— Begin quote from ____
引用第69楼小小的大于2015-07-04 18:18发表的 :
如何在html5中使用3d哦, 求请教 http://www.cocoachina.com/bbs/job.php?action=topost&tid=307589&pid=1341074
— End quote
jsb可以。web不行。
— Begin quote from ____
引用第69楼小小的大于2015-07-04 18:18发表的 :
如何在html5中使用3d哦, 求请教 http://www.cocoachina.com/bbs/job.php?action=topost&tid=307589&pid=1341074
— End quote
jsb可以。web不行。
遇到了一个问题,这个环境怎么不能弄,新建项目的时候直接用了3.6的,而非3.7版本,我是用cocos new新建的
人家说的是特效动画,你就说粒子。。。希望越来越完善吧,我现在想做个有特效的游戏都愁,不知道在cocos里怎么做,用粒子做肯定不太好看。
看着很复杂的样子
今天用js看了视频播放,点播放之后,出现如下信息,不知道这是什么原因,希望版主看看
{
gl.supports_vertex_array_object: true
cocos2d.x.version: cocos2d-x-3.7rc0
gl.vendor: Apple Inc.
gl.supports_PVRTC: true
gl.renderer: Apple Software Renderer
cocos2d.x.compiled_with_profiler: false
gl.max_texture_size: 4096
gl.supports_ETC1: false
gl.supports_BGRA8888: false
cocos2d.x.build_type: DEBUG
gl.supports_discard_framebuffer: true
gl.supports_NPOT: true
gl.supports_ATITC: false
gl.max_samples_allowed: 4
gl.max_texture_units: 8
cocos2d.x.compiled_with_gl_state_cache: true
gl.supports_S3TC: false
gl.version: OpenGL ES 2.0 APPLE-10.1.5
}
cocos2d: fullPathForFilename: No file found at script/jsb_boot.jsc. Possible missing file.
JS: isMobile : true
language : en
browserType : null
capabilities : {"opengl":true,"accelerometer":true,"touches":true}
os : iOS
platform : 4
JS: UIScene ctor
JS: UIScene init
filename == UITest.json
2015-07-14 17:36:51.192 Otome37-mobile cocos2d: surface size: 640x1136
2015-07-14 17:36:51.398 Otome37-mobile cocos2d: surface size: 640x1136
JS: play!
2015-07-14 17:37:07.465 Otome37-mobile cocos2d: surface size: 640x1136
JS: videoEventCallback eventType:0
JS: VideoPlayer PLAYING
Jul 14 17:37:08 ingame02deMacBook-Pro.local rtcreporting : logging starts...
Jul 14 17:37:08 ingame02deMacBook-Pro.local rtcreporting : setMessageLoggingBlock: called
2015-07-14 17:37:08.638 Otome37-mobile Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints)
(
"",
"",
"",
"",
"",
"",
"",
"",
""
)
Will attempt to recover by breaking constraint
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in may also be helpful.
2015-07-14 17:37:08.671 Otome37-mobile Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints)
(
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
""
)
Will attempt to recover by breaking constraint
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in may also be helpful.
2015-07-14 17:37:08.673 Otome37-mobile cocos2d: surface size: 640x1136
```
你用的视频是什么格式的?
另外可以试试js-test里面的视频。确认下是不是视频本身的问题。
MP4格式的,另外我直接在Xcode上跑了js-test,也出现了这个问题。
3.7 怎么快速建立cocos-lua 工程? 之前App用的是Quick 3.3, 切换到3.7版本方便吗?
3.7 之后是个三合一版本(C++、Lua、js)? Quick-cocos2dx 之后什么计划啊? 会合并进来吗?
用COCOSIDE 指定下载下来的目录作为cocosX-js引擎路径 失败!
建议新版能直接加入Win10 universal app能直接加入Lua支持








— Begin quote from ____
引用第5楼zwpmain于2015-06-20 09:36发表的 :
还不支持MAX3D动画.
做再做东西有毛用.特效动画难道全用粒子?不知道你们引擎组的人怎么想的.
我们以前引擎开发者.
第一个做的就是导出MAX骨骼动画和MAX3D动画.没这玩意叫3D?
弄个粒子就想忽悠一群人来做3D? http://www.cocoachina.com/bbs/job.php?action=topost&tid=307589&pid=1332361
— End quote
为什么要用cocos2d-x做3d,3d当然用unity3d了,这个想都不要想。
目测AutoPolygon::generatePolygon()比较实用~~~等一版就试试~
quick的也合进来了?
合进来的话,直接创建Lua项目就能用quick封装的一些类吗?
看下这个http://www.cocoachina.com/bbs/read.php?tid-313640.html
cocos2dx什么时候才能支持用vs2015调试Android和远程调试ios
1.2.0的ide怎么安装3.7的版本啊 我是用js开发的


用VS2012进行编译,发现“ vs2012提示 ToolsVersion12.0错误 ”,可是查看了vcxproj 文件 发现 ToolsVersion 确实是 4.0 不知道为什么总是编译不过去,在线等,求解。难道逼我装个vs2013么
在Mac上没问题可以用
我也是遇到这个了,您解决了没呢?官方也没人来回答一下!!!
3.7的版本glClearColor(1.0f, 1.0f, 1.0f, 1.0f); 不能生效了,不能把默认的黑色换成其他颜色
3.6的版本是可以的,请问引擎改了什么吗?