cocos2dx 3.0 骨骼动画添加shader

sogo 知道了 是 CC_PMatrix 矩阵

attribute vec4 a_position;
attribute vec2 a_texCoord;
attribute vec4 a_color;

#ifdef GL_ES
varying lowp vec4 v_fragmentColor;
varying mediump vec2 v_texCoord;
#else
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
#endif

void main()
{
gl_Position = CC_PMatrix * a_position;
v_fragmentColor = a_color;
v_texCoord = a_texCoord;
}

恩没错,这就是cocos2dx预定义好的noMVP的定点着色器代码cocos2d::ccPositionTextureColor_noMVP_vert

请问下 能定位到修改的代码具体位置么 mvp矩阵是在哪个地方的渲染代码里面加上的呢?