JS: 1 load SEL_ROLE.js
全部自己写的JS加载完毕
xcode里报C++错!
D/renderer (613): Device caps: maxVextexTextures: 16, maxFragUniforms: 1024, maxTextureUints: 8, maxVertexAttributes: 16, maxDrawBuffers: 8, maxColorAttatchments: 8
JS: Create unpacker 050a2bc80 for 02delMVqdBD70a/HSD99FK
JS: Cocos Creator v2.2.1
JS: Create unpacker 0a47a318d for 2dL3kvpAxJu6GJ7RdqJG5J
[ERROR] (/Users/hy23/Desktop/xyol_cc/build/jsb-default/frameworks/cocos2d-x/cocos/scripting/js-bindings/auto/jsb_renderer_auto.cpp, 3560): wrong number of arguments: 12, was expecting 11
[ERROR] Failed to invoke js_renderer_NodeMemPool_updateNodeData, location: /Users/hy23/Desktop/xyol_cc/build/jsb-default/frameworks/cocos2d-x/cocos/scripting/js-bindings/auto/jsb_renderer_auto.cpp:3563
Assertion failed: (unitID < _nodePool.size()), function getUnit, file /Users/hy23/Desktop/xyol_cc/build/jsb-default/frameworks/cocos2d-x/cocos/renderer/scene/NodeMemPool.cpp, line 137.
(lldb)
12个参数改成11个啦?
