.clone = function() {
return new o(this.x, this.y, this.z);
};
}, {
"./Mat3": 29
} ],
33: [ function(t, e) {
e.exports = h;
var i = t("../utils/EventTarget"), o = (t("../shapes/Shape"), t("../math/Vec3")), n = t("../math/Mat3"), r = t("../math/Quaternion"), s = (t("../material/Material"), 
t("../collision/AABB")), a = t("../shapes/Box"), l = t("../world/World");
function h(t) {
t = t || {};
i.apply(this);
this.id = h.idCounter++;
this.world = null;
this.preStep = null;
this.postStep = null;
this.vlambda = new o();
this.collisionFilterGroup = "number" == typeof t.collisionFilterGroup ? t.collisionFilterGroup : 1;
this.collisionFilterMask = "number" == typeof t.collisionFilterMask ? t.collisionFilterMask : -1;
this.collisionResponse = !0;
this.position = new o();
this.previousPosition = new o();
this.interpolatedPosition = new o();
this.initPosition = new o();
if (t.position) {
this.position.copy(t.position);
this.previousPosition.copy(t.position);
this.interpolatedPosition.copy(t.position);
this.initPosition.copy(t.position);
}
this.velocity = new o();
t.velocity && this.velocity.copy(t.velocity);
this.initVelocity = new o();
this.force = new o();
var e = "number" == typeof t.mass ? t.mass : 0;
this.mass = e;
this.invMass = e > 0 ? 1 / e : 0;
this.material = t.material || null;
this.linearDamping = "number" == typeof t.linearDamping ? t.linearDamping : .01;
this.type = e <= 0 ? h.STATIC : h.DYNAMIC;
typeof t.type == typeof h.STATIC && (this.type = t.type);
this.allowSleep = "undefined" == typeof t.allowSleep || t.allowSleep;
this.sleepState = 0;
this.sleepSpeedLimit = "undefined" != typeof t.sleepSpeedLimit ? t.sleepSpeedLimit : .1;
this.sleepTimeLimit = "undefined" != typeof t.sleepTimeLimit ? t.sleepTimeLimit : 1;
this.timeLastSleepy = 0;
this._wakeUpAfterNarrowphase = !1;
this.torque = new o();
this.quaternion = new r();
this.initQuaternion = new r();
this.previousQuaternion = new r();
this.interpolatedQuaternion = new r();
if (t.quaternion) {
this.quaternion.copy(t.quaternion);
this.initQuaternion.copy(t.quaternion);
this.previousQuaternion.copy(t.quaternion);
this.interpolatedQuaternion.copy(t.quaternion);
}
this.angularVelocity = new o();
t.angularVelocity && this.angularVelocity.copy(t.angularVelocity);
this.initAngularVelocity = new o();
this.shapes = [];
this.shapeOffsets = [];
this.shapeOrientations = [];
this.inertia = new o();
this.invInertia = new o();
this.invInertiaWorld = new n();
this.invMassSolve = 0;
this.invInertiaSolve = new o();
this.invInertiaWorldSolve = new n();
this.fixedRotation = "undefined" != typeof t.fixedRotation && t.fixedRotation;
this.useGravity = !0;
this.angularDamping = "undefined" != typeof t.angularDamping ? t.angularDamping : .01;
this.linearFactor = new o(1, 1, 1);
t.linearFactor && this.linearFactor.copy(t.linearFactor);
this.angularFactor = new o(1, 1, 1);
t.angularFactor && this.angularFactor.copy(t.angularFactor);
this.aabb = new s();
this.aabbNeedsUpdate = !0;
this.boundingRadius = 0;
this.wlambda = new o();
t.shape && this.addShape(t.shape);
this.hasTrigger = !0;
this.updateMassProperties();
}
h.prototype = new i();
h.prototype.constructor = h;
h.COLLIDE_EVENT_NAME = "collide";
h.DYNAMIC = 1;
h.STATIC = 2;
h.KINEMATIC = 4;
h.AWAKE = 0;
h.SLEEPY = 1;
h.SLEEPING = 2;
h.idCounter = 0;
h.wakeupEvent = {
type: "wakeup"
};
h.prototype.wakeUp = function() {
l.SLEEPING = !1;
var t = this.sleepState;
this.sleepState = 0;
this._wakeUpAfterNarrowphase = !1;
t === h.SLEEPING && this.dispatchEvent(h.wakeupEvent);
};
h.prototype.sleep = function() {
this.sleepState = h.SLEEPING;
this.velocity.set(0, 0, 0);
this.angularVelocity.set(0, 0, 0);
this._wakeUpAfterNarrowphase = !1;
};
h.sleepyEvent = {
type: "sleepy"
};
h.sleepEvent = {
type: "sleep"
};
h.prototype.sleepTick = function(t) {
if (this.allowSleep) {
var e = this.sleepState, i = this.velocity.norm2() + this.angularVelocity.norm2(), o = Math.pow(this.sleepSpeedLimit, 2);
if (e === h.AWAKE && i < o) {
this.sleepState = h.SLEEPY;
this.timeLastSleepy = t;
this.dispatchEvent(h.sleepyEvent);
} else if (e === h.SLEEPY && i > o) this.wakeUp(); else if (e === h.SLEEPY && t - this.timeLastSleepy > this.sleepTimeLimit) {
this.sleep();
this.dispatchEvent(h.sleepEvent);
}
}
};
h.prototype.updateSolveMassProperties = function() {
if (this.sleepState === h.SLEEPING || this.type === h.KINEMATIC) {
this.invMassSolve = 0;
this.invInertiaSolve.setZero();
this.invInertiaWorldSolve.setZero();
} else {
this.invMassSolve = this.invMass;
this.invInertiaSolve.copy(this.invInertia);
this.invInertiaWorldSolve.copy(this.invInertiaWorld);
}
};
h.prototype.pointToLocalFrame = function(t, e) {
e = e || new o();
t.vsub(this.position, e);
this.quaternion.conjugate().vmult(e, e);
return e;
};
h.prototype.vectorToLocalFrame = function(t, e) {
e = e || new o();
this.quaternion.conjugate().vmult(t, e);
return e;
};
h.prototype.pointToWorldFrame = function(t, e) {
e = e || new o();
this.quaternion.vmult(t, e);
e.vadd(this.position, e);
return e;
};
h.prototype.vectorToWorldFrame = function(t, e) {
e = e || new o();
this.quaternion.vmult(t, e);
return e;
};
var c = new o(), u = new r();
h.prototype.addShape = function(t, e, i) {
var n = new o(), s = new r();
e && n.copy(e);
i && s.copy(i);
this.shapes.push(t);
this.shapeOffsets.push(n);
this.shapeOrientations.push(s);
this.aabbNeedsUpdate = !0;
this.updateMassProperties();
this.updateBoundingRadius();
this.updateHasTrigger();
l.idToShapeMap[t.id] = t;
t.body = this;
return this;
};
h.prototype.removeShape = function(t) {
var e = this.shapes.indexOf(t);
if (-1 !== e) {
this.shapes.splice(e, 1);
this.shapeOffsets.splice(e, 1);
this.shapeOrientations.splice(e, 1);
this.aabbNeedsUpdate = !0;
this.updateMassProperties();
this.updateBoundingRadius();
this.updateHasTrigger();
}
};
h.prototype.updateBoundingRadius = function() {
for (var t = this.shapes, e = this.shapeOffsets, i = t.length, o = 0, n = 0; n !== i; n++) {
var r = t[n];
r.updateBoundingSphereRadius();
var s = e[n].norm(), a = r.boundingSphereRadius;
s + a > o && (o = s + a);
}
this.boundingRadius = o;
};
var p = new s();
h.prototype.computeAABB = function() {
for (var t = this.shapes, e = this.shapeOffsets, i = this.shapeOrientations, o = t.length, n = c, r = u, s = this.quaternion, a = this.aabb, l = p, h = 0; h !== o; h++) {
var d = t[h];
s.vmult(e[h], n);
n.vadd(this.position, n);
i[h].mult(s, r);
d.calculateWorldAABB(n, r, l.lowerBound, l.upperBound);
0 === h ? a.copy(l) : a.extend(l);
}
this.aabbNeedsUpdate = !1;
};
var d = new n(), y = new n();
new n();
h.prototype.updateInertiaWorld = function(t) {
var e = this.invInertia;
if (e.x !== e.y || e.y !== e.z || t) {
var i = d, o = y;
i.setRotationFromQuaternion(this.quaternion);
i.transpose(o);
i.scale(e, i);
i.mmult(o, this.invInertiaWorld);
}
};
new o();
var f = new o();
h.prototype.applyForce = function(t, e) {
if (this.type === h.DYNAMIC) {
var i = f;
e.cross(t, i);
this.force.vadd(t, this.force);
this.torque.vadd(i, this.torque);
}
};
var v = new o(), m = new o();
h.prototype.applyLocalForce = function(t, e) {
if (this.type === h.DYNAMIC) {
var i = v, o = m;
this.vectorToWorldFrame(t, i);
this.vectorToWorldFrame(e, o);
this.applyForce(i, o);
}
};
new o();
var g = new o(), b = new o();
h.prototype.applyImpulse = function(t, e) {
if (this.type === h.DYNAMIC) {
var i = e, o = g;
o.copy(t);
o.mult(this.invMass, o);
this.velocity.vadd(o, this.velocity);
var n = b;
i.cross(t, n);
this.invInertiaWorld.vmult(n, n);
this.angularVelocity.vadd(n, this.angularVelocity);
}
};
var w = new o(), x = new o();
h.prototype.applyLocalImpulse = function(t, e) {
if (this.type === h.DYNAMIC) {
var i = w, o = x;
this.vectorToWorldFrame(t, i);
this.vectorToWorldFrame(e, o);
this.applyImpulse(i, o);
}
};
var _ = new o();
h.prototype.updateMassProperties = function() {
var t = _;
this.invMass = this.mass > 0 ? 1 / this.mass : 0;
var e = this.inertia, i = this.fixedRotation;
this.computeAABB();
t.set((this.aabb.upperBound.x - this.aabb.lowerBound.x) / 2, (this.aabb.upperBound.y - this.aabb.lowerBound.y) / 2, (this.aabb.upperBound.z - this.aabb.lowerBound.z) / 2);
a.calculateInertia(t, this.mass, e);
this.invInertia.set(e.x > 0 && !i ? 1 / e.x : 0, e.y > 0 && !i ? 1 / e.y : 0, e.z > 0 && !i ? 1 / e.z : 0);
this.updateInertiaWorld(!0);
};
h.prototype.getVelocityAtWorldPoint = function(t, e) {
var i = new o();
t.vsub(this.position, i);
this.angularVelocity.cross(i, e);
this.velocity.vadd(e, e);
return e;
};
new o(), new o(), new r(), new r();
h.prototype.integrate = function(t, e, i) {
this.previousPosition.copy(this.position);
this.previousQuaternion.copy(this.quaternion);
if ((this.type === h.DYNAMIC || this.type === h.KINEMATIC) && this.sleepState !== h.SLEEPING) {
var o = this.velocity, n = this.angularVelocity, r = this.position, s = this.force, a = this.torque, l = this.quaternion, c = this.invMass, u = this.invInertiaWorld, p = this.linearFactor, d = c * t;
o.x += s.x * d * p.x;
o.y += s.y * d * p.y;
o.z += s.z * d * p.z;
var y = u.elements, f = this.angularFactor, v = a.x * f.x, m = a.y * f.y, g = a.z * f.z;
n.x += t * (y[0] * v + y[1] * m + y[2] * g);
n.y += t * (y[3] * v + y[4] * m + y[5] * g);
n.z += t * (y[6] * v + y[7] * m + y[8] * g);
r.x += o.x * t;
r.y += o.y * t;
r.z += o.z * t;
l.integrate(this.angularVelocity, t, this.angularFactor, l);
e && (i ? l.normalizeFast() : l.normalize());
this.aabbNeedsUpdate = !0;
this.updateInertiaWorld();
}
};
h.prototype.isSleeping = function() {
return this.sleepState === h.SLEEPING;
};
h.prototype.isSleepy = function() {
return this.sleepState === h.SLEEPY;
};
h.prototype.isAwake = function() {
return this.sleepState === h.AWAKE;
};
h.prototype.updateHasTrigger = function() {
for (var t = this.shapes.length; t--; ) {
this.hasTrigger = !this.shapes[t].collisionResponse;
if (this.hasTrigger) break;
}
};
}, {
"../collision/AABB": 3,
"../material/Material": 26,
"../math/Mat3": 29,
"../math/Quaternion": 30,
"../math/Vec3": 32,
"../shapes/Box": 39,
"../shapes/Shape": 45,
"../utils/EventTarget": 51,
"../world/World": 58
} ],
34: [ function(t, e) {
t("./Body");
var i = t("../math/Vec3"), o = t("../math/Quaternion"), n = (t("../collision/RaycastResult"), 
t("../collision/Ray")), r = t("../objects/WheelInfo");
e.exports = s;
function s(t) {
this.chassisBody = t.chassisBody;
this.wheelInfos = [];
this.sliding = !1;
this.world = null;
this.indexRightAxis = "undefined" != typeof t.indexRightAxis ? t.indexRightAxis : 1;
this.indexForwardAxis = "undefined" != typeof t.indexForwardAxis ? t.indexForwardAxis : 0;
this.indexUpAxis = "undefined" != typeof t.indexUpAxis ? t.indexUpAxis : 2;
}
new i(), new i(), new i();
var a = new i(), l = new i(), h = new i();
new n();
s.prototype.addWheel = function(t) {
var e = new r(t = t || {}), i = this.wheelInfos.length;
this.wheelInfos.push(e);
return i;
};
s.prototype.setSteeringValue = function(t, e) {
this.wheelInfos[e].steering = t;
};
new i();
s.prototype.applyEngineForce = function(t, e) {
this.wheelInfos[e].engineForce = t;
};
s.prototype.setBrake = function(t, e) {
this.wheelInfos[e].brake = t;
};
s.prototype.addToWorld = function(t) {
this.constraints;
t.addBody(this.chassisBody);
var e = this;
this.preStepCallback = function() {
e.updateVehicle(t.dt);
};
t.addEventListener("preStep", this.preStepCallback);
this.world = t;
};
s.prototype.getVehicleAxisWorld = function(t, e) {
e.set(0 === t ? 1 : 0, 1 === t ? 1 : 0, 2 === t ? 1 : 0);
this.chassisBody.vectorToWorldFrame(e, e);
};
s.prototype.updateVehicle = function(t) {
for (var e = this.wheelInfos, o = e.length, n = this.chassisBody, r = 0; r < o; r++) this.updateWheelTransform(r);
this.currentVehicleSpeedKmHour = 3.6 * n.velocity.norm();
var s = new i();
this.getVehicleAxisWorld(this.indexForwardAxis, s);
s.dot(n.velocity) < 0 && (this.currentVehicleSpeedKmHour *= -1);
for (r = 0; r < o; r++) this.castRay(e[r]);
this.updateSuspension(t);
var a = new i(), l = new i();
for (r = 0; r < o; r++) {
var h = (d = e[r]).suspensionForce;
h > d.maxSuspensionForce && (h = d.maxSuspensionForce);
d.raycastResult.hitNormalWorld.scale(h * t, a);
d.raycastResult.hitPointWorld.vsub(n.position, l);
n.applyImpulse(a, l);
}
this.updateFriction(t);
var c = new i(), u = new i(), p = new i();
for (r = 0; r < o; r++) {
var d = e[r];
n.getVelocityAtWorldPoint(d.chassisConnectionPointWorld, p);
var y = 1;
switch (this.indexUpAxis) {
case 1:
y = -1;
}
if (d.isInContact) {
this.getVehicleAxisWorld(this.indexForwardAxis, u);
var f = u.dot(d.raycastResult.hitNormalWorld);
d.raycastResult.hitNormalWorld.scale(f, c);
u.vsub(c, u);
var v = u.dot(p);
d.deltaRotation = y * v * t / d.radius;
}
!d.sliding && d.isInContact || 0 === d.engineForce || !d.useCustomSlidingRotationalSpeed || (d.deltaRotation = (d.engineForce > 0 ? 1 : -1) * d.customSlidingRotationalSpeed * t);
Math.abs(d.brake) > Math.abs(d.engineForce) && (d.deltaRotation = 0);
d.rotation += d.deltaRotation;
d.deltaRotation *= .99;
}
};
s.prototype.updateSuspension = function() {
for (var t = this.chassisBody.mass, e = this.wheelInfos, i = e.length, o = 0; o < i; o++) {
var n = e[o];
if (n.isInContact) {
var r, s = n.suspensionRestLength - n.suspensionLength;
r = n.suspensionStiffness * s * n.clippedInvContactDotSuspension;
var a = n.suspensionRelativeVelocity;
r -= (a < 0 ? n.dampingCompression : n.dampingRelaxation) * a;
n.suspensionForce = r * t;
n.suspensionForce < 0 && (n.suspensionForce = 0);
} else n.suspensionForce = 0;
}
};
s.prototype.removeFromWorld = function(t) {
this.constraints;
t.remove(this.chassisBody);
t.removeEventListener("preStep", this.preStepCallback);
this.world = null;
};
var c = new i(), u = new i();
s.prototype.castRay = function(t) {
var e = c, o = u;
this.updateWheelTransformWorld(t);
var n = this.chassisBody, r = -1, s = t.suspensionRestLength + t.radius;
t.directionWorld.scale(s, e);
var a = t.chassisConnectionPointWorld;
a.vadd(e, o);
