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Creator 版本:2.0.10
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目标平台: IOS
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重现方式:切前后台
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出现概率:不是必现 堆栈是bugly上收集的
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额外线索: 切后台的时候调用了cc.audioEngine.stopAll();
0 std::__1::__hash_table<std::__1::__hash_value_type<int, cocos2d::AudioPlayer*>, std::__1::__unordered_map_hasher<int, std::__1::__hash_value_type<int, cocos2d::AudioPlayer*>, std::__1::hash, true>, std::__1::__unordered_map_equal<int, std::__1::__hash_value_type<int, cocos2d::AudioPlayer*>, std::__1::equal_to, true>, std::__1::allocator<std::__1::__hash_value_type<int, cocos2d::AudioPlayer*> > >::remove(std::__1::__hash_const_iterator<std::__1::__hash_node<std::__1::__hash_value_type<int, cocos2d::AudioPlayer*>, void*>>) + 56
1 std::__1::__hash_table<std::__1::__hash_value_type<int, cocos2d::AudioPlayer>, std::__1::__unordered_map_hasher<int, std::__1::__hash_value_type<int, cocos2d::AudioPlayer*>, std::__1::hash, true>, std::__1::__unordered_map_equal<int, std::__1::__hash_value_type<int, cocos2d::AudioPlayer*>, std::__1::equal_to, true>, std::__1::allocator<std::__1::__hash_value_type<int, cocos2d::AudioPlayer*> > >::erase(std::__1::__hash_const_iterator<std::__1::__hash_node<std::__1::__hash_value_type<int, cocos2d::AudioPlayer*>, void*>*>) + 28
2 cocos2d::AudioEngineImpl::update(float) + 136
3 cocos2d::TimerTargetCallback::trigger(float) + 40
4 cocos2d:
:update(float) + 196
5 cocos2d::Scheduler::update(float) + 120
6 -[MainLoop doCaller:] + 140