构建IOS游戏 无法运行,加载JS文件 没有加载完就报错啦!

cocos creator 2.2
构建IOS游戏 无法运行
加载JS文件 没有加载完就报错啦!
在XCODE上运行工程时报错如下:

ScriptEngine::evalString script src/project.dev.js, failed!
[ERROR] Failed to invoke require, location: /Applications/CocosCreator.app/Contents/Resources/cocos2d-x/cocos/scripting/js-bindings/manual/jsb_global.cpp:292
ERROR: Uncaught TypeError: Cannot read property ‘0’ of undefined, location: src/project.dev.js:0:0
STACK:
[0]s@src/project.dev.js:17
[1]anonymous@src/project.dev.js:19
[2]window.__require.AutoPath…/Tool@src/project.dev.js:52
[3]s@src/project.dev.js:17
[4]e@src/project.dev.js:25
[5]anonymous@src/project.dev.js:27
[6]o@jsb-adapter/jsb-engine.js:1
[7]anonymous@jsb-adapter/jsb-engine.js:1
[8]downloadScript@jsb-adapter/jsb-engine.js:1729
[9]102.Downloader.handle@src/cocos2d-jsb.js:17227
[10]flow@src/cocos2d-jsb.js:18013
[11]flow@src/cocos2d-jsb.js:18031
[12]flow@src/cocos2d-jsb.js:18031
[13]109.proto.flowIn@src/cocos2d-jsb.js:18086
[14]106.proto.append@src/cocos2d-jsb.js:17763
[15]96.proto.load@src/cocos2d-jsb.js:16498
[16]prepare@src/cocos2d-jsb.js:5553
[17]run@src/cocos2d-jsb.js:5562
[18]window.boot@main.js:175
[19]anonymous@main.js:192
ScriptEngine::evalString script main.js, failed!

帮忙看看什么问题
该工程 在CC ide上可以运行于 浏览器,模拟器

有JS 问引入时 路径不准确,导致!
大家仔细检查就好啦!

请问最后是怎么解决的?没太看明白


看这里