var l = t.raycastResult;
l.reset();
var h = n.collisionResponse;
n.collisionResponse = !1;
this.world.rayTest(a, o, l);
n.collisionResponse = h;
var p = l.body;
t.raycastResult.groundObject = 0;
if (p) {
r = l.distance;
t.raycastResult.hitNormalWorld = l.hitNormalWorld;
t.isInContact = !0;
var d = l.distance;
t.suspensionLength = d - t.radius;
var y = t.suspensionRestLength - t.maxSuspensionTravel, f = t.suspensionRestLength + t.maxSuspensionTravel;
t.suspensionLength < y && (t.suspensionLength = y);
if (t.suspensionLength > f) {
t.suspensionLength = f;
t.raycastResult.reset();
}
var v = t.raycastResult.hitNormalWorld.dot(t.directionWorld), m = new i();
n.getVelocityAtWorldPoint(t.raycastResult.hitPointWorld, m);
var g = t.raycastResult.hitNormalWorld.dot(m);
if (v >= -.1) {
t.suspensionRelativeVelocity = 0;
t.clippedInvContactDotSuspension = 10;
} else {
var b = -1 / v;
t.suspensionRelativeVelocity = g * b;
t.clippedInvContactDotSuspension = b;
}
} else {
t.suspensionLength = t.suspensionRestLength + 0 * t.maxSuspensionTravel;
t.suspensionRelativeVelocity = 0;
t.directionWorld.scale(-1, t.raycastResult.hitNormalWorld);
t.clippedInvContactDotSuspension = 1;
}
return r;
};
s.prototype.updateWheelTransformWorld = function(t) {
t.isInContact = !1;
var e = this.chassisBody;
e.pointToWorldFrame(t.chassisConnectionPointLocal, t.chassisConnectionPointWorld);
e.vectorToWorldFrame(t.directionLocal, t.directionWorld);
e.vectorToWorldFrame(t.axleLocal, t.axleWorld);
};
s.prototype.updateWheelTransform = function(t) {
var e = a, i = l, n = h, r = this.wheelInfos[t];
this.updateWheelTransformWorld(r);
r.directionLocal.scale(-1, e);
i.copy(r.axleLocal);
e.cross(i, n);
n.normalize();
i.normalize();
var s = r.steering, c = new o();
c.setFromAxisAngle(e, s);
var u = new o();
u.setFromAxisAngle(i, r.rotation);
var p = r.worldTransform.quaternion;
this.chassisBody.quaternion.mult(c, p);
p.mult(u, p);
p.normalize();
var d = r.worldTransform.position;
d.copy(r.directionWorld);
d.scale(r.suspensionLength, d);
d.vadd(r.chassisConnectionPointWorld, d);
};
var p = [ new i(1, 0, 0), new i(0, 1, 0), new i(0, 0, 1) ];
s.prototype.getWheelTransformWorld = function(t) {
return this.wheelInfos[t].worldTransform;
};
var d = new i(), y = [], f = [];
s.prototype.updateFriction = function(t) {
for (var e = d, o = this.wheelInfos, n = o.length, r = this.chassisBody, s = f, a = y, l = 0; l < n; l++) {
v = (M = o[l]).raycastResult.body;
M.sideImpulse = 0;
M.forwardImpulse = 0;
s[l] || (s[l] = new i());
a[l] || (a[l] = new i());
}
for (l = 0; l < n; l++) if (v = (M = o[l]).raycastResult.body) {
var h = a[l];
this.getWheelTransformWorld(l).vectorToWorldFrame(p[this.indexRightAxis], h);
var c = M.raycastResult.hitNormalWorld, u = h.dot(c);
c.scale(u, e);
h.vsub(e, h);
h.normalize();
c.cross(h, s[l]);
s[l].normalize();
M.sideImpulse = A(r, M.raycastResult.hitPointWorld, v, M.raycastResult.hitPointWorld, h);
M.sideImpulse *= 1;
}
this.sliding = !1;
for (l = 0; l < n; l++) {
var v = (M = o[l]).raycastResult.body, m = 0;
M.slipInfo = 1;
if (v) {
var g = M.brake ? M.brake : 0;
m = b(r, v, M.raycastResult.hitPointWorld, s[l], g);
var w = g / (m += M.engineForce * t);
M.slipInfo *= w;
}
M.forwardImpulse = 0;
M.skidInfo = 1;
if (v) {
M.skidInfo = 1;
var x = M.suspensionForce * t * M.frictionSlip, _ = x * x;
M.forwardImpulse = m;
var B = .5 * M.forwardImpulse, S = 1 * M.sideImpulse, E = B * B + S * S;
M.sliding = !1;
if (E > _) {
this.sliding = !0;
M.sliding = !0;
w = x / Math.sqrt(E);
M.skidInfo *= w;
}
}
}
if (this.sliding) for (l = 0; l < n; l++) if (0 !== (M = o[l]).sideImpulse && M.skidInfo < 1) {
M.forwardImpulse *= M.skidInfo;
M.sideImpulse *= M.skidInfo;
}
for (l = 0; l < n; l++) {
var M = o[l], C = new i();
M.raycastResult.hitPointWorld.vsub(r.position, C);
if (0 !== M.forwardImpulse) {
var z = new i();
s[l].scale(M.forwardImpulse, z);
r.applyImpulse(z, C);
}
if (0 !== M.sideImpulse) {
v = M.raycastResult.body;
var F = new i();
M.raycastResult.hitPointWorld.vsub(v.position, F);
var R = new i();
a[l].scale(M.sideImpulse, R);
r.vectorToLocalFrame(C, C);
C["xyz"[this.indexUpAxis]] *= M.rollInfluence;
r.vectorToWorldFrame(C, C);
r.applyImpulse(R, C);
R.scale(-1, R);
v.applyImpulse(R, F);
}
}
};
var v = new i(), m = new i(), g = new i();
function b(t, e, i, o, n) {
var r = 0, s = i, a = v, l = m, h = g;
t.getVelocityAtWorldPoint(s, a);
e.getVelocityAtWorldPoint(s, l);
a.vsub(l, h);
n < (r = -o.dot(h) * (1 / (S(t, i, o) + S(e, i, o)))) && (r = n);
r < -n && (r = -n);
return r;
}
var w = new i(), x = new i(), _ = new i(), B = new i();
function S(t, e, i) {
var o = w, n = x, r = _, s = B;
e.vsub(t.position, o);
o.cross(i, n);
t.invInertiaWorld.vmult(n, s);
s.cross(o, r);
return t.invMass + i.dot(r);
}
var E = new i(), M = new i(), C = new i();
function A(t, e, i, o, n) {
if (n.norm2() > 1.1) return 0;
var r = E, s = M, a = C;
t.getVelocityAtWorldPoint(e, r);
i.getVelocityAtWorldPoint(o, s);
r.vsub(s, a);
return -.2 * n.dot(a) * (1 / (t.invMass + i.invMass));
}
}, {
"../collision/Ray": 10,
"../collision/RaycastResult": 11,
"../math/Quaternion": 30,
"../math/Vec3": 32,
"../objects/WheelInfo": 38,
"./Body": 33
} ],
35: [ function(t, e) {
var i = t("./Body"), o = t("../shapes/Sphere"), n = t("../shapes/Box"), r = t("../math/Vec3"), s = t("../constraints/HingeConstraint"), a = t("../math/CMath");
e.exports = l;
function l(t) {
this.wheelBodies = [];
this.coordinateSystem = "undefined" == typeof t.coordinateSystem ? new r(1, 2, 3) : t.coordinateSystem.clone();
this.chassisBody = t.chassisBody;
if (!this.chassisBody) {
var e = new n(new r(5, 2, .5));
this.chassisBody = new i(1, e);
}
this.constraints = [];
this.wheelAxes = [];
this.wheelForces = [];
}
l.prototype.addWheel = function(t) {
var e = (t = t || {}).body;
e || (e = new i(1, new o(1.2)));
this.wheelBodies.push(e);
this.wheelForces.push(0);
new r();
var n = "undefined" != typeof t.position ? t.position.clone() : new r(), a = new r();
this.chassisBody.pointToWorldFrame(n, a);
e.position.set(a.x, a.y, a.z);
var l = "undefined" != typeof t.axis ? t.axis.clone() : new r(0, 1, 0);
this.wheelAxes.push(l);
var h = new s(this.chassisBody, e, {
pivotA: n,
axisA: l,
pivotB: r.ZERO,
axisB: l,
collideConnected: !1
});
this.constraints.push(h);
return this.wheelBodies.length - 1;
};
l.prototype.setSteeringValue = function(t, e) {
var i = this.wheelAxes[e], o = a.cos(t), n = a.sin(t), r = i.x, s = i.y;
this.constraints[e].axisA.set(o * r - n * s, n * r + o * s, 0);
};
l.prototype.setMotorSpeed = function(t, e) {
var i = this.constraints[e];
i.enableMotor();
i.motorTargetVelocity = t;
};
l.prototype.disableMotor = function(t) {
this.constraints[t].disableMotor();
};
var h = new r();
l.prototype.setWheelForce = function(t, e) {
this.wheelForces[e] = t;
};
l.prototype.applyWheelForce = function(t, e) {
var i = this.wheelAxes[e], o = this.wheelBodies[e], n = o.torque;
i.scale(t, h);
o.vectorToWorldFrame(h, h);
n.vadd(h, n);
};
l.prototype.addToWorld = function(t) {
for (var e = this.constraints, i = this.wheelBodies.concat([ this.chassisBody ]), o = 0; o < i.length; o++) t.addBody(i[o]);
for (o = 0; o < e.length; o++) t.addConstraint(e[o]);
t.addEventListener("preStep", this._update.bind(this));
};
l.prototype._update = function() {
for (var t = this.wheelForces, e = 0; e < t.length; e++) this.applyWheelForce(t[e], e);
};
l.prototype.removeFromWorld = function(t) {
for (var e = this.constraints, i = this.wheelBodies.concat([ this.chassisBody ]), o = 0; o < i.length; o++) t.remove(i[o]);
for (o = 0; o < e.length; o++) t.removeConstraint(e[o]);
};
var c = new r();
l.prototype.getWheelSpeed = function(t) {
var e = this.wheelAxes[t], i = this.wheelBodies[t].angularVelocity;
this.chassisBody.vectorToWorldFrame(e, c);
return i.dot(c);
};
}, {
"../constraints/HingeConstraint": 16,
"../math/CMath": 27,
"../math/Vec3": 32,
"../shapes/Box": 39,
"../shapes/Sphere": 46,
"./Body": 33
} ],
36: [ function(t, e) {
e.exports = o;
t("../shapes/Shape");
var i = t("../math/Vec3");
t("../math/Quaternion"), t("../shapes/Particle"), t("../objects/Body"), t("../material/Material");
function o() {
this.particles = [];
this.density = 1;
this.smoothingRadius = 1;
this.speedOfSound = 1;
this.viscosity = .01;
this.eps = 1e-6;
this.pressures = [];
this.densities = [];
this.neighbors = [];
}
o.prototype.add = function(t) {
this.particles.push(t);
this.neighbors.length < this.particles.length && this.neighbors.push([]);
};
o.prototype.remove = function(t) {
var e = this.particles.indexOf(t);
if (-1 !== e) {
this.particles.splice(e, 1);
this.neighbors.length > this.particles.length && this.neighbors.pop();
}
};
var n = new i();
o.prototype.getNeighbors = function(t, e) {
for (var i = this.particles.length, o = t.id, r = this.smoothingRadius * this.smoothingRadius, s = n, a = 0; a !== i; a++) {
var l = this.particles[a];
l.position.vsub(t.position, s);
o !== l.id && s.norm2() < r && e.push(l);
}
};
var r = new i(), s = new i(), a = new i(), l = new i(), h = new i(), c = new i();
o.prototype.update = function() {
for (var t = this.particles.length, e = r, i = this.speedOfSound, o = this.eps, n = 0; n !== t; n++) {
var u = this.particles[n];
(S = this.neighbors[n]).length = 0;
this.getNeighbors(u, S);
S.push(this.particles[n]);
for (var p = S.length, d = 0, y = 0; y !== p; y++) {
u.position.vsub(S[y].position, e);
var f = e.norm(), v = this.w(f);
d += S[y].mass * v;
}
this.densities[n] = d;
this.pressures[n] = i * i * (this.densities[n] - this.density);
}
var m = s, g = a, b = l, w = h, x = c;
for (n = 0; n !== t; n++) {
var _, B, S, E = this.particles[n];
m.set(0, 0, 0);
g.set(0, 0, 0);
for (p = (S = this.neighbors[n]).length, y = 0; y !== p; y++) {
var M = S[y];
E.position.vsub(M.position, w);
var C = w.norm();
_ = -M.mass * (this.pressures[n] / (this.densities[n] * this.densities[n] + o) + this.pressures[y] / (this.densities[y] * this.densities[y] + o));
this.gradw(w, b);
b.mult(_, b);
m.vadd(b, m);
M.velocity.vsub(E.velocity, x);
x.mult(1 / (1e-4 + this.densities[n] * this.densities[y]) * this.viscosity * M.mass, x);
B = this.nablaw(C);
x.mult(B, x);
g.vadd(x, g);
}
g.mult(E.mass, g);
m.mult(E.mass, m);
E.force.vadd(g, E.force);
E.force.vadd(m, E.force);
}
};
o.prototype.w = function(t) {
var e = this.smoothingRadius;
return 315 / (64 * Math.PI * Math.pow(e, 9)) * Math.pow(e * e - t * t, 3);
};
o.prototype.gradw = function(t, e) {
var i = t.norm(), o = this.smoothingRadius;
t.mult(945 / (32 * Math.PI * Math.pow(o, 9)) * Math.pow(o * o - i * i, 2), e);
};
o.prototype.nablaw = function(t) {
var e = this.smoothingRadius;
return 945 / (32 * Math.PI * Math.pow(e, 9)) * (e * e - t * t) * (7 * t * t - 3 * e * e);
};
}, {
"../material/Material": 26,
"../math/Quaternion": 30,
"../math/Vec3": 32,
"../objects/Body": 33,
"../shapes/Particle": 43,
"../shapes/Shape": 45
} ],
37: [ function(t, e) {
var i = t("../math/Vec3");
e.exports = o;
function o(t, e, o) {
o = o || {};
this.restLength = "number" == typeof o.restLength ? o.restLength : 1;
this.stiffness = o.stiffness || 100;
this.damping = o.damping || 1;
this.bodyA = t;
this.bodyB = e;
this.localAnchorA = new i();
this.localAnchorB = new i();
o.localAnchorA && this.localAnchorA.copy(o.localAnchorA);
o.localAnchorB && this.localAnchorB.copy(o.localAnchorB);
o.worldAnchorA && this.setWorldAnchorA(o.worldAnchorA);
o.worldAnchorB && this.setWorldAnchorB(o.worldAnchorB);
}
o.prototype.setWorldAnchorA = function(t) {
this.bodyA.pointToLocalFrame(t, this.localAnchorA);
};
o.prototype.setWorldAnchorB = function(t) {
this.bodyB.pointToLocalFrame(t, this.localAnchorB);
};
o.prototype.getWorldAnchorA = function(t) {
this.bodyA.pointToWorldFrame(this.localAnchorA, t);
};
o.prototype.getWorldAnchorB = function(t) {
this.bodyB.pointToWorldFrame(this.localAnchorB, t);
};
var n = new i(), r = new i(), s = new i(), a = new i(), l = new i(), h = new i(), c = new i(), u = new i(), p = new i(), d = new i(), y = new i();
o.prototype.applyForce = function() {
var t = this.stiffness, e = this.damping, i = this.restLength, o = this.bodyA, f = this.bodyB, v = n, m = r, g = s, b = a, w = y, x = l, _ = h, B = c, S = u, E = p, M = d;
this.getWorldAnchorA(x);
this.getWorldAnchorB(_);
x.vsub(o.position, B);
_.vsub(f.position, S);
_.vsub(x, v);
var C = v.norm();
m.copy(v);
m.normalize();
f.velocity.vsub(o.velocity, g);
f.angularVelocity.cross(S, w);
g.vadd(w, g);
o.angularVelocity.cross(B, w);
g.vsub(w, g);
m.mult(-t * (C - i) - e * g.dot(m), b);
o.force.vsub(b, o.force);
f.force.vadd(b, f.force);
B.cross(b, E);
S.cross(b, M);
o.torque.vsub(E, o.torque);
f.torque.vadd(M, f.torque);
};
}, {
"../math/Vec3": 32
} ],
38: [ function(t, e) {
var i = t("../math/Vec3"), o = t("../math/Transform"), n = t("../collision/RaycastResult"), r = t("../utils/Utils");
e.exports = s;
function s(t) {
t = r.defaults(t, {
chassisConnectionPointLocal: new i(),
chassisConnectionPointWorld: new i(),
directionLocal: new i(),
directionWorld: new i(),
axleLocal: new i(),
axleWorld: new i(),
suspensionRestLength: 1,
suspensionMaxLength: 2,
radius: 1,
suspensionStiffness: 100,
dampingCompression: 10,
dampingRelaxation: 10,
frictionSlip: 1e4,
steering: 0,
rotation: 0,
deltaRotation: 0,
rollInfluence: .01,
maxSuspensionForce: Number.MAX_VALUE,
isFrontWheel: !0,
clippedInvContactDotSuspension: 1,
suspensionRelativeVelocity: 0,
suspensionForce: 0,
skidInfo: 0,
suspensionLength: 0,
maxSuspensionTravel: 1,
useCustomSlidingRotationalSpeed: !1,
customSlidingRotationalSpeed: -.1
});
this.maxSuspensionTravel = t.maxSuspensionTravel;
this.customSlidingRotationalSpeed = t.customSlidingRotationalSpeed;
this.useCustomSlidingRotationalSpeed = t.useCustomSlidingRotationalSpeed;
this.sliding = !1;
this.chassisConnectionPointLocal = t.chassisConnectionPointLocal.clone();
this.chassisConnectionPointWorld = t.chassisConnectionPointWorld.clone();
this.directionLocal = t.directionLocal.clone();
