
import { _decorator, Component, Node, CCLoader, tween, Vec3 } from 'cc';
const { ccclass, property } = _decorator;

/**
 * Predefined variables
 * Name = Game
 * DateTime = Fri Sep 10 2021 11:03:45 GMT+0800 (中国标准时间)
 * Author = zhengyayuan123
 * FileBasename = game.ts
 * FileBasenameNoExtension = game
 * URL = db://assets/scripts/game.ts
 * ManualUrl = https://docs.cocos.com/creator/3.3/manual/zh/
 *
 */
 
@ccclass('Game')
export class Game extends Component {
    // [1]
    // dummy = '';

    // [2]
    // @property
    // serializableDummy = 0;

    @property(Node)
    player:Node=null;

    // start () {
    //     // [3]
    // }

    // update (deltaTime: number) {
    //     // [4]
    // }

    btn_call_jump(params:Event) {
        tween(this.player)
        .by(0.2, {position: new Vec3(1,0,0)})
        .start();
    }
}

/**
 * [1] Class member could be defined like this.
 * [2] Use `property` decorator if your want the member to be serializable.
 * [3] Your initialization goes here.
 * [4] Your update function goes here.
 *
 * Learn more about scripting: https://docs.cocos.com/creator/3.3/manual/zh/scripting/
 * Learn more about CCClass: https://docs.cocos.com/creator/3.3/manual/zh/scripting/ccclass.html
 * Learn more about life-cycle callbacks: https://docs.cocos.com/creator/3.3/manual/zh/scripting/life-cycle-callbacks.html
 */
