我继承了Scene类
然后create
bool GameScene::init()
{
bool ret = false;
do
{
CC_BREAK_IF(!Scene::initWithPhysics());
m_SceneUI = cocostudio::GUIReader::getInstance()->widgetFromJsonFile(“GameSceneUI/GameSceneUI.ExportJson”);
this->addChild(m_SceneUI);
this->getPhysicsWorld()->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_ALL);
this->getPhysicsWorld()->setGravity(Vect(0, -900));
发现那个按钮停在那边没有动,而且碰撞圈也没显示出来.求指教
Sprite *spr = Sprite::create(“CloseNormal.png”);
spr->setPosition(100, 300);
this->addChild(spr);
PhysicsBody *body = PhysicsBody::createCircle(spr->getContentSize().width / 2);
spr->setPhysicsBody(body);
ret = true;
} while (0);
return ret;
}