this.directionWorld = t.directionWorld.clone();
this.axleLocal = t.axleLocal.clone();
this.axleWorld = t.axleWorld.clone();
this.suspensionRestLength = t.suspensionRestLength;
this.suspensionMaxLength = t.suspensionMaxLength;
this.radius = t.radius;
this.suspensionStiffness = t.suspensionStiffness;
this.dampingCompression = t.dampingCompression;
this.dampingRelaxation = t.dampingRelaxation;
this.frictionSlip = t.frictionSlip;
this.steering = 0;
this.rotation = 0;
this.deltaRotation = 0;
this.rollInfluence = t.rollInfluence;
this.maxSuspensionForce = t.maxSuspensionForce;
this.engineForce = 0;
this.brake = 0;
this.isFrontWheel = t.isFrontWheel;
this.clippedInvContactDotSuspension = 1;
this.suspensionRelativeVelocity = 0;
this.suspensionForce = 0;
this.skidInfo = 0;
this.suspensionLength = 0;
this.sideImpulse = 0;
this.forwardImpulse = 0;
this.raycastResult = new n();
this.worldTransform = new o();
this.isInContact = !1;
}
var a = new i(), l = new i();
a = new i();
s.prototype.updateWheel = function(t) {
var e = this.raycastResult;
if (this.isInContact) {
var i = e.hitNormalWorld.dot(e.directionWorld);
e.hitPointWorld.vsub(t.position, l);
t.getVelocityAtWorldPoint(l, a);
var o = e.hitNormalWorld.dot(a);
if (i >= -.1) {
this.suspensionRelativeVelocity = 0;
this.clippedInvContactDotSuspension = 10;
} else {
var n = -1 / i;
this.suspensionRelativeVelocity = o * n;
this.clippedInvContactDotSuspension = n;
}
} else {
e.suspensionLength = this.suspensionRestLength;
this.suspensionRelativeVelocity = 0;
e.directionWorld.scale(-1, e.hitNormalWorld);
this.clippedInvContactDotSuspension = 1;
}
};
}, {
"../collision/RaycastResult": 11,
"../math/Transform": 31,
"../math/Vec3": 32,
"../utils/Utils": 55
} ],
39: [ function(t, e) {
e.exports = r;
var i = t("./Shape"), o = t("../math/Vec3"), n = t("./ConvexPolyhedron");
function r(t) {
i.call(this, {
type: i.types.BOX
});
this.halfExtents = t;
this.convexPolyhedronRepresentation = null;
this.updateConvexPolyhedronRepresentation();
this.updateBoundingSphereRadius();
}
r.prototype = new i();
r.prototype.constructor = r;
r.prototype.updateConvexPolyhedronRepresentation = function() {
var t = this.halfExtents.x, e = this.halfExtents.y, i = this.halfExtents.z, r = o, s = [ new r(-t, -e, -i), new r(t, -e, -i), new r(t, e, -i), new r(-t, e, -i), new r(-t, -e, i), new r(t, -e, i), new r(t, e, i), new r(-t, e, i) ], a = (new r(0, 0, 1), 
new r(0, 1, 0), new r(1, 0, 0), new n(s, [ [ 3, 2, 1, 0 ], [ 4, 5, 6, 7 ], [ 5, 4, 0, 1 ], [ 2, 3, 7, 6 ], [ 0, 4, 7, 3 ], [ 1, 2, 6, 5 ] ]));
this.convexPolyhedronRepresentation = a;
a.material = this.material;
};
r.prototype.calculateLocalInertia = function(t, e) {
e = e || new o();
r.calculateInertia(this.halfExtents, t, e);
return e;
};
r.calculateInertia = function(t, e, i) {
var o = t;
if (o.isZero()) {
i.x = 2 / 12 * e;
i.y = 2 / 12 * e;
i.z = 2 / 12 * e;
} else {
i.x = 1 / 12 * e * (4 * o.y * o.y + 4 * o.z * o.z);
i.y = 1 / 12 * e * (4 * o.x * o.x + 4 * o.z * o.z);
i.z = 1 / 12 * e * (4 * o.y * o.y + 4 * o.x * o.x);
}
};
r.prototype.getSideNormals = function(t, e) {
var i = t, o = this.halfExtents;
i[0].set(o.x, 0, 0);
i[1].set(0, o.y, 0);
i[2].set(0, 0, o.z);
i[3].set(-o.x, 0, 0);
i[4].set(0, -o.y, 0);
i[5].set(0, 0, -o.z);
if (void 0 !== e) for (var n = 0; n !== i.length; n++) e.vmult(i[n], i[n]);
return i;
};
r.prototype.volume = function() {
return 8 * this.halfExtents.x * this.halfExtents.y * this.halfExtents.z;
};
r.prototype.updateBoundingSphereRadius = function() {
this.boundingSphereRadius = this.halfExtents.norm();
};
var s = new o();
new o();
r.prototype.forEachWorldCorner = function(t, e, i) {
for (var o = this.halfExtents, n = [ [ o.x, o.y, o.z ], [ -o.x, o.y, o.z ], [ -o.x, -o.y, o.z ], [ -o.x, -o.y, -o.z ], [ o.x, -o.y, -o.z ], [ o.x, o.y, -o.z ], [ -o.x, o.y, -o.z ], [ o.x, -o.y, o.z ] ], r = 0; r < n.length; r++) {
s.set(n[r][0], n[r][1], n[r][2]);
e.vmult(s, s);
t.vadd(s, s);
i(s.x, s.y, s.z);
}
};
var a = [ new o(), new o(), new o(), new o(), new o(), new o(), new o(), new o() ];
r.prototype.calculateWorldAABB = function(t, e, i, o) {
var n = this.halfExtents;
a[0].set(n.x, n.y, n.z);
a[1].set(-n.x, n.y, n.z);
a[2].set(-n.x, -n.y, n.z);
a[3].set(-n.x, -n.y, -n.z);
a[4].set(n.x, -n.y, -n.z);
a[5].set(n.x, n.y, -n.z);
a[6].set(-n.x, n.y, -n.z);
a[7].set(n.x, -n.y, n.z);
var r = a[0];
e.vmult(r, r);
t.vadd(r, r);
o.copy(r);
i.copy(r);
for (var s = 1; s < 8; s++) {
r = a[s];
e.vmult(r, r);
t.vadd(r, r);
var l = r.x, h = r.y, c = r.z;
l > o.x && (o.x = l);
h > o.y && (o.y = h);
c > o.z && (o.z = c);
l < i.x && (i.x = l);
h < i.y && (i.y = h);
c < i.z && (i.z = c);
}
};
}, {
"../math/Vec3": 32,
"./ConvexPolyhedron": 40,
"./Shape": 45
} ],
40: [ function(t, e) {
e.exports = r;
var i = t("./Shape"), o = t("../math/Vec3"), n = (t("../math/Quaternion"), t("../math/Transform"));
function r(t, e, o) {
i.call(this, {
type: i.types.CONVEXPOLYHEDRON
});
this.vertices = t || [];
this.worldVertices = [];
this.worldVerticesNeedsUpdate = !0;
this.faces = e || [];
this.faceNormals = [];
this.computeNormals();
this.worldFaceNormalsNeedsUpdate = !0;
this.worldFaceNormals = [];
this.uniqueEdges = [];
this.uniqueAxes = o ? o.slice() : null;
this.computeEdges();
this.updateBoundingSphereRadius();
}
r.prototype = new i();
r.prototype.constructor = r;
var s = new o();
r.prototype.computeEdges = function() {
var t = this.faces, e = this.vertices, i = (e.length, this.uniqueEdges);
i.length = 0;
for (var o = s, n = 0; n !== t.length; n++) for (var r = t[n], a = r.length, l = 0; l !== a; l++) {
var h = (l + 1) % a;
e[r[l]].vsub(e[r[h]], o);
o.normalize();
for (var c = !1, u = 0; u !== i.length; u++) if (i[u].almostEquals(o) || i[u].almostEquals(o)) {
c = !0;
break;
}
c || i.push(o.clone());
}
};
r.prototype.computeNormals = function() {
this.faceNormals.length = this.faces.length;
for (var t = 0; t < this.faces.length; t++) {
for (var e = 0; e < this.faces[t].length; e++) if (!this.vertices[this.faces[t][e]]) throw new Error("Vertex " + this.faces[t][e] + " not found!");
var i = this.faceNormals[t] || new o();
this.getFaceNormal(t, i);
i.negate(i);
this.faceNormals[t] = i;
var n = this.vertices[this.faces[t][0]];
if (i.dot(n) < 0) {
console.error(".faceNormals[" + t + "] = Vec3(" + i.toString() + ") looks like it points into the shape? The vertices follow. Make sure they are ordered CCW around the normal, using the right hand rule.");
for (e = 0; e < this.faces[t].length; e++) console.warn(".vertices[" + this.faces[t][e] + "] = Vec3(" + this.vertices[this.faces[t][e]].toString() + ")");
}
}
};
var a = new o(), l = new o();
r.computeNormal = function(t, e, i, o) {
e.vsub(t, l);
i.vsub(e, a);
a.cross(l, o);
o.isZero() || o.normalize();
};
r.prototype.getFaceNormal = function(t, e) {
var i = this.faces[t], o = this.vertices[i[0]], n = this.vertices[i[1]], s = this.vertices[i[2]];
return r.computeNormal(o, n, s, e);
};
var h = new o();
r.prototype.clipAgainstHull = function(t, e, i, n, r, s, a, l, c) {
for (var u = h, p = -1, d = -Number.MAX_VALUE, y = 0; y < i.faces.length; y++) {
u.copy(i.faceNormals[y]);
r.vmult(u, u);
var f = u.dot(s);
if (f > d) {
d = f;
p = y;
}
}
for (var v = [], m = i.faces[p], g = m.length, b = 0; b < g; b++) {
var w = i.vertices[m[b]], x = new o();
x.copy(w);
r.vmult(x, x);
n.vadd(x, x);
v.push(x);
}
p >= 0 && this.clipFaceAgainstHull(s, t, e, v, a, l, c);
};
var c = new o(), u = new o(), p = new o(), d = new o(), y = new o(), f = new o();
r.prototype.findSeparatingAxis = function(t, e, i, o, n, r, s, a) {
var l = c, h = u, v = p, m = d, g = y, b = f, w = Number.MAX_VALUE;
if (this.uniqueAxes) for (_ = 0; _ !== this.uniqueAxes.length; _++) {
i.vmult(this.uniqueAxes[_], l);
if (!1 === (E = this.testSepAxis(l, t, e, i, o, n))) return !1;
if (E < w) {
w = E;
r.copy(l);
}
} else for (var x = s ? s.length : this.faces.length, _ = 0; _ < x; _++) {
var B = s ? s[_] : _;
l.copy(this.faceNormals[B]);
i.vmult(l, l);
if (!1 === (E = this.testSepAxis(l, t, e, i, o, n))) return !1;
if (E < w) {
w = E;
r.copy(l);
}
}
if (t.uniqueAxes) for (_ = 0; _ !== t.uniqueAxes.length; _++) {
n.vmult(t.uniqueAxes[_], h);
if (!1 === (E = this.testSepAxis(h, t, e, i, o, n))) return !1;
if (E < w) {
w = E;
r.copy(h);
}
} else {
var S = a ? a.length : t.faces.length;
for (_ = 0; _ < S; _++) {
var E;
B = a ? a[_] : _;
h.copy(t.faceNormals[B]);
n.vmult(h, h);
if (!1 === (E = this.testSepAxis(h, t, e, i, o, n))) return !1;
if (E < w) {
w = E;
r.copy(h);
}
}
}
for (var M = 0; M !== this.uniqueEdges.length; M++) {
i.vmult(this.uniqueEdges[M], m);
for (var C = 0; C !== t.uniqueEdges.length; C++) {
n.vmult(t.uniqueEdges[C], g);
m.cross(g, b);
if (!b.almostZero()) {
b.normalize();
var A = this.testSepAxis(b, t, e, i, o, n);
if (!1 === A) return !1;
if (A < w) {
w = A;
r.copy(b);
}
}
}
}
o.vsub(e, v);
v.dot(r) > 0 && r.negate(r);
return !0;
};
var v = [], m = [];
r.prototype.testSepAxis = function(t, e, i, o, n, s) {
r.project(this, t, i, o, v);
r.project(e, t, n, s, m);
var a = v[0], l = v[1], h = m[0], c = m[1];
if (a < c || h < l) return !1;
var u = a - c, p = h - l;
return u < p ? u : p;
};
var g = new o(), b = new o();
r.prototype.calculateLocalInertia = function(t, e) {
this.computeLocalAABB(g, b);
var i = b.x - g.x, o = b.y - g.y, n = b.z - g.z;
e.x = 1 / 12 * t * (4 * o * o + 4 * n * n);
e.y = 1 / 12 * t * (4 * i * i + 4 * n * n);
e.z = 1 / 12 * t * (4 * o * o + 4 * i * i);
};
r.prototype.getPlaneConstantOfFace = function(t) {
var e = this.faces[t], i = this.faceNormals[t], o = this.vertices[e[0]];
return -i.dot(o);
};
var w = new o(), x = new o(), _ = new o(), B = new o(), S = new o(), E = new o(), M = new o(), C = new o();
r.prototype.clipFaceAgainstHull = function(t, e, i, o, n, r, s) {
for (var a = w, l = x, h = _, c = B, u = S, p = E, d = M, y = C, f = o, v = [], m = -1, g = Number.MAX_VALUE, b = 0; b < this.faces.length; b++) {
a.copy(this.faceNormals[b]);
i.vmult(a, a);
var A = a.dot(t);
if (A < g) {
g = A;
m = b;
}
}
if (!(m < 0)) {
var z = this.faces[m];
z.connectedFaces = [];
for (var F = 0; F < this.faces.length; F++) for (var R = 0; R < this.faces[F].length; R++) -1 !== z.indexOf(this.faces[F][R]) && F !== m && -1 === z.connectedFaces.indexOf(F) && z.connectedFaces.push(F);
f.length;
for (var T = z.length, P = 0; P < T; P++) {
var q = this.vertices[z[P]], I = this.vertices[z[(P + 1) % T]];
q.vsub(I, l);
h.copy(l);
i.vmult(h, h);
e.vadd(h, h);
c.copy(this.faceNormals[m]);
i.vmult(c, c);
e.vadd(c, c);
h.cross(c, u);
u.negate(u);
p.copy(q);
i.vmult(p, p);
e.vadd(p, p);
p.dot(u);
var O = z.connectedFaces[P];
d.copy(this.faceNormals[O]);
var V = this.getPlaneConstantOfFace(O);
y.copy(d);
i.vmult(y, y);
var j = V - y.dot(e);
this.clipFaceAgainstPlane(f, v, y, j);
for (;f.length; ) f.shift();
for (;v.length; ) f.push(v.shift());
}
d.copy(this.faceNormals[m]);
V = this.getPlaneConstantOfFace(m);
y.copy(d);
i.vmult(y, y);
for (j = V - y.dot(e), F = 0; F < f.length; F++) {
var k = y.dot(f[F]) + j;
k <= n && (k = n);
if (k <= r) {
var N = f[F];
if (k <= 0) {
var L = {
point: N,
normal: y,
depth: k
};
s.push(L);
}
}
}
}
};
r.prototype.clipFaceAgainstPlane = function(t, e, i, n) {
var r, s, a = t.length;
if (a < 2) return e;
var l = t[t.length - 1], h = t[0];
r = i.dot(l) + n;
for (var c = 0; c < a; c++) {
h = t[c];
s = i.dot(h) + n;
if (r < 0) if (s < 0) {
(u = new o()).copy(h);
e.push(u);
} else {
var u = new o();
l.lerp(h, r / (r - s), u);
e.push(u);
} else if (s < 0) {
u = new o();
l.lerp(h, r / (r - s), u);
e.push(u);
e.push(h);
}
l = h;
r = s;
}
return e;
};
r.prototype.computeWorldVertices = function(t, e) {
for (var i = this.vertices.length; this.worldVertices.length < i; ) this.worldVertices.push(new o());
for (var n = this.vertices, r = this.worldVertices, s = 0; s !== i; s++) {
e.vmult(n[s], r[s]);
t.vadd(r[s], r[s]);
}
this.worldVerticesNeedsUpdate = !1;
};
new o();
r.prototype.computeLocalAABB = function(t, e) {
var i = this.vertices.length, o = this.vertices;
t.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
e.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
for (var n = 0; n < i; n++) {
var r = o[n];
r.x < t.x ? t.x = r.x : r.x > e.x && (e.x = r.x);
r.y < t.y ? t.y = r.y : r.y > e.y && (e.y = r.y);
r.z < t.z ? t.z = r.z : r.z > e.z && (e.z = r.z);
}
};
r.prototype.computeWorldFaceNormals = function(t) {
for (var e = this.faceNormals.length; this.worldFaceNormals.length < e; ) this.worldFaceNormals.push(new o());
for (var i = this.faceNormals, n = this.worldFaceNormals, r = 0; r !== e; r++) t.vmult(i[r], n[r]);
this.worldFaceNormalsNeedsUpdate = !1;
};
r.prototype.updateBoundingSphereRadius = function() {
for (var t = 0, e = this.vertices, i = 0, o = e.length; i !== o; i++) {
var n = e[i].norm2();
n > t && (t = n);
}
this.boundingSphereRadius = Math.sqrt(t);
};
var A = new o();
r.prototype.calculateWorldAABB = function(t, e, i, o) {
for (var n, r, s, a, l, h, c = this.vertices.length, u = this.vertices, p = 0; p < c; p++) {
A.copy(u[p]);
e.vmult(A, A);
t.vadd(A, A);
var d = A;
(d.x < n || void 0 === n) && (n = d.x);
(d.x > a || void 0 === a) && (a = d.x);
(d.y < r || void 0 === r) && (r = d.y);
(d.y > l || void 0 === l) && (l = d.y);
(d.z < s || void 0 === s) && (s = d.z);
(d.z > h || void 0 === h) && (h = d.z);
}
i.set(n, r, s);
o.set(a, l, h);
};
r.prototype.volume = function() {
return 4 * Math.PI * this.boundingSphereRadius / 3;
};
r.prototype.getAveragePointLocal = function(t) {
t = t || new o();
for (var e = this.vertices.length, i = this.vertices, n = 0; n < e; n++) t.vadd(i[n], t);
t.mult(1 / e, t);
return t;
};
r.prototype.transformAllPoints = function(t, e) {
var i = this.vertices.length, o = this.vertices;
if (e) {
for (var n = 0; n < i; n++) {
var r = o[n];
e.vmult(r, r);
}
for (n = 0; n < this.faceNormals.length; n++) {
r = this.faceNormals[n];
e.vmult(r, r);
}
}
if (t) for (n = 0; n < i; n++) (r = o[n]).vadd(t, r);
