cc.loader.loadImg(“http://xxxx/test/1.jpg”, function (err, texture) {
if (err) {
__callback && __callback(false);
return;
}
var sprite = new cc.Sprite(texture);
sprite.anchorX = 0;
sprite.anchorY = 0;
sprite.x = 0;
sprite.y = 0;
var renderTexture = new cc.RenderTexture(sprite.width, sprite.height);
renderTexture.x = sprite.width/2;
renderTexture.y = sprite.height/2;
renderTexture.begin();
sprite.visit();
renderTexture.end();
renderTexture.saveToFile("save1.png", cc.IMAGE_FORMAT_PNG, false);
//获取成功回调
__callback && __callback(true);
});
…