下面这段代码是DemoCowboyGame中的演示代码,请问在3.1下这段代码应该怎么写?
很多类名和方法已经变了是不是?
//加载场景CCNode* gameScene = SceneReader ::sharedSceneReader()->createNodeWithSceneFile( “DemoCowboy.json”);addChild(gameScene); //添加到父节点 //获取英雄所在节点CCNode* playerNode = gameScene->getChildByTag(10004);player = new Player(playerNode); //创建英雄对象 //获得UI层节点CCNode* uiNode = gameScene->getChildByTag(10005);CCComRender render = static_cast <CCComRender >(uiNode->getComponent( “GUIComponent”));UILayer ui = ( UILayer)render->getNode(); UIButton* btnLeft = ( UIButton*)ui->getWidgetByName( “LeftButton” );//向左点击按钮btnLeft->addTouchEventListener( this, toucheventselector (HelloWorld ::onMoveLeft)); //点击事件绑定