py脚本报错内容
make.exe: Entering directory `E:/Cocos2D_Projs/NewGame/proj.android'
make.exe: *** No rule to make target `E:\Cocos2D_Projs\NewGame\proj.android\../c
ocos2d/extensions/../extensions/cocos-ext.h E:\Cocos2D_Projs\NewGame\proj.androi
d\../cocos2d/extensions/../extensions/ExtensionMacros.h', needed by `obj/local/a
rmeabi/objs/cocos2dcpp_shared/__/__/Classes/HelloWorldScene.o'. Stop.
```
这是Android.mk文件
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,2d)
$(call import-module,audio/android)
$(call import-module,extensions)
$(call import-module,editor-support/cocostudio)
```
这是我导入的头文件
#include "HelloWorldScene.h"
#include "extensions/cocos-ext.h "
#include "cocostudio/CocoStudio.h"
USING_NS_CC;
USING_NS_CC_EXT;
```