};
var z = new o(), F = new o(), R = new o();
r.prototype.pointIsInside = function(t) {
var e = this.vertices.length, i = this.vertices, o = this.faces, n = this.faceNormals, r = this.faces.length, s = z;
this.getAveragePointLocal(s);
for (var a = 0; a < r; a++) {
this.faces[a].length, e = n[a];
var l = i[o[a][0]], h = F;
t.vsub(l, h);
var c = e.dot(h), u = R;
s.vsub(l, u);
var p = e.dot(u);
if (c < 0 && p > 0 || c > 0 && p < 0) return !1;
}
return -1;
};
new o();
var T = new o(), P = new o();
r.project = function(t, e, i, o, r) {
var s = t.vertices.length, a = T, l = 0, h = 0, c = P, u = t.vertices;
c.setZero();
n.vectorToLocalFrame(i, o, e, a);
n.pointToLocalFrame(i, o, c, c);
var p = c.dot(a);
h = l = u[0].dot(a);
for (var d = 1; d < s; d++) {
var y = u[d].dot(a);
y > l && (l = y);
y < h && (h = y);
}
if ((h -= p) > (l -= p)) {
var f = h;
h = l;
l = f;
}
r[0] = l;
r[1] = h;
};
}, {
"../math/Quaternion": 30,
"../math/Transform": 31,
"../math/Vec3": 32,
"./Shape": 45
} ],
41: [ function(t, e) {
e.exports = r;
t("./Shape");
var i = t("../math/Vec3"), o = (t("../math/Quaternion"), t("./ConvexPolyhedron")), n = t("../math/CMath");
function r(t, e, r, s, a) {
if (a) {
for (var l = s, h = n.cos, c = n.sin, u = r / 2, p = [], d = [], y = [ 0 ], f = [ 1 ], v = [], m = 2 * Math.PI / l, g = 0; g < l; g++) {
p.push(new i(t * h(m * g), u, t * c(m * g)));
p.push(new i(t * h(m * g), -u, t * c(m * g)));
if (g < l - 1) {
d.push([ 2 * g + 2, 2 * g + 3, 2 * g + 1, 2 * g ]);
y.push(2 * g + 2);
f.push(2 * g + 3);
} else d.push([ 0, 1, 2 * g + 1, 2 * g ]);
(l % 2 == 1 || g < l / 2) && v.push(new i(h(m * (g + .5)), 0, c(m * (g + .5))));
}
d.push(f);
var b = [];
for (g = 0; g < y.length; g++) b.push(y[y.length - g - 1]);
d.push(b);
v.push(new i(0, 1, 0));
o.call(this, p, d, v);
} else {
l = s;
var w = [], x = (v = [], []), _ = [], B = [];
h = n.cos, c = n.sin;
w.push(new i(e * h(0), e * c(0), .5 * -r));
_.push(0);
w.push(new i(t * h(0), t * c(0), .5 * r));
B.push(1);
for (g = 0; g < l; g++) {
m = 2 * Math.PI / l * (g + 1);
var S = 2 * Math.PI / l * (g + .5);
if (g < l - 1) {
w.push(new i(e * h(m), e * c(m), .5 * -r));
_.push(2 * g + 2);
w.push(new i(t * h(m), t * c(m), .5 * r));
B.push(2 * g + 3);
x.push([ 2 * g + 2, 2 * g + 3, 2 * g + 1, 2 * g ]);
} else x.push([ 0, 1, 2 * g + 1, 2 * g ]);
(l % 2 == 1 || g < l / 2) && v.push(new i(h(S), c(S), 0));
}
x.push(B);
v.push(new i(0, 0, 1));
for (b = [], g = 0; g < _.length; g++) b.push(_[_.length - g - 1]);
x.push(b);
o.call(this, w, x, v);
}
}
r.prototype = new o();
}, {
"../math/CMath": 27,
"../math/Quaternion": 30,
"../math/Vec3": 32,
"./ConvexPolyhedron": 40,
"./Shape": 45
} ],
42: [ function(t, e) {
var i = t("./Shape"), o = t("./ConvexPolyhedron"), n = t("../math/Vec3"), r = t("../utils/Utils");
e.exports = s;
function s(t, e) {
e = r.defaults(e, {
maxValue: null,
minValue: null,
elementSize: 1
});
this.data = t;
this.maxValue = e.maxValue;
this.minValue = e.minValue;
this.elementSize = e.elementSize;
null === e.minValue && this.updateMinValue();
null === e.maxValue && this.updateMaxValue();
this.cacheEnabled = !0;
i.call(this, {
type: i.types.HEIGHTFIELD
});
this.pillarConvex = new o();
this.pillarOffset = new n();
this.updateBoundingSphereRadius();
this._cachedPillars = {};
}
s.prototype = new i();
s.prototype.update = function() {
this._cachedPillars = {};
};
s.prototype.updateMinValue = function() {
for (var t = this.data, e = t[0][0], i = 0; i !== t.length; i++) for (var o = 0; o !== t[i].length; o++) {
var n = t[i][o];
n < e && (e = n);
}
this.minValue = e;
};
s.prototype.updateMaxValue = function() {
for (var t = this.data, e = t[0][0], i = 0; i !== t.length; i++) for (var o = 0; o !== t[i].length; o++) {
var n = t[i][o];
n > e && (e = n);
}
this.maxValue = e;
};
s.prototype.setHeightValueAtIndex = function(t, e, i) {
this.data[t][e] = i;
this.clearCachedConvexTrianglePillar(t, e, !1);
if (t > 0) {
this.clearCachedConvexTrianglePillar(t - 1, e, !0);
this.clearCachedConvexTrianglePillar(t - 1, e, !1);
}
if (e > 0) {
this.clearCachedConvexTrianglePillar(t, e - 1, !0);
this.clearCachedConvexTrianglePillar(t, e - 1, !1);
}
e > 0 && t > 0 && this.clearCachedConvexTrianglePillar(t - 1, e - 1, !0);
};
s.prototype.getRectMinMax = function(t, e, i, o, n) {
n = n || [];
for (var r = this.data, s = this.minValue, a = t; a <= i; a++) for (var l = e; l <= o; l++) {
var h = r[a][l];
h > s && (s = h);
}
n[0] = this.minValue;
n[1] = s;
};
s.prototype.getIndexOfPosition = function(t, e, i, o) {
var n = this.elementSize, r = this.data, s = Math.floor(t / n), a = Math.floor(e / n);
i[0] = s;
i[1] = a;
if (o) {
s < 0 && (s = 0);
a < 0 && (a = 0);
s >= r.length - 1 && (s = r.length - 1);
a >= r[0].length - 1 && (a = r[0].length - 1);
}
return !(s < 0 || a < 0 || s >= r.length - 1 || a >= r[0].length - 1);
};
var a = [], l = new n(), h = new n(), c = new n(), u = new n();
s.prototype.getTriangleAt = function(t, e, i, o, n, r) {
var s = a;
this.getIndexOfPosition(t, e, s, i);
var l = s[0], h = s[1], c = this.data;
if (i) {
l = Math.min(c.length - 2, Math.max(0, l));
h = Math.min(c[0].length - 2, Math.max(0, h));
}
var u = this.elementSize, p = Math.pow(t / u - l, 2) + Math.pow(e / u - h, 2) > Math.pow(t / u - (l + 1), 2) + Math.pow(e / u - (h + 1), 2);
this.getTriangle(l, h, p, o, n, r);
return p;
};
var p = new n(), d = new n(), y = new n(), f = new n(), v = new n();
s.prototype.getNormalAt = function(t, e, i, o) {
var n = p, r = d, s = y, a = f, l = v;
this.getTriangleAt(t, e, i, n, r, s);
r.vsub(n, a);
s.vsub(n, l);
a.cross(l, o);
o.normalize();
};
s.prototype.getAabbAtIndex = function(t, e, i) {
var o = this.data, n = this.elementSize;
i.lowerBound.set(t * n, e * n, o[t][e]);
i.upperBound.set((t + 1) * n, (e + 1) * n, o[t + 1][e + 1]);
};
s.prototype.getHeightAt = function(t, e, i) {
var o = this.data, n = h, r = c, s = u, p = a;
this.getIndexOfPosition(t, e, p, i);
var d = p[0], y = p[1];
if (i) {
d = Math.min(o.length - 2, Math.max(0, d));
y = Math.min(o[0].length - 2, Math.max(0, y));
}
var f = this.getTriangleAt(t, e, i, n, r, s);
m(t, e, n.x, n.y, r.x, r.y, s.x, s.y, l);
var v = l;
return f ? o[d + 1][y + 1] * v.x + o[d][y + 1] * v.y + o[d + 1][y] * v.z : o[d][y] * v.x + o[d + 1][y] * v.y + o[d][y + 1] * v.z;
};
function m(t, e, i, o, n, r, s, a, l) {
l.x = ((r - a) * (t - s) + (s - n) * (e - a)) / ((r - a) * (i - s) + (s - n) * (o - a));
l.y = ((a - o) * (t - s) + (i - s) * (e - a)) / ((r - a) * (i - s) + (s - n) * (o - a));
l.z = 1 - l.x - l.y;
}
s.prototype.getCacheConvexTrianglePillarKey = function(t, e, i) {
return t + "_" + e + "_" + (i ? 1 : 0);
};
s.prototype.getCachedConvexTrianglePillar = function(t, e, i) {
return this._cachedPillars[this.getCacheConvexTrianglePillarKey(t, e, i)];
};
s.prototype.setCachedConvexTrianglePillar = function(t, e, i, o, n) {
this._cachedPillars[this.getCacheConvexTrianglePillarKey(t, e, i)] = {
convex: o,
offset: n
};
};
s.prototype.clearCachedConvexTrianglePillar = function(t, e, i) {
delete this._cachedPillars[this.getCacheConvexTrianglePillarKey(t, e, i)];
};
s.prototype.getTriangle = function(t, e, i, o, n, r) {
var s = this.data, a = this.elementSize;
if (i) {
o.set((t + 1) * a, (e + 1) * a, s[t + 1][e + 1]);
n.set(t * a, (e + 1) * a, s[t][e + 1]);
r.set((t + 1) * a, e * a, s[t + 1][e]);
} else {
o.set(t * a, e * a, s[t][e]);
n.set((t + 1) * a, e * a, s[t + 1][e]);
r.set(t * a, (e + 1) * a, s[t][e + 1]);
}
};
s.prototype.getConvexTrianglePillar = function(t, e, i) {
var r = this.pillarConvex, s = this.pillarOffset;
if (this.cacheEnabled) {
if (a = this.getCachedConvexTrianglePillar(t, e, i)) {
this.pillarConvex = a.convex;
this.pillarOffset = a.offset;
return;
}
r = new o();
s = new n();
this.pillarConvex = r;
this.pillarOffset = s;
}
var a = this.data, l = this.elementSize, h = r.faces;
r.vertices.length = 6;
for (var c = 0; c < 6; c++) r.vertices[c] || (r.vertices[c] = new n());
h.length = 5;
for (c = 0; c < 5; c++) h[c] || (h[c] = []);
var u = r.vertices, p = (Math.min(a[t][e], a[t + 1][e], a[t][e + 1], a[t + 1][e + 1]) - this.minValue) / 2 + this.minValue;
if (i) {
s.set((t + .75) * l, (e + .75) * l, p);
u[0].set(.25 * l, .25 * l, a[t + 1][e + 1] - p);
u[1].set(-.75 * l, .25 * l, a[t][e + 1] - p);
u[2].set(.25 * l, -.75 * l, a[t + 1][e] - p);
u[3].set(.25 * l, .25 * l, -p - 1);
u[4].set(-.75 * l, .25 * l, -p - 1);
u[5].set(.25 * l, -.75 * l, -p - 1);
h[0][0] = 0;
h[0][1] = 1;
h[0][2] = 2;
h[1][0] = 5;
h[1][1] = 4;
h[1][2] = 3;
h[2][0] = 2;
h[2][1] = 5;
h[2][2] = 3;
h[2][3] = 0;
h[3][0] = 3;
h[3][1] = 4;
h[3][2] = 1;
h[3][3] = 0;
h[4][0] = 1;
h[4][1] = 4;
h[4][2] = 5;
h[4][3] = 2;
} else {
s.set((t + .25) * l, (e + .25) * l, p);
u[0].set(-.25 * l, -.25 * l, a[t][e] - p);
u[1].set(.75 * l, -.25 * l, a[t + 1][e] - p);
u[2].set(-.25 * l, .75 * l, a[t][e + 1] - p);
u[3].set(-.25 * l, -.25 * l, -p - 1);
u[4].set(.75 * l, -.25 * l, -p - 1);
u[5].set(-.25 * l, .75 * l, -p - 1);
h[0][0] = 0;
h[0][1] = 1;
h[0][2] = 2;
h[1][0] = 5;
h[1][1] = 4;
h[1][2] = 3;
h[2][0] = 0;
h[2][1] = 2;
h[2][2] = 5;
h[2][3] = 3;
h[3][0] = 1;
h[3][1] = 0;
h[3][2] = 3;
h[3][3] = 4;
h[4][0] = 4;
h[4][1] = 5;
h[4][2] = 2;
h[4][3] = 1;
}
r.computeNormals();
r.computeEdges();
r.updateBoundingSphereRadius();
this.setCachedConvexTrianglePillar(t, e, i, r, s);
};
s.prototype.calculateLocalInertia = function(t, e) {
(e = e || new n()).set(0, 0, 0);
return e;
};
s.prototype.volume = function() {
return Number.MAX_VALUE;
};
s.prototype.calculateWorldAABB = function(t, e, i, o) {
i.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
o.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
};
s.prototype.updateBoundingSphereRadius = function() {
var t = this.data, e = this.elementSize;
this.boundingSphereRadius = new n(t.length * e, t[0].length * e, Math.max(Math.abs(this.maxValue), Math.abs(this.minValue))).norm();
};
s.prototype.setHeightsFromImage = function(t, e) {
var i = document.createElement("canvas");
i.width = t.width;
i.height = t.height;
var o = i.getContext("2d");
o.drawImage(t, 0, 0);
var n = o.getImageData(0, 0, t.width, t.height), r = this.data;
r.length = 0;
this.elementSize = Math.abs(e.x) / n.width;
for (var s = 0; s < n.height; s++) {
for (var a = [], l = 0; l < n.width; l++) {
var h = (n.data[4 * (s * n.height + l)] + n.data[4 * (s * n.height + l) + 1] + n.data[4 * (s * n.height + l) + 2]) / 4 / 255 * e.z;
e.x < 0 ? a.push(h) : a.unshift(h);
}
e.y < 0 ? r.unshift(a) : r.push(a);
}
this.updateMaxValue();
this.updateMinValue();
this.update();
};
}, {
"../math/Vec3": 32,
"../utils/Utils": 55,
"./ConvexPolyhedron": 40,
"./Shape": 45
} ],
43: [ function(t, e) {
e.exports = n;
var i = t("./Shape"), o = t("../math/Vec3");
function n() {
i.call(this, {
type: i.types.PARTICLE
});
}
n.prototype = new i();
n.prototype.constructor = n;
n.prototype.calculateLocalInertia = function(t, e) {
(e = e || new o()).set(0, 0, 0);
return e;
};
n.prototype.volume = function() {
return 0;
};
n.prototype.updateBoundingSphereRadius = function() {
this.boundingSphereRadius = 0;
};
n.prototype.calculateWorldAABB = function(t, e, i, o) {
i.copy(t);
o.copy(t);
};
}, {
"../math/Vec3": 32,
"./Shape": 45
} ],
44: [ function(t, e) {
e.exports = n;
var i = t("./Shape"), o = t("../math/Vec3");
function n() {
i.call(this, {
type: i.types.PLANE
});
this.worldNormal = new o();
this.worldNormalNeedsUpdate = !0;
this.boundingSphereRadius = Number.MAX_VALUE;
}
n.prototype = new i();
n.prototype.constructor = n;
n.prototype.computeWorldNormal = function(t) {
var e = this.worldNormal;
e.set(0, 0, 1);
t.vmult(e, e);
this.worldNormalNeedsUpdate = !1;
};
n.prototype.calculateLocalInertia = function(t, e) {
return e || new o();
};
n.prototype.volume = function() {
return Number.MAX_VALUE;
};
var r = new o();
n.prototype.calculateWorldAABB = function(t, e, i, o) {
r.set(0, 0, 1);
e.vmult(r, r);
var n = Number.MAX_VALUE;
i.set(-n, -n, -n);
o.set(n, n, n);
1 === r.x && (o.x = t.x);
1 === r.y && (o.y = t.y);
1 === r.z && (o.z = t.z);
-1 === r.x && (i.x = t.x);
-1 === r.y && (i.y = t.y);
-1 === r.z && (i.z = t.z);
};
n.prototype.updateBoundingSphereRadius = function() {
this.boundingSphereRadius = Number.MAX_VALUE;
};
}, {
"../math/Vec3": 32,
"./Shape": 45
} ],
45: [ function(t, e) {
e.exports = o;
var i = t("../utils/EventTarget"), o = t("./Shape");
t("../math/Vec3"), t("../math/Quaternion"), t("../material/Material");
function o(t) {
t = t || {};
i.apply(this);
this.id = o.idCounter++;
this.type = t.type || 0;
this.boundingSphereRadius = 0;
this.collisionResponse = !t.collisionResponse || t.collisionResponse;
this.collisionFilterGroup = void 0 !== t.collisionFilterGroup ? t.collisionFilterGroup : 1;
this.collisionFilterMask = void 0 !== t.collisionFilterMask ? t.collisionFilterMask : -1;
this.material = t.material ? t.material : null;
this.body = null;
}
o.prototype = new i();
o.prototype.constructor = o;
o.prototype.updateBoundingSphereRadius = function() {
throw "computeBoundingSphereRadius() not implemented for shape type " + this.type;
};
o.prototype.volume = function() {
throw "volume() not implemented for shape type " + this.type;
};
o.prototype.calculateLocalInertia = function() {
throw "calculateLocalInertia() not implemented for shape type " + this.type;
};
o.idCounter = 0;
o.types = {
SPHERE: 1,
PLANE: 2,
BOX: 4,
COMPOUND: 8,
CONVEXPOLYHEDRON: 16,
HEIGHTFIELD: 32,
PARTICLE: 64,
CYLINDER: 128,
TRIMESH: 256
};
}, {
"../material/Material": 26,
"../math/Quaternion": 30,
"../math/Vec3": 32,
"../utils/EventTarget": 51,
"./Shape": 45
} ],
46: [ function(t, e) {
e.exports = n;
var i = t("./Shape"), o = t("../math/Vec3");
function n(t) {
i.call(this, {
type: i.types.SPHERE
});
this.radius = void 0 !== t ? t : 1;
if (this.radius < 0) throw new Error("The sphere radius cannot be negative.");
this.updateBoundingSphereRadius();
}
n.prototype = new i();
n.prototype.constructor = n;
