1.5.1b3版本,安卓打包release会卡住【已解决】

这是命令行输出:
Built to “/Users/mymac/Work/client/trunk/goodGame/build/jsb-default” successfully
[ finish [========================================] 100% 0.0s ]
Start to compile platform [android]
[ init settings [ ] 0% 1126005459958890368.0s ]Cocos2dx root: /Users/mymac/Documents/CocosCreator/cocos2d-x-lite
native environment string : COCOS_FRAMEWORKS=/Users/mymac/Documents/CocosCreator/;COCOS_X_ROOT=/Users/mymac/Documents/CocosCreator/cocos2d-x-lite;COCOS_CONSOLE_ROOT=/Users/mymac/Documents/CocosCreator/cocos2d-x-lite/tools/cocos2d-console/bin;ANT_ROOT=/Users/mymac/Documents/Tools/apache-ant-1.9.6/bin;NDK_ROOT=/Users/mymac/Documents/Tools/android-ndk-r13b;ANDROID_SDK_ROOT=/Users/mymac/Documents/Tools/Android/sdk
[80914] Checked Python Version [2.7.10]
Cocos2dx root: /Users/mymac/Documents/CocosCreator/cocos2d-x-lite
[ compile native [==== ] 10% 1449.8s ][80914] Start to compile native project. Please wait…
[80914] The log file path [ /Users/mymac/.CocosCreator/logs/native.log ]
Cocos2dx root: /Users/mymac/Documents/CocosCreator/cocos2d-x-lite
[ compile native [====== ] 14% 8487.7s ]

这里log:
Building apk…
running: ‘"/Users/mymac/Documents/CocosCreator/cocos2d-x-lite/tools/cocos2d-console/bin/cocos" jscompile -s “/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets” -d “/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets” --env “COCOS_X_ROOT=/Users/mymac/Documents/CocosCreator/cocos2d-x-lite;ANDROID_SDK_ROOT=/Users/mymac/Documents/Tools/Android/sdk;COCOS_CONSOLE_ROOT=/Users/mymac/Documents/CocosCreator/cocos2d-x-lite/tools/cocos2d-console/bin;NDK_ROOT=/Users/mymac/Documents/Tools/android-ndk-r13b;COCOS_FRAMEWORKS=/Users/mymac/Documents/CocosCreator/;ANT_ROOT=/Users/mymac/Documents/Tools/apache-ant-1.9.6/bin”’

Compiling js files to bytecode.
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/main.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/ccui/jsb_ccui_create_apis.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/ccui/jsb_ccui_deprecated.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/ccui/jsb_ccui_property_apis.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/ccui/jsb_ccui_property_impls.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/ccui/jsb_cocos2d_ui.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/chipmunk/jsb_chipmunk.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/chipmunk/jsb_chipmunk_constants.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/debugger/actors/common.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/debugger/actors/object.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/debugger/actors/root.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/debugger/actors/script.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/debugger/actors/utils/ScriptStore.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/debugger/actors/utils/TabSources.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/debugger/actors/webconsole.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/debugger/core/promise.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/debugger/DevToolsUtils.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/debugger/event-emitter.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/debugger/main.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/debugger/transport.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/debugger/webconsole/utils.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/extension/jsb_cocos2d_extension.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/jsb.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/jsb_audioengine.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/jsb_boot.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/jsb_cocos2d.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/jsb_common.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/jsb_create_apis.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/jsb_debugger.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/jsb_dragonbones.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/jsb_opengl.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/jsb_opengl_constants.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/jsb_prepare.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/jsb_property_apis.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/jsb_property_impls.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/script/jsb_spine.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/src/jsb_anysdk.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/src/jsb_anysdk_constants.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/src/jsb_polyfill.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/src/project.dev.js) to bytecode…
Compiling js (/Users/mymac/Work/client/trunk/goodGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/assets/src/settings.js) to bytecode…
Compilation finished.

然后就没有下文了,等了好长时间也没反应。。

没有人遇到么?只有我有这个问题?

找到原因了,
在 gradle.properties 文件里加个宏
PROP_NDK_MODE=/Users/XXX/android-ndk-r13b #自己的ndk路径

后来发现,不是这个原因,是因为没有选择内置引擎的原因,
这个不合理呀。。。

要选这个才能打包release
去掉选自定义引擎就会卡住。。。