_touchListener监听鼠标事件在IE11下无效

使用cocos2d-js-v3.0-rc1 版本开发包含鼠标监听事件的web页面。

事件监听代码如下:
将事件内容封装在 cc.Node 子对象中:

/**
 * Created by res on 2014/9/4.
 */

var SystemNode = cc.Node.extend({
    _touchListener: null,
    _size : cc.size(90, 89),
    infoIndex : 0,
    systemDataTran1: null,
    systemDataTran2: null,
    systemDataTran3: null,
    relation: null,
    dataID: null,
    partHeight: 200,
    system:null,
    _anchorPoint:new Object(),
    systemLayer:null,
    tip : null,
    init:function(id,name,i,length,data,systemLayer){
        this._super();
        this.systemLayer = systemLayer;
        var partNum = Math.round(length/2);
        var systemSite = Math.round(i/2)-1;
        var upDownFlag = i%2==1;
        //判断系统图片
        var system_picture = sys_png;
        if("eig" == data.type){
            system_picture = eig_png;
        }
        if(id == gloableCenterID){
            system_picture = center_png;
        }


        var system = cc.Sprite.create(system_picture);
        this.system = system;
        var startWidth = partWidth*partNum/2;

        var x = size.width/2-startWidth+(partWidth+40)*systemSite;
        var y = size.height/2;
        if(upDownFlag){
            y = y + this.partHeight;
        }else{
            y = y - this.partHeight;
        }

        system.attr({
            x: x,
            y: y
        });

        this._anchorPoint.x = system.x-this._size.width/2;
        this._anchorPoint.y = system.y-this._size.height/2;

        var str = new Object();
        this.splitStr(str,name);

        var systemName = cc.LabelTTF.create(str.content, "微软雅黑", 18,null,cc.TEXT_ALIGNMENT_CENTER);
        systemName.x = x;
        systemName.color = cc.color(0, 0, 0);

        var titleY =0;
        if(upDownFlag){
            titleY = y + 56+28;
        }else{
            titleY = y - 56-28;
        }
        systemName.y = titleY;

        var systemDataTran1 = new SystemDataTrans1(system,0);
        var systemDataTran2 = new SystemDataTrans1(system,1);
        var systemDataTran3 = new SystemDataTrans1(system,2);
        this.systemDataTran1 = systemDataTran1;
        this.systemDataTran2 = systemDataTran2;
        this.systemDataTran3 = systemDataTran3;

        //在系统对象中增加关系
        this.relation = data.relation;
        this.dataID = id;

        this.addChild(systemName);
        this.addChild(system,0);
        this.addChild(systemDataTran1);
        this.addChild(systemDataTran2);
        this.addChild(systemDataTran3);

        this._touchListener = cc.EventListener.create({
            event: cc.EventListener.MOUSE,
            swallowTouches: true,
            onMouseUp: this.onMouseUp.bind(this),
            onMouseMove: this.onMouseMove.bind(this)
        });
        cc.eventManager.addListener(this._touchListener, this);
    },
    onMouseMove: function (touch, event) {
        var touchPoint = touch.getLocation();
        var nsp = this.convertToNodeSpace(touchPoint);
        this._hitted = this.hitTest(touchPoint);
        var size = cc.director.getWinSize();
        if (this._hitted) {
            //cc.log("This onMouseMove dataID="+this.dataID);
            if(this.tip == null){
                var tip = new SystemTipNode();
                tip.init(this.dataID,nsp.x,nsp.y);
                this.tip = tip;
                this.systemLayer.addChild(tip);
            }else{
                if(this.tip != null){
                    this.systemLayer.removeChild(this.tip,true);
                    this.tip = null;
                    var tip = new SystemTipNode();
                    tip.init(this.dataID,nsp.x,nsp.y);
                    this.tip = tip;
                    this.systemLayer.addChild(tip);
                }
            }
        }else{
            //cc.log("This onMouseMove out dataID="+this.dataID);
            if(this.tip != null){
                this.systemLayer.removeChild(this.tip,true);
                this.tip = null;
            }
        }
    },
    onMouseUp: function (touch, event) {
        var touchPoint = touch.getLocation();
        this._hitted = this.hitTest(touchPoint);
        if (this._hitted) {
            cc.log("This onMouseUp dataID="+this.dataID);
            gloableSystemClick(this.dataID);
        }
    },

    /**
     * Checks a point if is in widget's space
     * @param {cc.Point} pt
     * @returns {boolean}
     */
    hitTest: function (pt) {
        var nsp = this.convertToNodeSpace(pt);

        //cc.log("this.nsp.x="+nsp.x);
        //cc.log("this.nsp.y="+nsp.y);
        var result = false;
        var bb = cc.rect( this._anchorPoint.x, this._anchorPoint.y, this._size.width, this._size.height);
        //cc.log("x.left="+bb.x);
        //cc.log("x.right="+(bb.x + bb.width));
        //cc.log("y.left="+bb.y);
        //cc.log("y.right="+(bb.y + bb.height));
        if (nsp.x >= bb.x && nsp.x <= bb.x + bb.width && nsp.y >= bb.y && nsp.y <= bb.y + bb.height) {
            result = true;
        }
        //cc.log("result="+result);
        return result;
    },

    /**
     * 根据长度7换行
     * @param str
     * @param name
     */
    splitStr:function(str,name){
        var nameArray = name.split("");
        str.content = "";
        str.num = 0;
        var i = 0;
        for(i = 0;i < nameArray.length;i++){
            str.content = str.content + nameArray*;
            if(i!=0&&i%6==0){
                str.content = str.content + "\n";
                str.num = str.num + 1;
            }
        }
    }
});


```


在Layer中启动这个Node。功能运行正常。就是在IE11下事件监听功能失效。
想咨询一下是版本的问题还是说IE11下需要使用其他事件?
*