3.11.1 新建LUA 项目运行 正常 , win7 + vs2013
将 #define CC_CODE_IDE_DEBUG_SUPPORT 改成 1
再运行项目 , 使用 VS2013 调试 , 可以看到LOG
使用 命令运行项目 COCOS RUN -P WIN32
LOG窗口成功显示 , 但是 项目无法正常运行 报错
stack traceback:
[string “.\cocos/framework/display.lua”]:407: in function ‘newSprite’
[string “.\app/views/MainScene.lua”] in function ‘onCreate’
[string “.\packages/mvc/ViewBase.lua”]:20: in function ‘ctor’
[string “.\cocos/cocos2d/functions.lua”]:239: in function ‘createView’
[string “.\packages/mvc/AppBase.lua”]:40: in function ‘enterScene’
[string “.\packages/mvc/AppBase.lua”]:36: in function ‘run’
[string “.\src/main.lua”] in function <[string “.\src/main.lua”]:9>
[C]: in function ‘xpcall’
[string “.\src/main.lua”] in main chunk
[C]: in function ‘require’
[string “require “src/main.lua””]:1: in main chunk
[LUA-print] display.newSprite() - create sprite failure, source “HelloWorld.png”
stack traceback:
[string “.\cocos/framework/display.lua”]:407: in function ‘newSprite’
[string “.\app/views/MainScene.lua”] in function ‘onCreate’
[string “.\packages/mvc/ViewBase.lua”]:20: in function ‘ctor’
[string “.\cocos/cocos2d/functions.lua”]:239: in function ‘createView’
[string “.\packages/mvc/AppBase.lua”]:40: in function ‘enterScene’
[string “.\packages/mvc/AppBase.lua”]:36: in function ‘run’
[string “.\src/main.lua”] in function <[string “.\src/main.lua”]:9>
[C]: in function ‘xpcall’
[string “.\src/main.lua”] in main chunk
[C]: in function ‘require’
[string “require “src/main.lua””]:1: in main chunk
cocos2d: QuadCommand: resizing index size from [-1] to [114]
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3.12 也是一样的效果.
请问 用命令行 如何才能有 LOG 的 正常运行 ?
算了 , 最终在 VS2013 下 装了个 插件 , 来编辑调试LUA , 就这样吧.
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