看tolua文件就是没绑定。怎么办。。。这怎么会少了呢。。。
int lua_register_cocos2dx_TMXLayer(lua_State* tolua_S)
{
tolua_usertype(tolua_S,“cc.TMXLayer”);
tolua_cclass(tolua_S,“TMXLayer”,“cc.TMXLayer”,“cc.SpriteBatchNode”,nullptr);
tolua_beginmodule(tolua_S,"TMXLayer");
tolua_function(tolua_S,"new",lua_cocos2dx_TMXLayer_constructor);
tolua_function(tolua_S,"getPositionAt",lua_cocos2dx_TMXLayer_getPositionAt);
tolua_function(tolua_S,"setLayerOrientation",lua_cocos2dx_TMXLayer_setLayerOrientation);
tolua_function(tolua_S,"releaseMap",lua_cocos2dx_TMXLayer_releaseMap);
tolua_function(tolua_S,"getLayerSize",lua_cocos2dx_TMXLayer_getLayerSize);
tolua_function(tolua_S,"setMapTileSize",lua_cocos2dx_TMXLayer_setMapTileSize);
tolua_function(tolua_S,"getLayerOrientation",lua_cocos2dx_TMXLayer_getLayerOrientation);
tolua_function(tolua_S,"setProperties",lua_cocos2dx_TMXLayer_setProperties);
tolua_function(tolua_S,"setLayerName",lua_cocos2dx_TMXLayer_setLayerName);
tolua_function(tolua_S,"removeTileAt",lua_cocos2dx_TMXLayer_removeTileAt);
tolua_function(tolua_S,"initWithTilesetInfo",lua_cocos2dx_TMXLayer_initWithTilesetInfo);
tolua_function(tolua_S,"setupTiles",lua_cocos2dx_TMXLayer_setupTiles);
tolua_function(tolua_S,"setTileGID",lua_cocos2dx_TMXLayer_setTileGID);
tolua_function(tolua_S,"getMapTileSize",lua_cocos2dx_TMXLayer_getMapTileSize);
tolua_function(tolua_S,"getProperty",lua_cocos2dx_TMXLayer_getProperty);
tolua_function(tolua_S,"setLayerSize",lua_cocos2dx_TMXLayer_setLayerSize);
tolua_function(tolua_S,"getLayerName",lua_cocos2dx_TMXLayer_getLayerName);
tolua_function(tolua_S,"setTileSet",lua_cocos2dx_TMXLayer_setTileSet);
tolua_function(tolua_S,"getTileSet",lua_cocos2dx_TMXLayer_getTileSet);
tolua_function(tolua_S,"getProperties",lua_cocos2dx_TMXLayer_getProperties);
tolua_function(tolua_S,"getTileAt",lua_cocos2dx_TMXLayer_getTileAt);
tolua_function(tolua_S,"create", lua_cocos2dx_TMXLayer_create);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::TMXLayer).name();
g_luaType = "cc.TMXLayer";
g_typeCast"TMXLayer"] = "cc.TMXLayer";
return 1;
}