System.register(["./json-asset-607afd3e.js","./spot-light-efad47c2.js","./texture-buffer-pool-df03afae.js","./deprecated-311a4345.js","./renderable-component-d5dac03d.js","./transform-utils-fea8589b.js","./index-798f8ee0.js","./create-mesh-a40727fc.js","./mesh-47a2a57d.js","./mesh-renderer-b167e540.js","./skeleton-d8befbaa.js"],(function(e){"use strict";return{setters:[function(){},function(){},function(){},function(){},function(){},function(n){e("SkelAnimDataHub",n.v)},function(n){var t={};t.BatchedSkinningModelComponent=n.c,t.BatchingUtility=n.B,t.DirectionalLight=n.D,t.DirectionalLightComponent=n.D,t.Light=n.L,t.LightComponent=n.L,t.SkeletalAnimation=n.g,t.SkeletalAnimationComponent=n.g,t.SkeletalAnimationState=n.e,t.SkinnedMeshBatchRenderer=n.c,t.SkinnedMeshRenderer=n.b,t.SkinnedMeshUnit=n.d,t.SkinningModelComponent=n.b,t.SkinningModelUnit=n.d,t.Socket=n.f,t.SphereLight=n.S,t.SphereLightComponent=n.S,t.SpotLight=n.a,t.SpotLightComponent=n.a,t.utils=n.u,e(t)},function(){},function(n){e("Mesh",n.M)},function(n){var t={};t.MeshRenderer=n.M,t.ModelComponent=n.M,e(t)},function(n){e("Skeleton",n.S)}],execute:function(){}}}));
