我用最新的1.5.01编辑器导出一个帧序列动画,用cocos code ide新建一个3.2的工程,在异步加载动画时出错
AnimationData not exist!
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(“actor_1.ExportJson”,loadCallback)
local actor = ccs.Armature:create(“actor_1”)
actor:setPosition(300,300)
actor:getAnimation():play(“actor_1_3”)
testScene:addChild(actor)
不用异步则正常