【英文论坛获奖教程】使用Cocos2d-x-3.0游戏引擎。编写一个瓦片地图游戏

MARK备着,多谢分享

十分感谢~~

mark~~~~~~~打算由这个开始学习一些简单的Cocos2d

:2: 赞!

:2::2::2::2::2::2::2:

不错~不错~不错~

mark~~~~~~~~~~~~~~~~~~~~~

auto myGameHUD = GameHUD::shareHUD();
m->_gameHUDLayer = myGameHUD;
scene->addChild(myGameHUD, 1); //M找不到

auto myGameHUD = GameHUD::shareHUD();
m->_gameHUDLayer = myGameHUD;
scene->addChild(myGameHUD, 1); //“m”,Can’t find
//the code:Scene* TutorialScene::scene()
{

Scene *scene = Scene::create();

TutorialScene *Layer = TutorialScene::create();
scene->addChild(Layer);

auto myGameHUD = GameHUD::shareHUD(); 
 m->_gameHUDLayer = myGameHUD;     
scene->addChild(myGameHUD, 1); 
return scene;

}

楼主好人!

mark~!!!!!!!!!!!!!!!!!!!!!

mark~!!!!!!!!!!!!!!!!!!!!!

mark~~~~~~~~:2:

有源码吗123

赞一个赞一个赞一个赞一个

请问你是怎么解决auto myGameHUD = GameHUD::shareHUD(); m->_gameHUDLayer = myGameHUD;中m找不到申明的办法?如果我在上面尝试着申明DataModel *m = DataModel::getModel();则会出现放置Tower报错的的情况

学习了,谢谢楼主

马。。。好贴慢慢学习。。。。

好东西,正在学瓦片地图

留名:7::7: