点一下右下角的按钮 ,渲染顺序就变了 哪位大大试一下,渲染顺序乱变啊,你们没遇到过么
#ifndef test__TestLayer
#define test__TestLayer
#include
#include “cocos2d.h”
USING_NS_CC;
class TestLayer: public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
void menuCloseCallback(cocos2d::Ref* pSender);
CREATE_FUNC(TestLayer);
};
#endif /* defined(test__TestLayer) */
#include “TestLayer.h”
Scene* TestLayer::createScene()
{
// ‘scene’ is an autorelease object
auto scene = Scene::create();
// ‘layer’ is an autorelease object
auto layer = TestLayer::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
bool TestLayer::init()
{
if ( !Layer::init() )
{
return false;
}
for (int i=0;i<20;i++)
{
auto p=Sprite::create("HelloWorld.png");
addChild(p);
p->setPosition(100*i,500-200*(i/3));
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Size winSize= Director::getInstance()->getWinSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto closeItem = MenuItemImage::create(
“CloseNormal.png”,
“CloseSelected.png”,
CC_CALLBACK_1(TestLayer::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it’s an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
return true;
}
void TestLayer::menuCloseCallback(Ref* pSender)
{
auto panel=Sprite::Sprite::create("CloseNormal.png");
addChild(panel);
panel->setPosition(300,300);
auto menu=Menu::create();
addChild(menu);
menu->setPosition(Vec2(0,0));
}