【新人求助】3.0RC1的BUG吗?,用了Cocostudio编译到安卓报错。

py脚本报错内容

make.exe: Entering directory `E:/Cocos2D_Projs/NewGame/proj.android'
make.exe: *** No rule to make target `E:\Cocos2D_Projs\NewGame\proj.android\../c
ocos2d/extensions/../extensions/cocos-ext.h E:\Cocos2D_Projs\NewGame\proj.androi
d\../cocos2d/extensions/../extensions/ExtensionMacros.h', needed by `obj/local/a
rmeabi/objs/cocos2dcpp_shared/__/__/Classes/HelloWorldScene.o'.  Stop.



```



这是Android.mk文件


LOCAL_PATH := $(call my-dir)


include $(CLEAR_VARS)


LOCAL_MODULE := cocos2dcpp_shared


LOCAL_MODULE_FILENAME := libcocos2dcpp


LOCAL_SRC_FILES := hellocpp/main.cpp \
                   ../../Classes/AppDelegate.cpp \
                   ../../Classes/HelloWorldScene.cpp


LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes


LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static


include $(BUILD_SHARED_LIBRARY)


$(call import-module,2d)
$(call import-module,audio/android)
$(call import-module,extensions)
$(call import-module,editor-support/cocostudio)



```



这是我导入的头文件
#include "HelloWorldScene.h"
#include "extensions/cocos-ext.h "
#include "cocostudio/CocoStudio.h"
USING_NS_CC;
USING_NS_CC_EXT;





```

好像确实是有BUG…删除了obj里面的文件就好了…armeabi armeabi-v7a x86 里面的全要删…
然后再编译…