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Creator 版本: 2.4.3
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目标平台: ios
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重现方式:onLoad, 里面执行oc一个回调, oc里面用c++调用 restart
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重现概率: 必现
下面是代码片段:
下面是崩溃堆栈:
debug下,有个断言空指针:
Creator 版本: 2.4.3
目标平台: ios
重现方式:onLoad, 里面执行oc一个回调, oc里面用c++调用 restart
重现概率: 必现
下面是代码片段:
下面是崩溃堆栈:
debug下,有个断言空指针:
@kenshin
cc.game.restart(); js调用restart也会这样,可以稳定复现
ScriptEngine::runScript script jsb-adapter/jsb-builtin.js, buffer is empty!
ScriptEngine::runScript script main.js, buffer is empty!
Assertion failed: (isObject()), function toObject, file /Users/bjhl/Documents/code/cocossdk/frameworks/cocos2d-x/cocos/scripting/js-bindings/jswrapper/Value.cpp, line 539.
Assertion failed: (isObject()), function toObject, file /Users/bjhl/Documents/code/cocossdk/frameworks/cocos2d-x/cocos/scripting/js-bindings/jswrapper/Value.cpp, line 539.
CoreSimulator 732.17 - Device: iPhone 8 Plus (3531DEFC-6FD9-485A-921A-C64BDF924439) - Runtime: iOS 14.1 (18A8394) - DeviceType: iPhone 8 Plus