n.prototype.calculateLocalInertia = function(t, e) {
e = e || new o();
var i = 2 * t * this.radius * this.radius / 5;
e.x = i;
e.y = i;
e.z = i;
return e;
};
n.prototype.volume = function() {
return 4 * Math.PI * this.radius / 3;
};
n.prototype.updateBoundingSphereRadius = function() {
this.boundingSphereRadius = this.radius;
};
n.prototype.calculateWorldAABB = function(t, e, i, o) {
for (var n = this.radius, r = [ "x", "y", "z" ], s = 0; s < r.length; s++) {
var a = r[s];
i[a] = t[a] - n;
o[a] = t[a] + n;
}
};
}, {
"../math/Vec3": 32,
"./Shape": 45
} ],
47: [ function(t, e) {
e.exports = l;
var i = t("./Shape"), o = t("../math/Vec3"), n = (t("../math/Quaternion"), t("../math/Transform")), r = t("../collision/AABB"), s = t("../utils/Octree"), a = t("../math/CMath");
function l(t, e) {
i.call(this, {
type: i.types.TRIMESH
});
this.vertices = new Float32Array(t);
this.indices = new Int16Array(e);
this.normals = new Float32Array(e.length);
this.aabb = new r();
this.edges = null;
this.scale = new o(1, 1, 1);
this.tree = new s();
this.updateEdges();
this.updateNormals();
this.updateAABB();
this.updateBoundingSphereRadius();
this.updateTree();
}
l.prototype = new i();
l.prototype.constructor = l;
var h = new o();
l.prototype.updateTree = function() {
var t = this.tree;
t.reset();
t.aabb.copy(this.aabb);
var e = this.scale;
t.aabb.lowerBound.x *= 1 / e.x;
t.aabb.lowerBound.y *= 1 / e.y;
t.aabb.lowerBound.z *= 1 / e.z;
t.aabb.upperBound.x *= 1 / e.x;
t.aabb.upperBound.y *= 1 / e.y;
t.aabb.upperBound.z *= 1 / e.z;
for (var i = new r(), n = new o(), s = new o(), a = new o(), l = [ n, s, a ], h = 0; h < this.indices.length / 3; h++) {
var c = 3 * h;
this._getUnscaledVertex(this.indices[c], n);
this._getUnscaledVertex(this.indices[c + 1], s);
this._getUnscaledVertex(this.indices[c + 2], a);
i.setFromPoints(l);
t.insert(i, h);
}
t.removeEmptyNodes();
};
var c = new r();
l.prototype.getTrianglesInAABB = function(t, e) {
c.copy(t);
var i = this.scale, o = i.x, n = i.y, r = i.z, s = c.lowerBound, a = c.upperBound;
s.x /= o;
s.y /= n;
s.z /= r;
a.x /= o;
a.y /= n;
a.z /= r;
return this.tree.aabbQuery(c, e);
};
l.prototype.setScale = function(t) {
var e = this.scale.x === this.scale.y === this.scale.z, i = t.x === t.y === t.z;
e && i || this.updateNormals();
this.scale.copy(t);
this.updateAABB();
this.updateBoundingSphereRadius();
};
l.prototype.updateNormals = function() {
for (var t = h, e = this.normals, i = 0; i < this.indices.length / 3; i++) {
var o = 3 * i, n = this.indices[o], r = this.indices[o + 1], s = this.indices[o + 2];
this.getVertex(n, f);
this.getVertex(r, v);
this.getVertex(s, m);
l.computeNormal(v, f, m, t);
e[o] = t.x;
e[o + 1] = t.y;
e[o + 2] = t.z;
}
};
l.prototype.updateEdges = function() {
for (var t = {}, e = function() {
t[n < r ? n + "_" + r : r + "_" + n] = !0;
}, i = 0; i < this.indices.length / 3; i++) {
var o = 3 * i, n = this.indices[o], r = this.indices[o + 1];
this.indices[o + 2];
e();
e();
e();
}
var s = Object.keys(t);
this.edges = new Int16Array(2 * s.length);
for (i = 0; i < s.length; i++) {
var a = s[i].split("_");
this.edges[2 * i] = parseInt(a[0], 10);
this.edges[2 * i + 1] = parseInt(a[1], 10);
}
};
l.prototype.getEdgeVertex = function(t, e, i) {
var o = this.edges[2 * t + (e ? 1 : 0)];
this.getVertex(o, i);
};
var u = new o(), p = new o();
l.prototype.getEdgeVector = function(t, e) {
var i = u, o = p;
this.getEdgeVertex(t, 0, i);
this.getEdgeVertex(t, 1, o);
o.vsub(i, e);
};
var d = new o(), y = new o();
l.computeNormal = function(t, e, i, o) {
e.vsub(t, y);
i.vsub(e, d);
d.cross(y, o);
o.isZero() || o.normalize();
};
var f = new o(), v = new o(), m = new o();
l.prototype.getVertex = function(t, e) {
var i = this.scale;
this._getUnscaledVertex(t, e);
e.x *= i.x;
e.y *= i.y;
e.z *= i.z;
return e;
};
l.prototype._getUnscaledVertex = function(t, e) {
var i = 3 * t, o = this.vertices;
return e.set(o[i], o[i + 1], o[i + 2]);
};
l.prototype.getWorldVertex = function(t, e, i, o) {
this.getVertex(t, o);
n.pointToWorldFrame(e, i, o, o);
return o;
};
l.prototype.getTriangleVertices = function(t, e, i, o) {
var n = 3 * t;
this.getVertex(this.indices[n], e);
this.getVertex(this.indices[n + 1], i);
this.getVertex(this.indices[n + 2], o);
};
l.prototype.getNormal = function(t, e) {
var i = 3 * t;
return e.set(this.normals[i], this.normals[i + 1], this.normals[i + 2]);
};
var g = new r();
l.prototype.calculateLocalInertia = function(t, e) {
this.computeLocalAABB(g);
var i = g.upperBound.x - g.lowerBound.x, o = g.upperBound.y - g.lowerBound.y, n = g.upperBound.z - g.lowerBound.z;
return e.set(1 / 12 * t * (4 * o * o + 4 * n * n), 1 / 12 * t * (4 * i * i + 4 * n * n), 1 / 12 * t * (4 * o * o + 4 * i * i));
};
var b = new o();
l.prototype.computeLocalAABB = function(t) {
var e = t.lowerBound, i = t.upperBound, o = this.vertices.length, n = (this.vertices, 
b);
this.getVertex(0, n);
e.copy(n);
i.copy(n);
for (var r = 0; r !== o; r++) {
this.getVertex(r, n);
n.x < e.x ? e.x = n.x : n.x > i.x && (i.x = n.x);
n.y < e.y ? e.y = n.y : n.y > i.y && (i.y = n.y);
n.z < e.z ? e.z = n.z : n.z > i.z && (i.z = n.z);
}
};
l.prototype.updateAABB = function() {
this.computeLocalAABB(this.aabb);
};
l.prototype.updateBoundingSphereRadius = function() {
for (var t = 0, e = this.vertices, i = new o(), n = 0, r = e.length / 3; n !== r; n++) {
this.getVertex(n, i);
var s = i.norm2();
s > t && (t = s);
}
this.boundingSphereRadius = Math.sqrt(t);
};
new o();
var w = new n(), x = new r();
l.prototype.calculateWorldAABB = function(t, e, i, o) {
var n = w, r = x;
n.position = t;
n.quaternion = e;
this.aabb.toWorldFrame(n, r);
i.copy(r.lowerBound);
o.copy(r.upperBound);
};
l.prototype.volume = function() {
return 4 * Math.PI * this.boundingSphereRadius / 3;
};
l.createTorus = function(t, e, i, o, n) {
t = t || 1;
e = e || .5;
i = i || 8;
o = o || 6;
n = n || 2 * Math.PI;
for (var r = [], s = [], h = 0; h <= i; h++) for (var c = 0; c <= o; c++) {
var u = c / o * n, p = h / i * Math.PI * 2, d = (t + e * a.cos(p)) * a.cos(u), y = (t + e * a.cos(p)) * a.sin(u), f = e * a.sin(p);
r.push(d, y, f);
}
for (h = 1; h <= i; h++) for (c = 1; c <= o; c++) {
var v = (o + 1) * h + c - 1, m = (o + 1) * (h - 1) + c - 1, g = (o + 1) * (h - 1) + c, b = (o + 1) * h + c;
s.push(v, m, b);
s.push(m, g, b);
}
return new l(r, s);
};
}, {
"../collision/AABB": 3,
"../math/CMath": 27,
"../math/Quaternion": 30,
"../math/Transform": 31,
"../math/Vec3": 32,
"../utils/Octree": 52,
"./Shape": 45
} ],
48: [ function(t, e) {
e.exports = o;
t("../math/Vec3"), t("../math/Quaternion");
var i = t("./Solver");
function o() {
i.call(this);
this.iterations = 10;
this.tolerance = 1e-7;
}
o.prototype = new i();
var n = [], r = [], s = [];
o.prototype.solve = function(t, e) {
var i, o, a, l, h, c = 0, u = this.iterations, p = this.tolerance * this.tolerance, d = this.equations, y = d.length, f = e.bodies, v = f.length, m = t;
if (0 !== y) for (var g = 0; g !== v; g++) f[g].updateSolveMassProperties();
var b = r, w = s, x = n;
b.length = y;
w.length = y;
x.length = y;
for (g = 0; g !== y; g++) {
var _ = d[g];
x[g] = 0;
w[g] = _.computeB(m);
b[g] = 1 / _.computeC();
}
if (0 !== y) {
for (g = 0; g !== v; g++) {
var B = (M = f[g]).vlambda, S = M.wlambda;
B.set(0, 0, 0);
S.set(0, 0, 0);
}
for (c = 0; c !== u; c++) {
l = 0;
for (var E = 0; E !== y; E++) {
_ = d[E];
i = w[E];
o = b[E];
(h = x[E]) + (a = o * (i - _.computeGWlambda() - _.eps * h)) < _.minForce ? a = _.minForce - h : h + a > _.maxForce && (a = _.maxForce - h);
x[E] += a;
l += a > 0 ? a : -a;
_.addToWlambda(a);
}
if (l * l < p) break;
}
for (g = 0; g !== v; g++) {
var M, C = (M = f[g]).velocity, A = M.angularVelocity;
M.vlambda.vmul(M.linearFactor, M.vlambda);
C.vadd(M.vlambda, C);
M.wlambda.vmul(M.angularFactor, M.wlambda);
A.vadd(M.wlambda, A);
}
for (var z = d.length, F = 1 / m; z--; ) d[z].multiplier = x[z] * F;
}
return c;
};
}, {
"../math/Quaternion": 30,
"../math/Vec3": 32,
"./Solver": 49
} ],
49: [ function(t, e) {
e.exports = i;
function i() {
this.equations = [];
}
i.prototype.solve = function() {
return 0;
};
i.prototype.addEquation = function(t) {
t.enabled && this.equations.push(t);
};
i.prototype.removeEquation = function(t) {
var e = this.equations, i = e.indexOf(t);
-1 !== i && e.splice(i, 1);
};
i.prototype.removeAllEquations = function() {
this.equations.length = 0;
};
}, {} ],
50: [ function(t, e) {
e.exports = n;
t("../math/Vec3"), t("../math/Quaternion");
var i = t("./Solver"), o = t("../objects/Body");
function n(t) {
i.call(this);
this.iterations = 10;
this.tolerance = 1e-7;
this.subsolver = t;
this.nodes = [];
this.nodePool = [];
for (;this.nodePool.length < 128; ) this.nodePool.push(this.createNode());
}
n.prototype = new i();
var r = [], s = [], a = {
bodies: []
}, l = o.STATIC;
function h(t) {
for (var e = t.length, i = 0; i !== e; i++) {
var o = t[i];
if (!(o.visited || o.body.type & l)) return o;
}
return !1;
}
var c = [];
function u(t, e, i, o) {
c.push(t);
t.visited = !0;
e(t, i, o);
for (;c.length; ) for (var n, r = c.pop(); n = h(r.children); ) {
n.visited = !0;
e(n, i, o);
c.push(n);
}
}
function p(t, e, i) {
e.push(t.body);
for (var o = t.eqs.length, n = 0; n !== o; n++) {
var r = t.eqs[n];
-1 === i.indexOf(r) && i.push(r);
}
}
n.prototype.createNode = function() {
return {
body: null,
children: [],
eqs: [],
visited: !1
};
};
n.prototype.solve = function(t, e) {
for (var i = r, o = this.nodePool, n = e.bodies, l = this.equations, c = l.length, y = n.length, f = this.subsolver; o.length < y; ) o.push(this.createNode());
i.length = y;
for (var v = 0; v < y; v++) i[v] = o[v];
for (v = 0; v !== y; v++) {
var m = i[v];
m.body = n[v];
m.children.length = 0;
m.eqs.length = 0;
m.visited = !1;
}
for (var g = 0; g !== c; g++) {
var b = l[g], w = (v = n.indexOf(b.bi), n.indexOf(b.bj)), x = i[v], _ = i[w];
x.children.push(_);
x.eqs.push(b);
_.children.push(x);
_.eqs.push(b);
}
var B, S = 0, E = s;
f.tolerance = this.tolerance;
f.iterations = this.iterations;
for (var M = a; B = h(i); ) {
E.length = 0;
M.bodies.length = 0;
u(B, p, M.bodies, E);
var C = E.length;
E = E.sort(d);
for (v = 0; v !== C; v++) f.addEquation(E[v]);
f.solve(t, M);
f.removeAllEquations();
S++;
}
return S;
};
function d(t, e) {
return e.id - t.id;
}
}, {
"../math/Quaternion": 30,
"../math/Vec3": 32,
"../objects/Body": 33,
"./Solver": 49
} ],
51: [ function(t, e) {
var i = function() {};
e.exports = i;
i.prototype = {
constructor: i,
addEventListener: function(t, e) {
void 0 === this._listeners && (this._listeners = {});
var i = this._listeners;
void 0 === i[t] && (i[t] = []);
-1 === i[t].indexOf(e) && i[t].push(e);
return this;
},
hasEventListener: function(t, e) {
if (void 0 === this._listeners) return !1;
var i = this._listeners;
return void 0 !== i[t] && -1 !== i[t].indexOf(e);
},
hasAnyEventListener: function(t) {
return void 0 !== this._listeners && void 0 !== this._listeners[t];
},
removeEventListener: function(t, e) {
if (void 0 === this._listeners) return this;
var i = this._listeners;
if (void 0 === i[t]) return this;
var o = i[t].indexOf(e);
-1 !== o && i[t].splice(o, 1);
return this;
},
dispatchEvent: function(t) {
if (void 0 === this._listeners) return this;
var e = this._listeners[t.type];
if (void 0 !== e) {
t.target = this;
for (var i = 0, o = e.length; i < o; i++) e[i].call(this, t);
}
return this;
}
};
}, {} ],
52: [ function(t, e) {
var i = t("../collision/AABB"), o = t("../math/Vec3");
e.exports = r;
function n(t) {
t = t || {};
this.root = t.root || null;
this.aabb = t.aabb ? t.aabb.clone() : new i();
this.data = [];
this.children = [];
}
function r(t, e) {
(e = e || {}).root = null;
e.aabb = t;
n.call(this, e);
this.maxDepth = "undefined" != typeof e.maxDepth ? e.maxDepth : 8;
}
r.prototype = new n();
n.prototype.reset = function() {
this.children.length = this.data.length = 0;
};
n.prototype.insert = function(t, e, i) {
var o = this.data;
i = i || 0;
if (!this.aabb.contains(t)) return !1;
var n = this.children;
if (i < (this.maxDepth || this.root.maxDepth)) {
var r = !1;
if (!n.length) {
this.subdivide();
r = !0;
}
for (var s = 0; 8 !== s; s++) if (n[s].insert(t, e, i + 1)) return !0;
r && (n.length = 0);
}
o.push(e);
return !0;
};
var s = new o();
n.prototype.subdivide = function() {
var t = this.aabb, e = t.lowerBound, r = t.upperBound, a = this.children;
a.push(new n({
aabb: new i({
lowerBound: new o(0, 0, 0)
})
}), new n({
aabb: new i({
lowerBound: new o(1, 0, 0)
})
}), new n({
aabb: new i({
lowerBound: new o(1, 1, 0)
})
}), new n({
aabb: new i({
lowerBound: new o(1, 1, 1)
})
}), new n({
aabb: new i({
lowerBound: new o(0, 1, 1)
})
}), new n({
aabb: new i({
lowerBound: new o(0, 0, 1)
})
}), new n({
aabb: new i({
lowerBound: new o(1, 0, 1)
})
}), new n({
aabb: new i({
lowerBound: new o(0, 1, 0)
})
}));
r.vsub(e, s);
s.scale(.5, s);
for (var l = this.root || this, h = 0; 8 !== h; h++) {
var c = a[h];
c.root = l;
var u = c.aabb.lowerBound;
u.x *= s.x;
u.y *= s.y;
u.z *= s.z;
u.vadd(e, u);
u.vadd(s, c.aabb.upperBound);
}
};
n.prototype.aabbQuery = function(t, e) {
this.data, this.children;
for (var i = [ this ]; i.length; ) {
var o = i.pop();
o.aabb.overlaps(t) && Array.prototype.push.apply(e, o.data);
Array.prototype.push.apply(i, o.children);
}
return e;
};
var a = new i();
n.prototype.rayQuery = function(t, e, i) {
t.getAABB(a);
a.toLocalFrame(e, a);
this.aabbQuery(a, i);
return i;
};
n.prototype.removeEmptyNodes = function() {
for (var t = this.children.length - 1; t >= 0; t--) {
this.children[t].removeEmptyNodes();
this.children[t].children.length || this.children[t].data.length || this.children.splice(t, 1);
}
};
}, {
"../collision/AABB": 3,
"../math/Vec3": 32
} ],
53: [ function(t, e) {
e.exports = i;
function i() {
this.objects = [];
this.type = Object;
}
i.prototype.release = function() {
for (var t = arguments.length, e = 0; e !== t; e++) this.objects.push(arguments[e]);
return this;
};
