3.0 帧动画 内存溢出

图为崩溃的地方

操作为动画执行的时候

这是我封装的动画按钮的方法

void UIBotton::setanimats( const char* fileName_nor,const char* fileName_ovr,const char* fileName_dwn,int lengh ,int FrameNum)
{
    //over动画
    m_animate =NULL;
    animation = Animation::create();
    animation->retain();
    //animation = NULL;
    for (int i = 1; i <= lengh; i++)  

    {  
        if (i>=10)
        {
            char szImageFileName1 = {0};
            char szImageFileName2 = {0};
            sprintf(szImageFileName1,"%d.png",i);
            strcpy(szImageFileName2,fileName_ovr);
            strcat(szImageFileName2,szImageFileName1);
            animation->addSpriteFrameWithFileName(szImageFileName2);
        }
        else
        {
            char szImageFileName1 = {0};
            char szImageFileName2 = {0};
            sprintf(szImageFileName1,"0%d.png",i);
            strcpy(szImageFileName2,fileName_ovr);
            strcat(szImageFileName2,szImageFileName1); 
            animation->addSpriteFrameWithFileName(szImageFileName2); 
        }

    }
    float a = lengh;
    animation->setDelayPerUnit(1.0f / 30); // 这个动画包含lengh帧,将会持续1秒.  
    animation->setRestoreOriginalFrame(true); // 14帧播放完之后返回到第一帧  
    //CCLog("00000000000000000000000000000========%f",animation->getDuration());

    Animate *action = Animate::create(animation);  

    m_animate = RepeatForever::create(action);
    

}


```

btn_MoreApp是一个动画按钮
每次鼠标OVER的时候会调用setanimats方法
然后执行这个动画 
btn_MoreApp->setanimats(
                btn_MoreApp->getSpriteName(),
                btn_MoreApp->getSpriteName_ovr(),
                btn_MoreApp->getSpriteName_dwn(),
                btn_MoreApp->getSpriteLength(),
                btn_MoreApp->getCurrFrameNum());
            ActionInterval * myani = btn_MoreApp->getanimat();
            btn_MoreApp->runAction(myani);


```

最后结束动画的时候 对animation release;
void UIBotton::endaction()
{
    this->setSpriteFrame(SpriteFrame::create(sprites_name_nor,this->getTextureRect(),false,Point(0,0),this->getContentSize()));
    this->stopAllActions();
    this->animation->release();
    
}


```


这样造成了内存溢出  

我也觉得代码有些问题的 但是不知道哪里出了问题  

请教各位大神 

给点合理化解决方案

多谢啦  :12::12::12:

:2::2::2:

:2::2::2::2:

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