3.17.2版本 lua工程spine事件回调类型错乱

动作事件回调的类型是 5 ,结束的则是 sp.EventType.ANIMATION_EVENT。
同份代码在官方示例luaTest里面则是正常的。而且不切换动画不会回调 sp.EventType.ANIMATION_COMPLETE 和 sp.EventType.ANIMATION_END事件 ,有人遇到过吗

local jsonFile = _GD.SpineActorPath…“1035.json”
local atlasFile = _GD.SpineActorPath…“1035.atlas”
local skeletonNode = sp.SkeletonAnimation:create(jsonFile, atlasFile, 0.6)
skeletonNode:setScale(0.5)

** skeletonNode:registerSpineEventHandler(function (event)**
** print(string.format("[spine] %d start: %s", **
** event.trackIndex,**
** event.animation))**
** end, sp.EventType.ANIMATION_START)**

** skeletonNode:registerSpineEventHandler(function (event)**
** print(string.format("[spine] %d end:", **
** event.trackIndex))**
** end, sp.EventType.ANIMATION_END)**


** skeletonNode:registerSpineEventHandler(function (event)**
** print(string.format("[spine] %d complete: %d", **
** event.trackIndex,**
** event.loopCount))**
** end, sp.EventType.ANIMATION_COMPLETE)**

–事件回调类型是5
** skeletonNode:registerSpineEventHandler(function (event)**

** print(string.format("[spine] %d event: %s, %d, %f, %s", **
** event.trackIndex,**
** event.eventData.name,**
** event.eventData.intValue,**
** event.eventData.floatValue,**
** event.eventData.stringValue)) **
** end, 5)**

** skeletonNode:registerSpineEventHandler(function (event)**

** print(string.format("[spine] event:" )) **
** end, sp.EventType.ANIMATION_EVENT)**

** skeletonNode:addTo(self.bg)**

** skeletonNode:addAnimation(0, “skill0”, false)**
** --skeletonNode:addAnimation(0, “move”, false)**