i.prototype.get = function() {
return 0 === this.objects.length ? this.constructObject() : this.objects.pop();
};
i.prototype.constructObject = function() {
throw new Error("constructObject() not implemented in this Pool subclass yet!");
};
i.prototype.resize = function(t) {
for (var e = this.objects; e.length > t; ) e.pop();
for (;e.length < t; ) e.push(this.constructObject());
return this;
};
}, {} ],
54: [ function(t, e) {
e.exports = i;
function i() {
this.data = {
keys: []
};
}
i.prototype.get = function(t, e) {
if (t > e) {
var i = e;
e = t;
t = i;
}
return this.data[t + "-" + e];
};
i.prototype.set = function(t, e, i) {
if (t > e) {
var o = e;
e = t;
t = o;
}
var n = t + "-" + e;
this.get(t, e) || this.data.keys.push(n);
this.data[n] = i;
return this.data[n];
};
i.prototype.del = function(t, e) {
if (t > e) {
var i = e;
e = t;
t = i;
}
var o = t + "-" + e, n = this.data.keys.indexOf(o);
if (n >= 0) {
this.data.keys.splice(n, 1);
delete this.data[o];
return !0;
}
return !1;
};
i.prototype.reset = function() {
this.data = {
keys: []
};
};
i.prototype.getLength = function() {
return this.data.keys.length;
};
i.prototype.getKeyByIndex = function(t) {
return this.data.keys[t];
};
i.prototype.getDataByKey = function(t) {
return this.data[t];
};
}, {} ],
55: [ function(t, e) {
function i() {}
e.exports = i;
i.defaults = function(t, e) {
t = t || {};
for (var i in e) i in t || (t[i] = e[i]);
return t;
};
}, {} ],
56: [ function(t, e) {
e.exports = n;
var i = t("../math/Vec3"), o = t("./Pool");
function n() {
o.call(this);
this.type = i;
}
n.prototype = new o();
n.prototype.constructObject = function() {
return new i();
};
}, {
"../math/Vec3": 32,
"./Pool": 53
} ],
57: [ function(t, e) {
e.exports = p;
var i = t("../collision/AABB"), o = t("../objects/Body"), n = t("../shapes/Shape"), r = t("../collision/Ray"), s = t("../math/Vec3"), a = t("../math/Transform"), l = (t("../shapes/ConvexPolyhedron"), 
t("../math/Quaternion")), h = (t("../solver/Solver"), t("../utils/Vec3Pool")), c = t("../equations/ContactEquation"), u = t("../equations/FrictionEquation");
function p(t) {
this.contactPointPool = [];
this.frictionEquationPool = [];
this.result = [];
this.frictionResult = [];
this.v3pool = new h();
this.world = t;
this.currentContactMaterial = null;
this.enableFrictionReduction = !1;
}
p.prototype.createContactEquation = function(t, e, i, o, n, r) {
var s;
if (this.contactPointPool.length) {
(s = this.contactPointPool.pop()).bi = t;
s.bj = e;
} else s = new c(t, e);
s.enabled = t.collisionResponse && e.collisionResponse && i.collisionResponse && o.collisionResponse;
var a = this.currentContactMaterial;
s.restitution = a.restitution;
s.setSpookParams(a.contactEquationStiffness, a.contactEquationRelaxation, this.world.dt);
var l = i.material || t.material, h = o.material || e.material;
l && h && l.restitution >= 0 && h.restitution >= 0 && (s.restitution = l.restitution * h.restitution);
s.si = n || i;
s.sj = r || o;
return s;
};
p.prototype.createFrictionEquationsFromContact = function(t, e) {
var i = t.bi, o = t.bj, n = t.si, r = t.sj, s = this.world, a = this.currentContactMaterial, l = a.friction, h = n.material || i.material, c = r.material || o.material;
h && c && h.friction >= 0 && c.friction >= 0 && (l = h.friction * c.friction);
if (l > 0) {
var p = l * s.gravity.length(), d = i.invMass + o.invMass;
d > 0 && (d = 1 / d);
var y = this.frictionEquationPool, f = y.length ? y.pop() : new u(i, o, p * d), v = y.length ? y.pop() : new u(i, o, p * d);
f.bi = v.bi = i;
f.bj = v.bj = o;
f.minForce = v.minForce = -p * d;
f.maxForce = v.maxForce = p * d;
f.ri.copy(t.ri);
f.rj.copy(t.rj);
v.ri.copy(t.ri);
v.rj.copy(t.rj);
t.ni.tangents(f.t, v.t);
f.setSpookParams(a.frictionEquationStiffness, a.frictionEquationRelaxation, s.dt);
v.setSpookParams(a.frictionEquationStiffness, a.frictionEquationRelaxation, s.dt);
f.enabled = v.enabled = t.enabled;
e.push(f, v);
return !0;
}
return !1;
};
var d = new s(), y = new s(), f = new s();
p.prototype.createFrictionFromAverage = function(t) {
var e = this.result[this.result.length - 1];
if (this.createFrictionEquationsFromContact(e, this.frictionResult) && 1 !== t) {
var i = this.frictionResult[this.frictionResult.length - 2], o = this.frictionResult[this.frictionResult.length - 1];
d.setZero();
y.setZero();
f.setZero();
for (var n = e.bi, r = (e.bj, 0); r !== t; r++) if ((e = this.result[this.result.length - 1 - r]).bodyA !== n) {
d.vadd(e.ni, d);
y.vadd(e.ri, y);
f.vadd(e.rj, f);
} else {
d.vsub(e.ni, d);
y.vadd(e.rj, y);
f.vadd(e.ri, f);
}
var s = 1 / t;
y.scale(s, i.ri);
f.scale(s, i.rj);
o.ri.copy(i.ri);
o.rj.copy(i.rj);
d.normalize();
d.tangents(i.t, o.t);
}
};
var v = new s(), m = new s(), g = new l(), b = new l();
p.prototype.getContacts = function(t, e, i, n, r, s, a) {
this.contactPointPool = r;
this.frictionEquationPool = a;
this.result = n;
this.frictionResult = s;
for (var l = g, h = b, c = v, u = m, p = 0, d = t.length; p !== d; p++) {
var y = t[p], f = e[p], w = null;
y.material && f.material && (w = i.getContactMaterial(y.material, f.material) || null);
for (var x = 0 == y.collisionResponse || 0 == f.collisionResponse || y.type & o.KINEMATIC && f.type & o.STATIC || y.type & o.STATIC && f.type & o.KINEMATIC || y.type & o.KINEMATIC && f.type & o.KINEMATIC, _ = 0; _ < y.shapes.length; _++) {
y.quaternion.mult(y.shapeOrientations[_], l);
y.quaternion.vmult(y.shapeOffsets[_], c);
c.vadd(y.position, c);
for (var B = y.shapes[_], S = 0; S < f.shapes.length; S++) {
f.quaternion.mult(f.shapeOrientations[S], h);
f.quaternion.vmult(f.shapeOffsets[S], u);
u.vadd(f.position, u);
var E = f.shapes[S];
if (B.collisionFilterMask & E.collisionFilterGroup && E.collisionFilterMask & B.collisionFilterGroup && !(c.distanceTo(u) > B.boundingSphereRadius + E.boundingSphereRadius)) {
x |= 0 == B.collisionResponse || 0 == E.collisionResponse;
var M = null;
B.material && E.material && (M = i.getContactMaterial(B.material, E.material) || null);
this.currentContactMaterial = M || w || i.defaultContactMaterial;
var C = this[B.type | E.type];
if (C && (B.type < E.type ? C.call(this, B, E, c, u, l, h, y, f, B, E, x) : C.call(this, E, B, u, c, h, l, f, y, B, E, x)) && x) {
i.shapeOverlapKeeper.set(B.id, E.id);
i.bodyOverlapKeeper.set(y.id, f.id);
var A = {
si: B,
sj: E
};
i.triggerDic.set(B.id, E.id, A);
i.oldTriggerDic.set(B.id, E.id, A);
}
}
}
}
}
};
p.prototype[n.types.BOX | n.types.BOX] = p.prototype.boxBox = function(t, e, i, o, n, r, s, a, l, h, c) {
t.convexPolyhedronRepresentation.material = t.material;
e.convexPolyhedronRepresentation.material = e.material;
t.convexPolyhedronRepresentation.collisionResponse = t.collisionResponse;
e.convexPolyhedronRepresentation.collisionResponse = e.collisionResponse;
return this.convexConvex(t.convexPolyhedronRepresentation, e.convexPolyhedronRepresentation, i, o, n, r, s, a, t, e, c);
};
p.prototype[n.types.BOX | n.types.CONVEXPOLYHEDRON] = p.prototype.boxConvex = function(t, e, i, o, n, r, s, a, l, h, c) {
t.convexPolyhedronRepresentation.material = t.material;
t.convexPolyhedronRepresentation.collisionResponse = t.collisionResponse;
return this.convexConvex(t.convexPolyhedronRepresentation, e, i, o, n, r, s, a, t, e, c);
};
p.prototype[n.types.BOX | n.types.PARTICLE] = p.prototype.boxParticle = function(t, e, i, o, n, r, s, a, l, h, c) {
t.convexPolyhedronRepresentation.material = t.material;
t.convexPolyhedronRepresentation.collisionResponse = t.collisionResponse;
return this.convexParticle(t.convexPolyhedronRepresentation, e, i, o, n, r, s, a, t, e, c);
};
p.prototype[n.types.SPHERE] = p.prototype.sphereSphere = function(t, e, i, o, n, r, s, a, l, h, c) {
if (c) return i.distanceSquared(o) < Math.pow(t.radius + e.radius, 2);
var u = this.createContactEquation(s, a, t, e, l, h);
o.vsub(i, u.ni);
u.ni.normalize();
u.ri.copy(u.ni);
u.rj.copy(u.ni);
u.ri.mult(t.radius, u.ri);
u.rj.mult(-e.radius, u.rj);
u.ri.vadd(i, u.ri);
u.ri.vsub(s.position, u.ri);
u.rj.vadd(o, u.rj);
u.rj.vsub(a.position, u.rj);
this.result.push(u);
this.createFrictionEquationsFromContact(u, this.frictionResult);
};
var w = new s(), x = new s(), _ = new s();
p.prototype[n.types.PLANE | n.types.TRIMESH] = p.prototype.planeTrimesh = function(t, e, i, o, n, r, l, h, c, u, p) {
var d = new s(), y = w;
y.set(0, 0, 1);
n.vmult(y, y);
for (var f = 0; f < e.vertices.length / 3; f++) {
e.getVertex(f, d);
var v = new s();
v.copy(d);
a.pointToWorldFrame(o, r, v, d);
var m = x;
d.vsub(i, m);
if (y.dot(m) <= 0) {
if (p) return !0;
var g = this.createContactEquation(l, h, t, e, c, u);
g.ni.copy(y);
var b = _;
y.scale(m.dot(y), b);
d.vsub(b, b);
g.ri.copy(b);
g.ri.vsub(l.position, g.ri);
g.rj.copy(d);
g.rj.vsub(h.position, g.rj);
this.result.push(g);
this.createFrictionEquationsFromContact(g, this.frictionResult);
}
}
};
var B = new s(), S = new s(), E = (new s(), new s()), M = new s(), C = new s(), A = new s(), z = new s(), F = new s(), R = new s(), T = new s(), P = new s(), q = new s(), I = new s(), O = new i(), V = [];
p.prototype[n.types.SPHERE | n.types.TRIMESH] = p.prototype.sphereTrimesh = function(t, e, i, o, n, s, l, h, c, u, p) {
var d = C, y = A, f = z, v = F, m = R, g = T, b = O, w = M, x = S, _ = V;
a.pointToLocalFrame(o, s, i, m);
var j = t.radius;
b.lowerBound.set(m.x - j, m.y - j, m.z - j);
b.upperBound.set(m.x + j, m.y + j, m.z + j);
e.getTrianglesInAABB(b, _);
for (var k = E, N = t.radius * t.radius, L = 0; L < _.length; L++) for (var W = 0; W < 3; W++) {
e.getVertex(e.indices[3 * _[L] + W], k);
k.vsub(m, x);
if (x.norm2() <= N) {
w.copy(k);
a.pointToWorldFrame(o, s, w, k);
k.vsub(i, x);
if (p) return !0;
(G = this.createContactEquation(l, h, t, e, c, u)).ni.copy(x);
G.ni.normalize();
G.ri.copy(G.ni);
G.ri.scale(t.radius, G.ri);
G.ri.vadd(i, G.ri);
G.ri.vsub(l.position, G.ri);
G.rj.copy(k);
G.rj.vsub(h.position, G.rj);
this.result.push(G);
this.createFrictionEquationsFromContact(G, this.frictionResult);
}
}
for (L = 0; L < _.length; L++) for (W = 0; W < 3; W++) {
e.getVertex(e.indices[3 * _[L] + W], d);
e.getVertex(e.indices[3 * _[L] + (W + 1) % 3], y);
y.vsub(d, f);
m.vsub(y, g);
var D = g.dot(f);
m.vsub(d, g);
var U = g.dot(f);
if (U > 0 && D < 0) {
m.vsub(d, g);
v.copy(f);
v.normalize();
U = g.dot(v);
v.scale(U, g);
g.vadd(d, g);
if ((Z = g.distanceTo(m)) < t.radius) {
if (p) return !0;
var G = this.createContactEquation(l, h, t, e, c, u);
g.vsub(m, G.ni);
G.ni.normalize();
G.ni.scale(t.radius, G.ri);
a.pointToWorldFrame(o, s, g, g);
g.vsub(h.position, G.rj);
a.vectorToWorldFrame(s, G.ni, G.ni);
a.vectorToWorldFrame(s, G.ri, G.ri);
this.result.push(G);
this.createFrictionEquationsFromContact(G, this.frictionResult);
}
}
}
for (var H = P, K = q, Q = I, X = B, Y = (L = 0, _.length); L !== Y; L++) {
e.getTriangleVertices(_[L], H, K, Q);
e.getNormal(_[L], X);
m.vsub(H, g);
var Z = g.dot(X);
X.scale(Z, g);
m.vsub(g, g);
Z = g.distanceTo(m);
if (r.pointInTriangle(g, H, K, Q) && Z < t.radius) {
if (p) return !0;
G = this.createContactEquation(l, h, t, e, c, u);
g.vsub(m, G.ni);
G.ni.normalize();
G.ni.scale(t.radius, G.ri);
a.pointToWorldFrame(o, s, g, g);
g.vsub(h.position, G.rj);
a.vectorToWorldFrame(s, G.ni, G.ni);
a.vectorToWorldFrame(s, G.ri, G.ri);
this.result.push(G);
this.createFrictionEquationsFromContact(G, this.frictionResult);
}
}
_.length = 0;
};
var j = new s(), k = new s(), N = new s(), L = new s(), W = new s();
p.prototype[n.types.SPHERE | n.types.PLANE] = p.prototype.spherePlane = function(t, e, i, o, n, r, s, a, l, h, c) {
N.set(0, 0, 1);
r.vmult(N, N);
N.negate(N);
N.normalize();
N.mult(t.radius, L);
i.vsub(o, j);
N.mult(N.dot(j), k);
j.vsub(k, W);
if (-j.dot(N) <= t.radius) {
if (c) return !0;
var u = this.createContactEquation(s, a, t, e, l, h);
u.ni.copy(N);
u.ri.copy(L);
u.rj.copy(W);
var p = u.ri, d = u.rj;
p.vadd(i, p);
p.vsub(s.position, p);
d.vadd(o, d);
d.vsub(a.position, d);
this.result.push(u);
this.createFrictionEquationsFromContact(u, this.frictionResult);
}
return !1;
};
var D = new s(), U = new s(), G = new s();
function H(t, e, i) {
for (var o = null, n = t.length, r = 0; r !== n; r++) {
var s = t[r], a = D;
t[(r + 1) % n].vsub(s, a);
var l = U;
a.cross(e, l);
var h = G;
i.vsub(s, h);
var c = l.dot(h);
if (!(null === o || c > 0 && !0 === o || c <= 0 && !1 === o)) return !1;
null === o && (o = c > 0);
}
return !0;
}
var K = new s(), Q = new s(), X = new s(), Y = new s(), Z = [ new s(), new s(), new s(), new s(), new s(), new s() ], J = new s(), $ = new s(), tt = new s(), et = new s();
p.prototype[n.types.SPHERE | n.types.BOX] = p.prototype.sphereBox = function(t, e, i, o, n, r, s, a, l, h, c) {
var u = this.v3pool, p = Z;
i.vsub(o, K);
e.getSideNormals(p, r);
for (var d = t.radius, y = !1, f = $, v = tt, m = et, g = null, b = 0, w = 0, x = 0, _ = null, B = 0, S = p.length; B !== S && !1 === y; B++) {
var E = Q;
E.copy(p[B]);
var M = E.norm();
E.normalize();
var C = K.dot(E);
if (C < M + d && C > 0) {
var A = X, z = Y;
A.copy(p[(B + 1) % 3]);
z.copy(p[(B + 2) % 3]);
var F = A.norm(), R = z.norm();
A.normalize();
z.normalize();
var T = K.dot(A), P = K.dot(z);
if (T < F && T > -F && P < R && P > -R) {
var q = Math.abs(C - M - d);
if (null === _ || q < _) {
_ = q;
w = T;
x = P;
g = M;
f.copy(E);
v.copy(A);
m.copy(z);
b++;
if (c) return !0;
}
}
}
}
if (b) {
y = !0;
var I = this.createContactEquation(s, a, t, e, l, h);
f.mult(-d, I.ri);
I.ni.copy(f);
I.ni.negate(I.ni);
f.mult(g, f);
v.mult(w, v);
f.vadd(v, f);
m.mult(x, m);
f.vadd(m, I.rj);
I.ri.vadd(i, I.ri);
I.ri.vsub(s.position, I.ri);
I.rj.vadd(o, I.rj);
I.rj.vsub(a.position, I.rj);
this.result.push(I);
this.createFrictionEquationsFromContact(I, this.frictionResult);
}
for (var O = u.get(), V = J, j = 0; 2 !== j && !y; j++) for (var k = 0; 2 !== k && !y; k++) for (var N = 0; 2 !== N && !y; N++) {
O.set(0, 0, 0);
j ? O.vadd(p[0], O) : O.vsub(p[0], O);
k ? O.vadd(p[1], O) : O.vsub(p[1], O);
N ? O.vadd(p[2], O) : O.vsub(p[2], O);
