V1.0 Preview的最新版本用ECLIPSE打包遇到问题

我也把cocos2d移动到工程目录下了,还是出错。能晒下你的jni的Android.mk文件吗?

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

(call import-add-path,(LOCAL_PATH)/…/…/cocos2d)
(call import-add-path,(LOCAL_PATH)/…/…/cocos2d/external)
(call import-add-path,(LOCAL_PATH)/…/…/cocos2d/cocos)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

MY_CPP_LIST := (wildcard (LOCAL_PATH)/…/…/Classes/.cpp)
MY_CPP_LIST += (wildcard (LOCAL_PATH)/…/…/Classes/CocosBase/
.cpp)
MY_CPP_LIST += (wildcard (LOCAL_PATH)/…/…/Classes/GameConfig/.cpp)
MY_CPP_LIST += (wildcard (LOCAL_PATH)/…/…/Classes/GameScene/
.cpp)

LOCAL_SRC_FILES := hellocpp/main.cpp
LOCAL_SRC_FILES += (MY_CPP_LIST:(LOCAL_PATH)/=)

LOCAL_C_INCLUDES := (LOCAL_PATH)/../../Classes \ (LOCAL_PATH)/…/…/Classes/CocosBase
(LOCAL_PATH)/../../Classes/GameConfig \ (LOCAL_PATH)/…/…/Classes/GameScene
(LOCAL_PATH)/../../cocos2d/cocos/base \ (LOCAL_PATH)/…/…/cocos2d/cocos/2d \

LOCAL_STATIC_LIBRARIES := cocos2dx_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)

使用r9d的ndk,在Android.mk中直接配置cocos2dx路径即可
(call import-add-path,/Applications/Cocos/frameworks/cocos2d-x) (call import-add-path,/Applications/Cocos/frameworks/cocos2d-x/external)
$(call import-add-path,/Applications/Cocos/frameworks/cocos2d-x/cocos)

在mac 里,用cocos new 生成不了cocos2dx 目录,win7上可以,为何?