环境:win7 64, cocos2d 3.2
代码如下:放在Delegate下:
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
glview = GLView::createWithRect("My Game",Rect(0,0,480,700));
director->setOpenGLView(glview);
}
glview->setDesignResolutionSize(480,640,ResolutionPolicy::EXACT_FIT);
CCLOGERROR("can debug================ "
"gogogogogoggggggggggggggggggggggggggggggg"
"ggggggggggggg===============================================================");
android.mk:
LOCAL_PATH := (call my-dir)
include (CLEAR_VARS)
LOCAL_CPPFLAGS += -DCOCOS2D_DEBUG=1
application.mk:
#APP_DEBUG := (strip (NDK_DEBUG))
#ifeq ($(APP_DEBUG),1)
APP_CPPFLAGS += -DCOCOS2D_DEBUG=1
APP_OPTIM := debug
#else
APP_CPPFLAGS += -DNDEBUG
APP_OPTIM := release
#endif
eclips build commond:
python ${ProjDirPath}/build_native.py -b debug
eclips 下选择debug as->application来载入手机运行,在eclips下的LogCat能看到其它的系统打印信息。
弄了一天了,求大神帮忙。