我的环境是vs2012代码,ndk9,无cygwin,之前打cocos2dx2.2.2(在vs2010上)版本的没问题。现在打包2.14的出现了如下问题,希望各位大神帮忙解决。
D:android-ndk-r9c-windows-x86_64android-ndk-r9cndk-build.cmd
Android NDK: WARNING: APP_PLATFORM android-14 is larger than android:minSdkVersion 8 in ./AndroidManifest.xml
Android NDK: WARNING:D:ziliaococos2d-x-2.1.4cocos2d-x-2.1.4/cocos2dx/Android.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Compile++ thumb: cocos2dcpp_shared <= main.cpp
Compile++ thumb: cocos2dcpp_shared <= AppDelegate.cpp
Compile++ thumb: cocos2dcpp_shared <= HelloWorldScene.cpp
jni/../../Classes/HelloWorldScene.cpp:2:34: fatal error: proj.win32GameScene.h: No such file or directory
compilation terminated.
make.exe: *** Error 1
**** Build Finished ****
我的mk文件时这样的:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp
../../Classes/AppDelegate.cpp
../../Classes/HelloWorldScene.cpp
../../Classes/Bullet.cpp
../../Classes/BulletManager.cpp
../../Classes/Contant.cpp
../../Classes/Enemy.cpp
../../Classes/GameAbout.cpp
../../Classes/GameLayer.cpp
../../Classes/GameOver.cpp
../../Classes/GameSetting.cpp
../../Classes/Hero.cpp
../../Classes/GameScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
$(call import-add-path, D:ziliaococos2d-x-2.1.4cocos2d-x-2.1.4)
$(call import-add-path, D:ziliaococos2d-x-2.1.4cocos2d-x-2.1.4cocos2dxplatformthird_partyandroidprebuilt)
$(call import-module,cocos2dx)
$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
$(call import-module,CocosDenshion/android)
$(call import-module,extensions)
$(call import-module,external/Box2D)
$(call import-module,external/chipmunk)