2.2.6关于触摸的疑问,android有的触摸事件没绑定成功??

CSpriteMjCard* xxx2 = dynamic_cast<CSpriteMjCard*>(sender); BYTE CardMark = xxx2->getMark(); if (CardMark != 0) { BYTE cbCardMax; if (CardMark < 53) cbCardMax = CardMark - 16; else cbCardMax = CardMark - 20; CSpriteMjCard* xxx1 = CGameManager_Kwx::GetInstance()->m_Card->getCardCopyWithData(cbCardMax); xxx1->setCardValue(cbCardMax); xxx1->setPosition(xxx2->getPosition()); //xxx1->setTouchProiorty(kYYProiorityCard,false); xxx1->setSelectorEnded(this, callfuncN_selector(CGameScene_Kwx::ccCardTouched)); int x2tag = xxx2->getTag(); xxx2->removeFromParent(); xxx1->setTag(x2tag); addChild(xxx1,5); m_UserCard->addObject(xxx1); } }

附上代码,我在windows下 xxx1变量所有的都可以正常响应ccCardTouched 。
在android 有的可以响应, 有的缺不能响应。。下面有CSpriteMjCard 类的关键函数

[code]void CSpriteMjCard::initValue()
{
m_cbColor = 0;
m_cbValue = 0;
m_cbData = 0;
m_wIndex = 0;
memset(m_pCardName, 0, sizeof(m_pCardName));

m_PointPre  = ccpZero;
m_bTouch    = true;
m_bSwallows = true;
m_wViewID   = 0;

m_cbStatus= 0;
m_cbMark  = 0;
m_bSelect = 0;
m_Tag = 0;

initSpriteSelector();

}

void CSpriteMjCard::onEnter()
{
CCSprite::onEnter();
if(m_bTouch){
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, kYYProiorityCard, m_bSwallows);
}
}[/code]

求指教呀。kYYProiorityCard = -128


好吧 自己解决了。。强行设置m_btouch = true 就可以了