这些文件我都有上传到github中啊。为什么你的项目中会没有这些文件?你是在哪下载的?
https://github.com/fusijie/FantasyWarrior3D/tree/master/runtime/win32
这些文件我都有上传到github中啊。为什么你的项目中会没有这些文件?你是在哪下载的?
https://github.com/fusijie/FantasyWarrior3D/tree/master/runtime/win32
下载后解压都是有的,编译后就没了…
Compile++ thumb: cocos2dxandroid_static <= DPIJni.cpp
Compile++ thumb: cocos2dxandroid_static <= IMEJni.cpp
Compile++ thumb: cocos2dxandroid_static <= Java_org_cocos2dx_lib_Cocos2dxAccelerometer.cpp
Compile++ thumb: cocos2dxandroid_static <= Java_org_cocos2dx_lib_Cocos2dxBitmap.cpp
Compile++ thumb: cocos2dxandroid_static <= Java_org_cocos2dx_lib_Cocos2dxHelper.cpp
Compile++ thumb: cocos2dxandroid_static <= Java_org_cocos2dx_lib_Cocos2dxRenderer.cpp
Compile++ thumb: cocos2dxandroid_static <= JniHelper.cpp
Compile++ thumb: cocos2dxandroid_static <= TouchesJni.cpp
StaticLibrary : libcocos2dandroid.a
Compile thumb : cpufeatures <= cpu-features.c
StaticLibrary : libcpufeatures.a
SharedLibrary : libcocos2dlua.so
E:/android-ndk-r10/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64/bin/…/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe: error: E:/android-ndk-r10/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64/bin/…/lib/gcc/arm-linux-androideabi/4.8/libgcc.a(pr-support.o): multiple definition of ‘_Unwind_GetRegionStart’
E:/android-ndk-r10/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64/bin/…/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe: E:/android-ndk-r10/sources/cxx-stl/llvm-libc++/libs/armeabi/thumb/libc++_static.a(Unwind-EHABI.o): previous definition here
E:/android-ndk-r10/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64/bin/…/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe: error: E:/android-ndk-r10/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64/bin/…/lib/gcc/arm-linux-androideabi/4.8/libgcc.a(pr-support.o): multiple definition of ‘_Unwind_GetLanguageSpecificData’
E:/android-ndk-r10/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64/bin/…/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe: E:/android-ndk-r10/sources/cxx-stl/llvm-libc++/libs/armeabi/thumb/libc++_static.a(Unwind-EHABI.o): previous definition here
collect2.exe: error: ld returned 1 exit status
make.exe: *** Error 1
make.exe: Leaving directory `E:/WORK/CocosWorkspace/FantasyWarrior3D/frameworks/runtime-src/proj.android’
Running command: compile
Building mode: debug
running: ‘“E:\android-sdk-windows\tools\android” update project -t android-19 -p E:\WORK\CocosWorkspace\FantasyWarrior3D\frameworks\runtime-src\proj.android’
running: ‘“E:\android-sdk-windows\tools\android” update lib-project -p E:\WORK\CocosWorkspace\FantasyWarrior3D\frameworks\runtime-src\proj.android…/…/cocos2d-x/cocos/platform/android/java -t android-19’
请教楼主,我在构建Android运行时的时候,报如下错误,我用的是android-ndk32-r10-windows-x86_64
building native
NDK build mode: debug
NDK_TOOLCHAIN_VERSION: 4.8
running: ‘E:\android-ndk-r10\ndk-build -C E:\WORK\CocosWorkspace\FantasyWarrior3D\frameworks\runtime-src\proj.android -j1 NDK_MODULE_PATH=E:\WORK\CocosWorkspace\FantasyWarrior3D\frameworks\runtime-src\proj.android…/…/cocos2d-x;E:\WORK\CocosWorkspace\FantasyWarrior3D\frameworks\runtime-src\proj.android…/…/cocos2d-x/cocos/;E:\WORK\CocosWorkspace\FantasyWarrior3D\frameworks\runtime-src\proj.android…/…/cocos2d-x/external;E:\WORK\CocosWorkspace\FantasyWarrior3D\frameworks\runtime-src\proj.android…/…/cocos2d-x/cocos/scripting NDK_TOOLCHAIN_VERSION=4.8 NDK_DEBUG=1’
Ndk build failed!
急求
EffectSprite为什么在我工程中不能用,在FantasyWarrior3D能用
— Begin quote from ____
引用第23楼╰☆一路狂奔于2014-12-27 11:35发表的 :
急求
EffectSprite为什么在我工程中不能用,在FantasyWarrior3D能用 http://www.cocoachina.com/bbs/job.php?action=topost&tid=240043&pid=1208126
— End quote
在mac模式下 运行报错可能是库文件缺少
换成ide运行但是building runtime 各种失败 求解惑