我写了个绘制图片通过顶点绘制显示。是一些openGL调用
//顶点,纹理,颜色 glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertexs_);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORDS, 2, GL_FLOAT, GL_FALSE, 0, uvs_);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, colors_);
//根据索引draw三角形
glDrawElements(GL_TRIANGLES, (verCont_-2)*3 , GL_UNSIGNED_SHORT, indices_);
这些是直接写在draw里的。3.0是不是不能这么写啊。怎么写才能生效?
