bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
glview = GLView::create(“myGame”);
director->setOpenGLView(glview);
glview->setDesignResolutionSize(850,480,ResolutionPolicy::FIXED_HEIGHT);
CCLOG(“factor:%f”,director->getContentScaleFactor());
}
在win32下是自适应了的。背景图片按照高对齐的。但是到了android真机下,就没生效 谁能帮看看为啥啊?