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Creator 版本:2.4.10
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目标平台: iOS / 模拟器
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重现方式:必现
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原生IOS报错:
thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x8) frame #0: 0x0000000102caec68 mix_shooting-mobile
spine::RegionAttachment::setUVs(this=0x0000000105cfc550, u=0, v=0, u2=1, v2=1, rotate=false) at RegionAttachment.cpp:117:13
frame #1: 0x00000001029e43dc mix_shooting-mobilespine::SkeletonRenderer::updateRegion(this=0x000000013610d430, slotName="boby", texture=0x0000000283fefcc0) at SkeletonRenderer.cpp:1116:17 frame #2: 0x00000001028e8850 mix_shooting-mobile
js_cocos2dx_spine_SkeletonRenderer_updateRegion(s=0x000000016d648eb0) at jsb_cocos2dx_spine_auto.cpp:13428:15
frame #3: 0x00000001028e84c0 mix_shooting-mobilejs_cocos2dx_spine_SkeletonRenderer_updateRegionRegistry(_v8args=0x000000016d649050) at jsb_cocos2dx_spine_auto.cpp:13434:1 frame #4: 0x0000000102e953c8 mix_shooting-mobile
v8::internal::FunctionCallbackArguments::Call(v8::internal::CallHandlerInfo) + 568
frame #5: 0x0000000102e9494c mix_shooting-mobilev8::internal::MaybeHandle v8::internal::Object v8::internal::(anonymous namespace)::HandleApiCallHelper<false>(v8::internal::Isolate*, v8::internal::Handle v8::internal::HeapObject , v8::internal::Handle v8::internal::HeapObject , v8::internal::Handle 8::internal::FunctionTemplateInfo , v8::internal::Handlev8::internal::Object, v8::internal::BuiltinArguments) + 596 frame #6: 0x0000000102e93fd0 mix_shooting-mobile
v8::internal::Builtin_Impl_HandleApiCall(v8::internal::BuiltinArguments, v8::internal::Isolate*) + 276
frame #7: 0x00000001036c210c mix_shooting-mobileBuiltins_CEntry_Return1_DontSaveFPRegs_ArgvOnStack_BuiltinExit + 108 frame #8: 0x000000010364f3c4 mix_shooting-mobile
Builtins_InterpreterEntryTrampoline + 228
frame #9: 0x000000010364f3c4 mix_shooting-mobileBuiltins_InterpreterEntryTrampoline + 228 frame #10: 0x000000010364f3c4 mix_shooting-mobile
Builtins_InterpreterEntryTrampoline + 228
frame #11: 0x0000000103647ba4 mix_shooting-mobileBuiltins_ArgumentsAdaptorTrampoline + 228 frame #12: 0x000000010364f3c4 mix_shooting-mobile
Builtins_InterpreterEntryTrampoline + 228
frame #13: 0x000000010364f3c4 mix_shooting-mobileBuiltins_InterpreterEntryTrampoline + 228 frame #14: 0x000000010364f3c4 mix_shooting-mobile
Builtins_InterpreterEntryTrampoline + 228
frame #15: 0x0000000103647ba4 mix_shooting-mobileBuiltins_ArgumentsAdaptorTrampoline + 228 frame #16: 0x000000010364f3c4 mix_shooting-mobile
Builtins_InterpreterEntryTrampoline + 228
frame #17: 0x0000000103647ba4 mix_shooting-mobileBuiltins_ArgumentsAdaptorTrampoline + 228 frame #18: 0x000000010364f3c4 mix_shooting-mobile
Builtins_InterpreterEntryTrampoline + 228
frame #19: 0x000000010364f3c4 mix_shooting-mobileBuiltins_InterpreterEntryTrampoline + 228 frame #20: 0x000000010364f3c4 mix_shooting-mobile
Builtins_InterpreterEntryTrampoline + 228
frame #21: 0x000000010364f3c4 mix_shooting-mobileBuiltins_InterpreterEntryTrampoline + 228 frame #22: 0x000000010364f3c4 mix_shooting-mobile
Builtins_InterpreterEntryTrampoline + 228
frame #23: 0x000000010364f3c4 mix_shooting-mobileBuiltins_InterpreterEntryTrampoline + 228 frame #24: 0x000000010364c904 mix_shooting-mobile
Builtins_JSEntryTrampoline + 164
frame #25: 0x000000010364c5ac mix_shooting-mobileBuiltins_JSEntry + 172
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手机型号:Iphone13
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重现概率:必现
参考这个链接做的:
貌似是由于spine动画是MeshAttachment类型的引起的