@natural-law
this._armatureDisplay = this.getComponent(dragonBones.ArmatureDisplay);
this._armature = this._armatureDisplay.armature();
this._armature.animation.fadeIn(‘stand’);
this.head = this._armature.getBone(“hand_l2”);
this.head.offset.rotation= 90* Math.PI/180
this.head.offset.scaleX = 0.5
native缩放有效,旋转无效,web均有效,是否是已知问题?
补充说明:this.head.offset.skewX= 90* Math.PI/180,this.head.offset.skewX= 90* Math.PI/180均有效,
