关于3.2版本的setDesignResolutionSize

本人是新手,自己摸索中,看到屏幕自适应分辨率的setDesignResolutionSize函数,然后使用了下,win32程序一切正常,但是
在android下跟没使用setDesignResolutionSize函数布局一样,请问这是什么原因造成的呢?


bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLView::create("My Game");
        //glview->setFrameSize(1280, 1080);
        director->setOpenGLView(glview);
        //放置在setOpenGLView后边,只添加了这一句
        glview->setDesignResolutionSize(480.0, 320.0, kResolutionShowAll);
    }

    // turn on display FPS
    director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object
    auto scene = HelloWorld::createScene();

    // run
    director->runWithScene(scene);

    return true;
}

我是这样设置的,背景图片就是用的自带的火精灵480*320的那张,其他地方没做任何改动

同样的问题,请参考

http://www.cocoachina.com/bbs/read.php?tid=201304&page=1#949462

谢谢,我试试看,非常感谢