"use strict";
cc._RF.push(module, 'e1b90/rohdEk4SdmmEZANaD', 'Helloworld');
// Script/Helloworld.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var Helloworld = /** @class */ (function (_super) {
    __extends(Helloworld, _super);
    function Helloworld() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this.label = null;
        _this.text = 'hello';
        _this.robot = null;
        _this.weapon = null;
        _this.weaponArr = [];
        _this.index = -1;
        return _this;
    }
    Helloworld.prototype.start = function () {
        // init logic
        // this.label.string = this.text;
        this.weaponArr = ["weapon_1004c_r", "weapon_1004b_r", "weapon_1004e_r", "weapon_1004d_r", "weapon_1004_r", "weapon_1004s_r"];
    };
    Helloworld.prototype.changeWeapon = function () {
        this.index++;
        if (this.index > 5) {
            this.index = 0;
        }
        var robotArmature = this.robot.armature();
        var robotSlot = robotArmature.getSlot("weapon_hand_l");
        var factory = dragonBones.CCFactory.getInstance();
        factory.replaceSlotDisplay(this.weapon.getArmatureKey(), "weapon", "weapon_r", this.weaponArr[this.index], robotSlot);
    };
    __decorate([
        property(cc.Label)
    ], Helloworld.prototype, "label", void 0);
    __decorate([
        property
    ], Helloworld.prototype, "text", void 0);
    __decorate([
        property(dragonBones.ArmatureDisplay)
    ], Helloworld.prototype, "robot", void 0);
    __decorate([
        property(dragonBones.ArmatureDisplay)
    ], Helloworld.prototype, "weapon", void 0);
    Helloworld = __decorate([
        ccclass
    ], Helloworld);
    return Helloworld;
}(cc.Component));
exports.default = Helloworld;

cc._RF.pop();