Cocos2d-x 3.0正式版及android环境搭建详细教程

按照你的方法新建了一个lua工程,eclipse打开出现如下的问题,新建cpp工程就没问题,请问是什么原因啊
Program “make” not found in PATH cocos_test_lua C/C++ Problem

不错。学习了。谢谢分享。:14::7:

:2::895:

这个就不用eclipse编译了?感觉eclipse在这里没用上呢

各位大侠,小弟刚刚接触cocos2d-x 3.0,现在出现问题,需要各位大侠帮忙看下

小弟进行Mac配置,

  1. 通过 cocos new -p com.rac.cocos -l cpp -d /Users/guanruilin/Documents/Project/Cocos2d-x-3.0 test3.0.2 创建了一个项目
  2. 项目创建成功, 然后点击 proj.ios_mac 目录下的 test3.0.2.xcodeproj 打开xcode。

问题出来了

  1. 编译通过不了。。。 Xcode
  2. 运行 cocos run -s ./test3.0.1 -p ios ,显示编译通过不了。

下面是run 后通过不了的信息。

   "cocos2d::Director::getVisibleOrigin() const", referenced from:

  HelloWorld::init() in HelloWorldScene.o

“typeinfo for cocos2d::Application”, referenced from:
typeinfo for AppDelegate in AppDelegate.o
“typeinfo for cocos2d::Layer”, referenced from:
typeinfo for HelloWorld in HelloWorldScene.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)

** BUILD FAILED **

The following build commands failed:
Ld /Users/guanruilin/Documents/Project/Cocos2d-x-3.0/test3.0.2/bin/debug/ios/test3.0.2\ iOS.app/test3.0.2\ iOS normal i386
(1 failure)
Error running command, return code: 65

这样的话,每次创建工程都要从终端来创建?不能直接从Xcode里面创建吗?很麻烦

你好,开发环境搭建后怎么做android真机调试呢?

ECLIPSE 运行报错,求解

Description Resource Path Location Type
make: *** Error 1 gamename C/C++ Problem
make: *** Error 1 gamename C/C++ Problem
make: *** Error 1 gamename C/C++ Problem
make: *** Error 1 gamename C/C++ Problem
make: *** Waiting for unfinished jobs… gamename C/C++ Problem

Description Resource Path Location Type
‘mutex’ in namespace ‘std’ does not name a type gamename line 463, external location: D:\work\cocospj\gamename\cocos2d\cocos\base\CCScheduler.h C/C++ Problem
‘mutex’ in namespace ‘std’ does not name a type gamename line 141, external location: D:\work\cocospj\gamename\cocos2d\cocos\base\CCConsole.h C/C++ Problem
‘thread’ in namespace ‘std’ does not name a type gamename line 128, external location: D:\work\cocospj\gamename\cocos2d\cocos\base\CCConsole.h C/C++ Problem
‘condition_variable’ in namespace ‘std’ does not name a type gamename line 210, external location: D:\work\cocospj\gamename\cocos2d\cocos\renderer\CCTextureCache.h C/C++ Problem
‘mutex’ in namespace ‘std’ does not name a type gamename line 207, external location: D:\work\cocospj\gamename\cocos2d\cocos\renderer\CCTextureCache.h C/C++ Problem
‘mutex’ in namespace ‘std’ does not name a type gamename line 209, external location: D:\work\cocospj\gamename\cocos2d\cocos\renderer\CCTextureCache.h C/C++ Problem
‘thread’ in namespace ‘std’ does not name a type gamename line 201, external location: D:\work\cocospj\gamename\cocos2d\cocos\renderer\CCTextureCache.h C/C++ Problem
‘mutex’ in namespace ‘std’ does not name a type gamename line 206, external location: D:\work\cocospj\gamename\cocos2d\cocos\renderer\CCTextureCache.h C/C++ Problem

挺好的帖子,正需要!

写的很详细,很不错,(:slight_smile:) 嘻嘻……

MARK。。技术贴。。

好,试试看大奖黄静,我是新手

楼主讲解的真详细,可是我把代码拷进去以后执行总是报错呢,楼主能不能发给我你改好的呢,我是python小白呀

支持以下啦

mark :2: :2: :2: :2:

“到test3.0/cocos2d/cocos/2d/platform/android/java/src下把类包拷到当前项目的src下即可,或者通过类库项目的方式进行引用。”
楼主为什么我的目录下没有你说的这个包呢

帮了很大的忙,谢谢~

没有中间那个2d,cocos/platform可能版主笔误了

顶,最后一步终于让我找到了我的问题

E:\cocos\cocos2d-x-3.1\cocos\platform\android\java\src 请看