o.vadd(O, V);
V.vsub(i, V);
if (V.norm2() < d * d) {
if (c) return !0;
y = !0;
(I = this.createContactEquation(s, a, t, e, l, h)).ri.copy(V);
I.ri.normalize();
I.ni.copy(I.ri);
I.ri.mult(d, I.ri);
I.rj.copy(O);
I.ri.vadd(i, I.ri);
I.ri.vsub(s.position, I.ri);
I.rj.vadd(o, I.rj);
I.rj.vsub(a.position, I.rj);
this.result.push(I);
this.createFrictionEquationsFromContact(I, this.frictionResult);
}
}
u.release(O);
O = null;
var L = u.get(), W = u.get(), D = (I = u.get(), u.get()), U = (q = u.get(), p.length);
for (j = 0; j !== U && !y; j++) for (k = 0; k !== U && !y; k++) if (j % 3 != k % 3) {
p[k].cross(p[j], L);
L.normalize();
p[j].vadd(p[k], W);
I.copy(i);
I.vsub(W, I);
I.vsub(o, I);
var G = I.dot(L);
L.mult(G, D);
for (N = 0; N === j % 3 || N === k % 3; ) N++;
q.copy(i);
q.vsub(D, q);
q.vsub(W, q);
q.vsub(o, q);
var H = Math.abs(G), it = q.norm();
if (H < p[N].norm() && it < d) {
if (c) return !0;
y = !0;
var ot = this.createContactEquation(s, a, t, e, l, h);
W.vadd(D, ot.rj);
ot.rj.copy(ot.rj);
q.negate(ot.ni);
ot.ni.normalize();
ot.ri.copy(ot.rj);
ot.ri.vadd(o, ot.ri);
ot.ri.vsub(i, ot.ri);
ot.ri.normalize();
ot.ri.mult(d, ot.ri);
ot.ri.vadd(i, ot.ri);
ot.ri.vsub(s.position, ot.ri);
ot.rj.vadd(o, ot.rj);
ot.rj.vsub(a.position, ot.rj);
this.result.push(ot);
this.createFrictionEquationsFromContact(ot, this.frictionResult);
}
}
u.release(L, W, I, D, q);
};
var it = new s(), ot = new s(), nt = new s(), rt = new s(), st = new s(), at = new s(), lt = new s(), ht = new s(), ct = new s(), ut = new s();
p.prototype[n.types.SPHERE | n.types.CONVEXPOLYHEDRON] = p.prototype.sphereConvex = function(t, e, i, o, n, r, s, a, l, h, c) {
var u = this.v3pool;
i.vsub(o, it);
for (var p = e.faceNormals, d = e.faces, y = e.vertices, f = t.radius, v = 0; v !== y.length; v++) {
var m = y[v], g = st;
r.vmult(m, g);
o.vadd(g, g);
var b = rt;
g.vsub(i, b);
if (b.norm2() < f * f) {
if (c) return !0;
w = !0;
(q = this.createContactEquation(s, a, t, e, l, h)).ri.copy(b);
q.ri.normalize();
q.ni.copy(q.ri);
q.ri.mult(f, q.ri);
g.vsub(o, q.rj);
q.ri.vadd(i, q.ri);
q.ri.vsub(s.position, q.ri);
q.rj.vadd(o, q.rj);
q.rj.vsub(a.position, q.rj);
this.result.push(q);
this.createFrictionEquationsFromContact(q, this.frictionResult);
return;
}
}
for (var w = !1, x = (v = 0, d.length); v !== x && !1 === w; v++) {
var _ = p[v], B = d[v], S = at;
r.vmult(_, S);
var E = lt;
r.vmult(y[B[0]], E);
E.vadd(o, E);
var M = ht;
S.mult(-f, M);
i.vadd(M, M);
var C = ct;
M.vsub(E, C);
var A = C.dot(S), z = ut;
i.vsub(E, z);
if (A < 0 && z.dot(S) > 0) {
for (var F = [], R = 0, T = B.length; R !== T; R++) {
var P = u.get();
r.vmult(y[B[R]], P);
o.vadd(P, P);
F.push(P);
}
if (H(F, S, i)) {
if (c) return !0;
w = !0;
var q = this.createContactEquation(s, a, t, e, l, h);
S.mult(-f, q.ri);
S.negate(q.ni);
var I = u.get();
S.mult(-A, I);
var O = u.get();
S.mult(-f, O);
i.vsub(o, q.rj);
q.rj.vadd(O, q.rj);
q.rj.vadd(I, q.rj);
q.rj.vadd(o, q.rj);
q.rj.vsub(a.position, q.rj);
q.ri.vadd(i, q.ri);
q.ri.vsub(s.position, q.ri);
u.release(I);
u.release(O);
this.result.push(q);
this.createFrictionEquationsFromContact(q, this.frictionResult);
R = 0;
for (var V = F.length; R !== V; R++) u.release(F[R]);
return;
}
for (R = 0; R !== B.length; R++) {
var j = u.get(), k = u.get();
r.vmult(y[B[(R + 1) % B.length]], j);
r.vmult(y[B[(R + 2) % B.length]], k);
o.vadd(j, j);
o.vadd(k, k);
var N = ot;
k.vsub(j, N);
var L = nt;
N.unit(L);
var W = u.get(), D = u.get();
i.vsub(j, D);
var U = D.dot(L);
L.mult(U, W);
W.vadd(j, W);
var G = u.get();
W.vsub(i, G);
if (U > 0 && U * U < N.norm2() && G.norm2() < f * f) {
if (c) return !0;
q = this.createContactEquation(s, a, t, e, l, h);
W.vsub(o, q.rj);
W.vsub(i, q.ni);
q.ni.normalize();
q.ni.mult(f, q.ri);
q.rj.vadd(o, q.rj);
q.rj.vsub(a.position, q.rj);
q.ri.vadd(i, q.ri);
q.ri.vsub(s.position, q.ri);
this.result.push(q);
this.createFrictionEquationsFromContact(q, this.frictionResult);
for (R = 0, V = F.length; R !== V; R++) u.release(F[R]);
u.release(j);
u.release(k);
u.release(W);
u.release(G);
u.release(D);
return;
}
u.release(j);
u.release(k);
u.release(W);
u.release(G);
u.release(D);
}
for (R = 0, V = F.length; R !== V; R++) u.release(F[R]);
}
}
};
new s(), new s();
p.prototype[n.types.PLANE | n.types.BOX] = p.prototype.planeBox = function(t, e, i, o, n, r, s, a, l, h, c) {
e.convexPolyhedronRepresentation.material = e.material;
e.convexPolyhedronRepresentation.collisionResponse = e.collisionResponse;
e.convexPolyhedronRepresentation.id = e.id;
return this.planeConvex(t, e.convexPolyhedronRepresentation, i, o, n, r, s, a, t, e, c);
};
var pt = new s(), dt = new s(), yt = new s(), ft = new s();
p.prototype[n.types.PLANE | n.types.CONVEXPOLYHEDRON] = p.prototype.planeConvex = function(t, e, i, o, n, r, s, a, l, h, c) {
var u = pt, p = dt;
p.set(0, 0, 1);
n.vmult(p, p);
for (var d = 0, y = yt, f = 0; f !== e.vertices.length; f++) {
u.copy(e.vertices[f]);
r.vmult(u, u);
o.vadd(u, u);
u.vsub(i, y);
if (p.dot(y) <= 0) {
if (c) return !0;
var v = this.createContactEquation(s, a, t, e, l, h), m = ft;
p.mult(p.dot(y), m);
u.vsub(m, m);
m.vsub(i, v.ri);
v.ni.copy(p);
u.vsub(o, v.rj);
v.ri.vadd(i, v.ri);
v.ri.vsub(s.position, v.ri);
v.rj.vadd(o, v.rj);
v.rj.vsub(a.position, v.rj);
this.result.push(v);
d++;
this.enableFrictionReduction || this.createFrictionEquationsFromContact(v, this.frictionResult);
}
}
this.enableFrictionReduction && d && this.createFrictionFromAverage(d);
};
var vt = new s(), mt = new s();
p.prototype[n.types.CONVEXPOLYHEDRON] = p.prototype.convexConvex = function(t, e, i, o, n, r, s, a, l, h, c, u, p) {
var d = vt;
if (!(i.distanceTo(o) > t.boundingSphereRadius + e.boundingSphereRadius) && t.findSeparatingAxis(e, i, n, o, r, d, u, p)) {
var y = [], f = mt;
t.clipAgainstHull(i, n, e, o, r, d, -100, 100, y);
for (var v = 0, m = 0; m !== y.length; m++) {
if (c) return !0;
var g = this.createContactEquation(s, a, t, e, l, h), b = g.ri, w = g.rj;
d.negate(g.ni);
y[m].normal.negate(f);
f.mult(y[m].depth, f);
y[m].point.vadd(f, b);
w.copy(y[m].point);
b.vsub(i, b);
w.vsub(o, w);
b.vadd(i, b);
b.vsub(s.position, b);
w.vadd(o, w);
w.vsub(a.position, w);
this.result.push(g);
v++;
this.enableFrictionReduction || this.createFrictionEquationsFromContact(g, this.frictionResult);
}
this.enableFrictionReduction && v && this.createFrictionFromAverage(v);
}
};
var gt = new s(), bt = new s(), wt = new s();
p.prototype[n.types.PLANE | n.types.PARTICLE] = p.prototype.planeParticle = function(t, e, i, o, n, r, s, a, l, h, c) {
var u = gt;
u.set(0, 0, 1);
s.quaternion.vmult(u, u);
var p = bt;
o.vsub(s.position, p);
if (u.dot(p) <= 0) {
if (c) return !0;
var d = this.createContactEquation(a, s, e, t, l, h);
d.ni.copy(u);
d.ni.negate(d.ni);
d.ri.set(0, 0, 0);
var y = wt;
u.mult(u.dot(o), y);
o.vsub(y, y);
d.rj.copy(y);
this.result.push(d);
this.createFrictionEquationsFromContact(d, this.frictionResult);
}
};
var xt = new s();
p.prototype[n.types.PARTICLE | n.types.SPHERE] = p.prototype.sphereParticle = function(t, e, i, o, n, r, s, a, l, h, c) {
var u = xt;
u.set(0, 0, 1);
o.vsub(i, u);
if (u.norm2() <= t.radius * t.radius) {
if (c) return !0;
var p = this.createContactEquation(a, s, e, t, l, h);
u.normalize();
p.rj.copy(u);
p.rj.mult(t.radius, p.rj);
p.ni.copy(u);
p.ni.negate(p.ni);
p.ri.set(0, 0, 0);
this.result.push(p);
this.createFrictionEquationsFromContact(p, this.frictionResult);
}
};
var _t = new l(), Bt = new s(), St = (new s(), new s()), Et = new s(), Mt = new s();
p.prototype[n.types.PARTICLE | n.types.CONVEXPOLYHEDRON] = p.prototype.convexParticle = function(t, e, i, o, n, r, s, a, l, h, c) {
var u = -1, p = St, d = Mt, y = null, f = Bt;
f.copy(o);
f.vsub(i, f);
n.conjugate(_t);
_t.vmult(f, f);
if (t.pointIsInside(f)) {
t.worldVerticesNeedsUpdate && t.computeWorldVertices(i, n);
t.worldFaceNormalsNeedsUpdate && t.computeWorldFaceNormals(n);
for (var v = 0, m = t.faces.length; v !== m; v++) {
var g = [ t.worldVertices[t.faces[v][0]] ], b = t.worldFaceNormals[v];
o.vsub(g[0], Et);
var w = -b.dot(Et);
if (null === y || Math.abs(w) < Math.abs(y)) {
if (c) return !0;
y = w;
u = v;
p.copy(b);
}
}
if (-1 !== u) {
var x = this.createContactEquation(a, s, e, t, l, h);
p.mult(y, d);
d.vadd(o, d);
d.vsub(i, d);
x.rj.copy(d);
p.negate(x.ni);
x.ri.set(0, 0, 0);
var _ = x.ri, B = x.rj;
_.vadd(o, _);
_.vsub(a.position, _);
B.vadd(i, B);
B.vsub(s.position, B);
this.result.push(x);
this.createFrictionEquationsFromContact(x, this.frictionResult);
} else console.warn("Point found inside convex, but did not find penetrating face!");
}
};
p.prototype[n.types.BOX | n.types.HEIGHTFIELD] = p.prototype.boxHeightfield = function(t, e, i, o, n, r, s, a, l, h, c) {
t.convexPolyhedronRepresentation.material = t.material;
t.convexPolyhedronRepresentation.collisionResponse = t.collisionResponse;
return this.convexHeightfield(t.convexPolyhedronRepresentation, e, i, o, n, r, s, a, t, e, c);
};
var Ct = new s(), At = new s(), zt = [ 0 ];
p.prototype[n.types.CONVEXPOLYHEDRON | n.types.HEIGHTFIELD] = p.prototype.convexHeightfield = function(t, e, i, o, n, r, s, l, h, c, u) {
var p = e.data, d = e.elementSize, y = t.boundingSphereRadius, f = At, v = zt, m = Ct;
a.pointToLocalFrame(o, r, i, m);
var g = Math.floor((m.x - y) / d) - 1, b = Math.ceil((m.x + y) / d) + 1, w = Math.floor((m.y - y) / d) - 1, x = Math.ceil((m.y + y) / d) + 1;
if (!(b < 0 || x < 0 || g > p.length || w > p[0].length)) {
g < 0 && (g = 0);
b < 0 && (b = 0);
w < 0 && (w = 0);
x < 0 && (x = 0);
g >= p.length && (g = p.length - 1);
b >= p.length && (b = p.length - 1);
x >= p[0].length && (x = p[0].length - 1);
w >= p[0].length && (w = p[0].length - 1);
var _ = [];
e.getRectMinMax(g, w, b, x, _);
var B = _[0], S = _[1];
if (!(m.z - y > S || m.z + y < B)) for (var E = g; E < b; E++) for (var M = w; M < x; M++) {
var C = !1;
e.getConvexTrianglePillar(E, M, !1);
a.pointToWorldFrame(o, r, e.pillarOffset, f);
i.distanceTo(f) < e.pillarConvex.boundingSphereRadius + t.boundingSphereRadius && (C = this.convexConvex(t, e.pillarConvex, i, f, n, r, s, l, h, c, u, v, null));
if (u && C) return !0;
e.getConvexTrianglePillar(E, M, !0);
a.pointToWorldFrame(o, r, e.pillarOffset, f);
i.distanceTo(f) < e.pillarConvex.boundingSphereRadius + t.boundingSphereRadius && (C = this.convexConvex(t, e.pillarConvex, i, f, n, r, s, l, h, c, u, v, null));
if (u && C) return !0;
}
}
};
var Ft = new s(), Rt = new s();
p.prototype[n.types.SPHERE | n.types.HEIGHTFIELD] = p.prototype.sphereHeightfield = function(t, e, i, o, n, r, s, l, h, c, u) {
var p = e.data, d = t.radius, y = e.elementSize, f = Rt, v = Ft;
a.pointToLocalFrame(o, r, i, v);
var m = Math.floor((v.x - d) / y) - 1, g = Math.ceil((v.x + d) / y) + 1, b = Math.floor((v.y - d) / y) - 1, w = Math.ceil((v.y + d) / y) + 1;
if (!(g < 0 || w < 0 || m > p.length || b > p[0].length)) {
m < 0 && (m = 0);
g < 0 && (g = 0);
b < 0 && (b = 0);
w < 0 && (w = 0);
m >= p.length && (m = p.length - 1);
g >= p.length && (g = p.length - 1);
w >= p[0].length && (w = p[0].length - 1);
b >= p[0].length && (b = p[0].length - 1);
var x = [];
e.getRectMinMax(m, b, g, w, x);
var _ = x[0], B = x[1];
if (!(v.z - d > B || v.z + d < _)) for (var S = this.result, E = m; E < g; E++) for (var M = b; M < w; M++) {
var C = S.length, A = !1;
e.getConvexTrianglePillar(E, M, !1);
a.pointToWorldFrame(o, r, e.pillarOffset, f);
i.distanceTo(f) < e.pillarConvex.boundingSphereRadius + t.boundingSphereRadius && (A = this.sphereConvex(t, e.pillarConvex, i, f, n, r, s, l, t, e, u));
if (u && A) return !0;
e.getConvexTrianglePillar(E, M, !0);
a.pointToWorldFrame(o, r, e.pillarOffset, f);
i.distanceTo(f) < e.pillarConvex.boundingSphereRadius + t.boundingSphereRadius && (A = this.sphereConvex(t, e.pillarConvex, i, f, n, r, s, l, t, e, u));
if (u && A) return !0;
if (S.length - C > 2) return;
}
}
};
}, {
"../collision/AABB": 3,
"../collision/Ray": 10,
"../equations/ContactEquation": 20,
"../equations/FrictionEquation": 22,
"../math/Quaternion": 30,
"../math/Transform": 31,
"../math/Vec3": 32,
"../objects/Body": 33,
"../shapes/ConvexPolyhedron": 40,
"../shapes/Shape": 45,
"../solver/Solver": 49,
"../utils/Vec3Pool": 56
} ],
58: [ function(t, e) {
e.exports = g;
t("../shapes/Shape");
var i = t("../math/Vec3"), o = t("../math/Quaternion"), n = t("../solver/GSSolver"), r = (t("../equations/ContactEquation"), 
t("../equations/FrictionEquation"), t("./Narrowphase")), s = t("../utils/EventTarget"), a = t("../collision/ArrayCollisionMatrix"), l = t("../collision/ObjectCollisionMatrix"), h = t("../collision/OverlapKeeper"), c = t("../material/Material"), u = t("../material/ContactMaterial"), p = t("../objects/Body"), d = t("../utils/TupleDictionary"), y = t("../collision/RaycastResult"), f = t("../collision/AABB"), v = t("../collision/Ray"), m = t("../collision/NaiveBroadphase");
function g(t) {
t = t || {};
s.apply(this);
this.dt = -1;
this.allowSleep = !!t.allowSleep;
this.contacts = [];
this.frictionEquations = [];
this.quatNormalizeSkip = void 0 !== t.quatNormalizeSkip ? t.quatNormalizeSkip : 0;
this.quatNormalizeFast = void 0 !== t.quatNormalizeFast && t.quatNormalizeFast;
this.time = 0;
this.timeFixed = 0;
this.stepnumber = 0;
this.default_dt = 1 / 60;
this.nextId = 0;
this.gravity = new i();
t.gravity && this.gravity.copy(t.gravity);
this.broadphase = void 0 !== t.broadphase ? t.broadphase : new m();
this.bodies = [];
this.solver = void 0 !== t.solver ? t.solver : new n();
this.constraints = [];
this.narrowphase = new r(this);
this.collisionMatrix = new a();
this.collisionMatrixPrevious = new a();
this.bodyOverlapKeeper = new h();
this.shapeOverlapKeeper = new h();
this.materials = [];
this.contactmaterials = [];
this.contactMaterialTable = new d();
this.defaultMaterial = new c("default");
this.defaultContactMaterial = new u(this.defaultMaterial, this.defaultMaterial, {
friction: .3,
restitution: 0
});
this.doProfiling = !1;
