cocos2d-js 3.15.1
ndk r11
游戏跑着抛着就崩了, 纹理大小大概300M吧, 感觉像是纹理占用过高之后, 新加载的纹理数据是空的.
加载时使用的 addImageAsyn 方法
********** Crash dump: **********
Build fingerprint: 'samsung/chagallwifizc/chagallwifi:4.4.2/KOT49H/T800ZCU1ANI1:user/release-keys'
pid: 21407, tid: 21434, name: Thread-1248 >>> com.moloong.taiji <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
Stack frame #00 pc 01f52568 /data/app-lib/com.moloong.taiji-6/libcocos2djs.so (cocos2d::Texture2D::convertRGB888ToRGBA8888(unsigned char const*, int, unsigned char*)+76): Routine cocos2d::Texture2D::convertRGB888ToRGBA8888(unsigned char const*, int, unsigned char*) at F:/xyjphone/XYJGame/frameworks/cocos2d-x/cocos/./renderer/CCTexture2D.cpp:282
Stack frame #01 pc 01f550d0 /data/app-lib/com.moloong.taiji-6/libcocos2djs.so (cocos2d::Texture2D::convertRGB888ToFormat(unsigned char const*, int, cocos2d::Texture2D::PixelFormat, unsigned char**, int*)+164): Routine cocos2d::Texture2D::convertRGB888ToFormat(unsigned char const*, int, cocos2d::Texture2D::PixelFormat, unsigned char**, int*) at F:/xyjphone/XYJGame/frameworks/cocos2d-x/cocos/./renderer/CCTexture2D.cpp:928
Stack frame #02 pc 01f55764 /data/app-lib/com.moloong.taiji-6/libcocos2djs.so (cocos2d::Texture2D::convertDataToFormat(unsigned char const*, int, cocos2d::Texture2D::PixelFormat, cocos2d::Texture2D::PixelFormat, unsigned char**, int*)+228): Routine cocos2d::Texture2D::convertDataToFormat(unsigned char const*, int, cocos2d::Texture2D::PixelFormat, cocos2d::Texture2D::PixelFormat, unsigned char**, int*) at F:/xyjphone/XYJGame/frameworks/cocos2d-x/cocos/./renderer/CCTexture2D.cpp:1063
Stack frame #03 pc 01f549f4 /data/app-lib/com.moloong.taiji-6/libcocos2djs.so (cocos2d::Texture2D::initWithImage(cocos2d::Image*, cocos2d::Texture2D::PixelFormat)+824): Routine cocos2d::Texture2D::initWithImage(cocos2d::Image*, cocos2d::Texture2D::PixelFormat) at F:/xyjphone/XYJGame/frameworks/cocos2d-x/cocos/./renderer/CCTexture2D.cpp:799
对应代码如下