this.profile = {
solve: 0,
makeContactConstraints: 0,
broadphase: 0,
integrate: 0,
narrowphase: 0
};
this.accumulator = 0;
this.subsystems = [];
this.addBodyEvent = {
type: "addBody",
body: null
};
this.removeBodyEvent = {
type: "removeBody",
body: null
};
this.idToBodyMap = {};
this.broadphase.setWorld(this);
this.substeps = 0;
this.cm = new l();
this.tm = new l();
this.triggerDic = new d();
this.oldTriggerDic = new d();
this.contactsDic = new d();
this.oldContactsDic = new d();
}
g.idToBodyMap = {};
g.idToShapeMap = {};
g.prototype = new s();
new f();
var b = new v();
g.prototype.getContactMaterial = function(t, e) {
return this.contactMaterialTable.get(t.id, e.id);
};
g.prototype.numObjects = function() {
return this.bodies.length;
};
g.prototype.collisionMatrixTick = function() {
var t = this.collisionMatrixPrevious;
this.collisionMatrixPrevious = this.collisionMatrix;
this.collisionMatrix = t;
this.collisionMatrix.reset();
this.bodyOverlapKeeper.tick();
this.shapeOverlapKeeper.tick();
};
g.prototype.add = g.prototype.addBody = function(t) {
g.SLEEPING = !1;
if (-1 === this.bodies.indexOf(t)) {
t.index = this.bodies.length;
this.bodies.push(t);
t.world = this;
t.initPosition.copy(t.position);
t.initVelocity.copy(t.velocity);
t.timeLastSleepy = this.time;
if (t instanceof p) {
t.initAngularVelocity.copy(t.angularVelocity);
t.initQuaternion.copy(t.quaternion);
}
this.collisionMatrix.setNumObjects(this.bodies.length);
this.addBodyEvent.body = t;
this.cm.setNumObjects(this.bodies.length);
g.idToBodyMap[t.id] = t;
this.dispatchEvent(this.addBodyEvent);
}
};
g.prototype.addConstraint = function(t) {
g.SLEEPING = !1;
this.constraints.push(t);
};
g.prototype.removeConstraint = function(t) {
g.SLEEPING = !1;
var e = this.constraints.indexOf(t);
-1 !== e && this.constraints.splice(e, 1);
};
g.prototype.rayTest = function(t, e, i) {
i instanceof y ? this.raycastClosest(t, e, {
skipBackfaces: !0
}, i) : this.raycastAll(t, e, {
skipBackfaces: !0
}, i);
};
g.prototype.raycastAll = function(t, e, i, o) {
i.mode = v.ALL;
i.from = t;
i.to = e;
i.callback = o;
return b.intersectWorld(this, i);
};
g.prototype.raycastAny = function(t, e, i, o) {
i.mode = v.ANY;
i.from = t;
i.to = e;
i.result = o;
return b.intersectWorld(this, i);
};
g.prototype.raycastClosest = function(t, e, i, o) {
i.mode = v.CLOSEST;
i.from = t;
i.to = e;
i.result = o;
return b.intersectWorld(this, i);
};
g.prototype.remove = function(t) {
g.SLEEPING = !1;
t.world = null;
var e = this.bodies.length - 1, i = this.bodies, o = i.indexOf(t);
if (-1 !== o) {
i.splice(o, 1);
for (var n = 0; n !== i.length; n++) i[n].index = n;
this.collisionMatrix.setNumObjects(e);
this.removeBodyEvent.body = t;
delete g.idToBodyMap[t.id];
this.cm.setNumObjects(e);
this.dispatchEvent(this.removeBodyEvent);
}
};
g.prototype.removeBody = g.prototype.remove;
g.prototype.getBodyById = function(t) {
return g.idToBodyMap[t];
};
g.prototype.getShapeById = function(t) {
return g.idToShapeMap[t];
};
g.prototype.addMaterial = function(t) {
this.materials.push(t);
};
g.prototype.addContactMaterial = function(t) {
this.contactmaterials.push(t);
this.contactMaterialTable.set(t.materials[0].id, t.materials[1].id, t);
};
"undefined" == typeof performance && (performance = {});
if (!performance.now) {
var w = Date.now();
performance.timing && performance.timing.navigationStart && (w = performance.timing.navigationStart);
performance.now = function() {
return Date.now() - w;
};
}
new i();
g.prototype.step = function(t, e, i) {
i = i || 10;
if (0 === (e = e || 0)) {
this.internalStep(t);
this.time += t;
this.substeps = 1;
} else {
this.accumulator += e;
this.substeps = 0;
for (;this.accumulator >= t && this.substeps < i; ) {
this.internalStep(t);
this.accumulator -= t;
this.substeps++;
}
for (var o = this.accumulator % t / t, n = 0; n !== this.bodies.length; n++) {
var r = this.bodies[n];
r.previousPosition.lerp(r.position, o, r.interpolatedPosition);
r.previousQuaternion.slerp(r.quaternion, o, r.interpolatedQuaternion);
r.previousQuaternion.normalize();
}
this.time += e;
}
};
var x, _, B, S, E, M, C = {
type: "postStep"
}, A = {
type: "preStep"
}, z = {
type: "collide",
body: null,
contact: null
}, F = [], R = [], T = [], P = [];
new i(), new i(), new i(), new i(), new i(), new i(), new i(), new i(), new i(), 
new o(), new o(), new o(), new i();
g.prototype.internalStep = function(t) {
this.dt = t;
var e, i = this.contacts, o = T, n = P, r = this.numObjects(), s = this.bodies, a = this.solver, l = this.gravity, h = this.doProfiling, c = this.profile, u = p.DYNAMIC, d = this.constraints, y = R, f = (l.norm(), 
l.x), v = l.y, m = l.z, b = 0;
h && (e = performance.now());
for (b = 0; b !== r; b++) if ((V = s[b]).useGravity && V.type === u) {
var w = V.force, x = V.mass;
w.x += x * f;
w.y += x * v;
w.z += x * m;
}
b = 0;
for (var _ = this.subsystems.length; b !== _; b++) this.subsystems[b].update();
h && (e = performance.now());
o.length = 0;
n.length = 0;
this.broadphase.collisionPairs(this, o, n);
h && (c.broadphase = performance.now() - e);
var B = d.length;
for (b = 0; b !== B; b++) if (!(L = d[b]).collideConnected) for (var S = o.length - 1; S >= 0; S -= 1) if (L.bodyA === o[S] && L.bodyB === n[S] || L.bodyB === o[S] && L.bodyA === n[S]) {
o.splice(S, 1);
n.splice(S, 1);
}
this.collisionMatrixTick();
h && (e = performance.now());
var E = F, M = i.length;
for (b = 0; b !== M; b++) E.push(i[b]);
i.length = 0;
var q = this.frictionEquations.length;
for (b = 0; b !== q; b++) y.push(this.frictionEquations[b]);
this.frictionEquations.length = 0;
this.narrowphase.getContacts(o, n, this, i, E, this.frictionEquations, y);
if (0 != i.length || !g.SLEEPING) {
h && (c.narrowphase = performance.now() - e);
h && (e = performance.now());
for (b = 0; b < this.frictionEquations.length; b++) a.addEquation(this.frictionEquations[b]);
for (var I = i.length, O = 0; O !== I; O++) {
var V = (L = i[O]).bi, j = L.bj, k = L.si, N = L.sj;
k.material && N.material ? k.material.restitution >= 0 && N.material.restitution >= 0 && (L.restitution = k.material.restitution * N.material.restitution) : V.material && j.material && V.material.restitution >= 0 && j.material.restitution >= 0 && (L.restitution = V.material.restitution * j.material.restitution);
a.addEquation(L);
V.allowSleep && V.type === p.DYNAMIC && V.sleepState === p.SLEEPING && j.sleepState === p.AWAKE && j.type !== p.STATIC && j.velocity.norm2() + j.angularVelocity.norm2() >= 2 * Math.pow(j.sleepSpeedLimit, 2) && (V._wakeUpAfterNarrowphase = !0);
j.allowSleep && j.type === p.DYNAMIC && j.sleepState === p.SLEEPING && V.sleepState === p.AWAKE && V.type !== p.STATIC && V.velocity.norm2() + V.angularVelocity.norm2() >= 2 * Math.pow(V.sleepSpeedLimit, 2) && (j._wakeUpAfterNarrowphase = !0);
this.collisionMatrix.set(V, j, !0);
if (!this.collisionMatrixPrevious.get(V, j)) {
z.body = j;
z.contact = L;
V.dispatchEvent(z);
z.body = V;
j.dispatchEvent(z);
}
this.bodyOverlapKeeper.set(V.id, j.id);
this.shapeOverlapKeeper.set(k.id, N.id);
}
this.emitContactEvents();
if (h) {
c.makeContactConstraints = performance.now() - e;
e = performance.now();
}
for (b = 0; b !== r; b++) if ((V = s[b])._wakeUpAfterNarrowphase) {
V.wakeUp();
V._wakeUpAfterNarrowphase = !1;
}
B = d.length;
for (b = 0; b !== B; b++) {
var L;
(L = d[b]).update();
S = 0;
for (var W = L.equations.length; S !== W; S++) {
var D = L.equations[S];
a.addEquation(D);
}
}
a.solve(t, this);
h && (c.solve = performance.now() - e);
a.removeAllEquations();
var U = Math.pow;
for (b = 0; b !== r; b++) if ((V = s[b]).type & u) {
var G = U(1 - V.linearDamping, t), H = V.velocity;
H.mult(G, H);
var K = V.angularVelocity;
if (K) {
var Q = U(1 - V.angularDamping, t);
K.mult(Q, K);
}
}
this.dispatchEvent(A);
for (b = 0; b !== r; b++) (V = s[b]).preStep && V.preStep.call(V);
h && (e = performance.now());
var X = this.stepnumber % (this.quatNormalizeSkip + 1) == 0, Y = this.quatNormalizeFast;
for (b = 0; b !== r; b++) s[b].integrate(t, X, Y);
this.clearForces();
this.broadphase.dirty = !0;
h && (c.integrate = performance.now() - e);
this.time += t;
this.timeFixed += t;
this.stepnumber += 1;
this.dispatchEvent(C);
for (b = 0; b !== r; b++) {
var Z = (V = s[b]).postStep;
Z && Z.call(V);
}
if (this.allowSleep) {
for (b = 0; b !== r; b++) s[b].sleepTick(this.time);
g.SLEEPING = !0;
for (b = 0; b !== r; b++) if ((V = s[b]).type != p.STATIC && !V.isSleeping()) {
g.SLEEPING = !1;
break;
}
} else g.SLEEPING = !1;
}
};
g.prototype.emitContactEvents = (x = [], _ = [], B = {
type: "beginContact",
bodyA: null,
bodyB: null
}, S = {
type: "endContact",
bodyA: null,
bodyB: null
}, E = {
type: "beginShapeContact",
bodyA: null,
bodyB: null,
shapeA: null,
shapeB: null
}, M = {
type: "endShapeContact",
bodyA: null,
bodyB: null,
shapeA: null,
shapeB: null
}, function() {
var t = this.hasAnyEventListener("beginContact"), e = this.hasAnyEventListener("endContact");
(t || e) && this.bodyOverlapKeeper.getDiff(x, _);
if (t) {
for (var i = 0, o = x.length; i < o; i += 2) {
B.bodyA = this.getBodyById(x[i]);
B.bodyB = this.getBodyById(x[i + 1]);
this.dispatchEvent(B);
}
B.bodyA = B.bodyB = null;
}
if (e) {
for (i = 0, o = _.length; i < o; i += 2) {
S.bodyA = this.getBodyById(_[i]);
S.bodyB = this.getBodyById(_[i + 1]);
this.dispatchEvent(S);
}
S.bodyA = S.bodyB = null;
}
x.length = _.length = 0;
var n = this.hasAnyEventListener("beginShapeContact"), r = this.hasAnyEventListener("endShapeContact");
(n || r) && this.shapeOverlapKeeper.getDiff(x, _);
if (n) {
for (i = 0, o = x.length; i < o; i += 2) {
var s = this.getShapeById(x[i]), a = this.getShapeById(x[i + 1]);
E.shapeA = s;
E.shapeB = a;
E.bodyA = s.body;
E.bodyB = a.body;
this.dispatchEvent(E);
}
E.bodyA = E.bodyB = E.shapeA = E.shapeB = null;
}
if (r) {
for (i = 0, o = _.length; i < o; i += 2) {
s = this.getShapeById(_[i]), a = this.getShapeById(_[i + 1]);
M.shapeA = s;
M.shapeB = a;
M.bodyA = s.body;
M.bodyB = a.body;
this.dispatchEvent(M);
}
M.bodyA = M.bodyB = M.shapeA = M.shapeB = null;
}
});
g.prototype.clearForces = function() {
for (var t = this.bodies, e = t.length, i = 0; i !== e; i++) {
var o = t[i];
o.force, o.torque;
o.force.set(0, 0, 0);
o.torque.set(0, 0, 0);
}
};
var q = {
type: "cc-trigger",
event: "",
selfBody: null,
otherBody: null,
selfShape: null,
otherShape: null
}, I = {
type: "cc-collide",
event: "",
body: null,
selfShape: null,
otherShape: null,
contacts: null
}, O = [];
g.prototype.emitTriggeredEvents = function() {
if (0 != this.substeps) {
for (var t, e, i = this.triggerDic.getLength(); i--; ) {
t = this.triggerDic.getKeyByIndex(i);
if (null != (e = this.triggerDic.getDataByKey(t))) {
var o = e.si, n = e.sj;
if (this.tm.get(o, n)) q.event = "onTriggerStay"; else {
this.tm.set(o, n, !0);
q.event = "onTriggerEnter";
}
q.selfShape = o;
q.otherShape = n;
q.selfBody = o.body;
q.otherBody = n.body;
o.dispatchEvent(q);
q.selfShape = n;
q.otherShape = o;
q.selfBody = n.body;
q.otherBody = o.body;
n.dispatchEvent(q);
}
}
i = this.oldTriggerDic.getLength();
for (;i > 0; ) {
i--;
t = this.oldTriggerDic.getKeyByIndex(i);
if (null == this.triggerDic.getDataByKey(t) && null != (e = this.oldTriggerDic.getDataByKey(t))) {
o = e.si, n = e.sj;
this.tm.set(o, n, !1);
this.oldTriggerDic.del(o.id, n.id) && i--;
q.event = "onTriggerExit";
q.selfShape = o;
q.otherShape = n;
q.selfBody = o.body;
q.otherBody = n.body;
o.dispatchEvent(q);
q.selfShape = n;
q.otherShape = o;
q.selfBody = n.body;
q.otherBody = o.body;
n.dispatchEvent(q);
}
}
this.triggerDic.reset();
}
};
g.prototype.emitCollisionEvents = function() {
if (0 != this.substeps) {
for (var t, e, i = this.contacts, o = this.contacts.length; o--; ) {
var n = (c = i[o]).si, r = c.sj, s = this.contactsDic.get(n.id, r.id);
null == s && (s = this.contactsDic.set(n.id, r.id, []));
s.push(c);
}
for (o = this.contactsDic.getLength(); o--; ) {
t = this.contactsDic.getKeyByIndex(o);
if (null != (e = this.contactsDic.getDataByKey(t))) {
n = e[0].si, r = e[0].sj;
var a = n.body, l = r.body;
if (this.cm.get(a, l)) I.event = "onCollisionStay"; else {
this.cm.set(a, l, !0);
I.event = "onCollisionEnter";
}
I.bi = a;
I.contact = e[0];
I.contacts = e;
I.body = l;
I.selfShape = n;
I.otherShape = r;
a.dispatchEvent(I);
I.body = a;
I.selfShape = r;
I.otherShape = n;
l.dispatchEvent(I);
}
}
var h = O;
for (o = h.length; o--; ) {
var c;
n = (c = h[o]).si, r = c.sj;
null == this.oldContactsDic.get(n.id, r.id) && this.oldContactsDic.set(n.id, r.id, c);
}
o = this.oldContactsDic.getLength();
for (;o--; ) {
t = this.oldContactsDic.getKeyByIndex(o);
if (null == this.contactsDic.getDataByKey(t)) {
n = (e = this.oldContactsDic.getDataByKey(t)).si, r = e.sj, a = n.body, l = r.body;
if (this.cm.get(a, l) && (!a.isSleeping() || !l.isSleeping())) {
this.cm.set(a, l, !1);
I.bi = a;
I.contact = e;
I.event = "onCollisionExit";
I.body = l;
I.selfShape = n;
I.otherShape = r;
I.contacts.length = 0;
I.contacts.push(e);
a.dispatchEvent(I);
I.body = a;
I.selfShape = r;
I.otherShape = n;
l.dispatchEvent(I);
}
}
}
this.contactsDic.reset();
this.oldContactsDic.reset();
F = O;
O = this.contacts.slice();
this.contacts.length = 0;
}
};
}, {
"../collision/AABB": 3,
"../collision/ArrayCollisionMatrix": 4,
"../collision/NaiveBroadphase": 7,
"../collision/ObjectCollisionMatrix": 8,
"../collision/OverlapKeeper": 9,
"../collision/Ray": 10,
"../collision/RaycastResult": 11,
"../equations/ContactEquation": 20,
"../equations/FrictionEquation": 22,
"../material/ContactMaterial": 25,
"../material/Material": 26,
"../math/Quaternion": 30,
"../math/Vec3": 32,
"../objects/Body": 33,
"../shapes/Shape": 45,
"../solver/GSSolver": 48,
"../utils/EventTarget": 51,
"../utils/TupleDictionary": 54,
"./Narrowphase": 57
} ]
}, {}, [ 2 ])(2);
});
}).call(this, "undefined" != typeof global ? global : "undefined" != typeof self ? self : "undefined" != typeof window ? window : {});
}, {} ]
}, {}, [ 10, 9 ]);